// Copyright 2020 Google LLC. // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file. #include "tools/fiddle/examples.h" REG_FIDDLE(shader, 256, 256, false, 0) { SkPath star() { const SkScalar R = 60.0f, C = 128.0f; SkPath path; path.moveTo(C + R, C); for (int i = 1; i < 15; ++i) { SkScalar a = 0.44879895f * i; SkScalar r = R + R * (i % 2); path.lineTo(C + r * cos(a), C + r * sin(a)); } return path; } void draw(SkCanvas* canvas) { SkPaint paint; paint.setPathEffect(SkDiscretePathEffect::Make(10.0f, 4.0f)); SkPoint points[2] = {SkPoint::Make(0.0f, 0.0f), SkPoint::Make(256.0f, 256.0f)}; SkColor colors[2] = {SkColorSetRGB(66, 133, 244), SkColorSetRGB(15, 157, 88)}; paint.setShader( SkGradientShader::MakeLinear(points, colors, NULL, 2, SkTileMode::kClamp, 0, NULL)); paint.setAntiAlias(true); canvas->clear(SK_ColorWHITE); SkPath path(star()); canvas->drawPath(path, paint); } } // END FIDDLE