/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm/gm.h" #include "include/core/SkBlendMode.h" #include "include/core/SkCanvas.h" #include "include/core/SkColor.h" #include "include/core/SkImage.h" #include "include/core/SkPaint.h" #include "include/core/SkPath.h" #include "include/core/SkPoint.h" #include "include/core/SkRefCnt.h" #include "include/core/SkScalar.h" #include "include/core/SkShader.h" #include "include/core/SkTileMode.h" #include "include/core/SkTypes.h" #include "include/effects/SkGradientShader.h" #include "src/utils/SkPatchUtils.h" #include "tools/Resources.h" static sk_sp make_shader() { const SkColor colors[] = { SK_ColorRED, SK_ColorCYAN, SK_ColorGREEN, SK_ColorWHITE, SK_ColorMAGENTA, SK_ColorBLUE, SK_ColorYELLOW, }; const SkPoint pts[] = { { 100.f / 4.f, 0.f }, { 3.f * 100.f / 4.f, 100.f } }; return SkGradientShader::MakeLinear(pts, colors, nullptr, SK_ARRAY_COUNT(colors), SkTileMode::kMirror); } static void draw_control_points(SkCanvas* canvas, const SkPoint cubics[12]) { //draw control points SkPaint paint; SkPoint bottom[SkPatchUtils::kNumPtsCubic]; SkPatchUtils::GetBottomCubic(cubics, bottom); SkPoint top[SkPatchUtils::kNumPtsCubic]; SkPatchUtils::GetTopCubic(cubics, top); SkPoint left[SkPatchUtils::kNumPtsCubic]; SkPatchUtils::GetLeftCubic(cubics, left); SkPoint right[SkPatchUtils::kNumPtsCubic]; SkPatchUtils::GetRightCubic(cubics, right); paint.setColor(SK_ColorBLACK); paint.setStrokeWidth(0.5f); SkPoint corners[4] = { bottom[0], bottom[3], top[0], top[3] }; canvas->drawPoints(SkCanvas::kLines_PointMode, 4, bottom, paint); canvas->drawPoints(SkCanvas::kLines_PointMode, 2, bottom + 1, paint); canvas->drawPoints(SkCanvas::kLines_PointMode, 4, top, paint); canvas->drawPoints(SkCanvas::kLines_PointMode, 4, left, paint); canvas->drawPoints(SkCanvas::kLines_PointMode, 4, right, paint); canvas->drawPoints(SkCanvas::kLines_PointMode, 2, top + 1, paint); canvas->drawPoints(SkCanvas::kLines_PointMode, 2, left + 1, paint); canvas->drawPoints(SkCanvas::kLines_PointMode, 2, right + 1, paint); paint.setStrokeWidth(2); paint.setColor(SK_ColorRED); canvas->drawPoints(SkCanvas::kPoints_PointMode, 4, corners, paint); paint.setColor(SK_ColorBLUE); canvas->drawPoints(SkCanvas::kPoints_PointMode, 2, bottom + 1, paint); paint.setColor(SK_ColorCYAN); canvas->drawPoints(SkCanvas::kPoints_PointMode, 2, top + 1, paint); paint.setColor(SK_ColorYELLOW); canvas->drawPoints(SkCanvas::kPoints_PointMode, 2, left + 1, paint); paint.setColor(SK_ColorGREEN); canvas->drawPoints(SkCanvas::kPoints_PointMode, 2, right + 1, paint); } // The order of the colors and points is clockwise starting at upper-left corner. const SkPoint gCubics[SkPatchUtils::kNumCtrlPts] = { //top points {100,100},{150,50},{250,150}, {300,100}, //right points {250, 150},{350,250}, //bottom points {300,300},{250,250},{150,350},{100,300}, //left points {50,250},{150,150} }; const SkPoint gTexCoords[SkPatchUtils::kNumCorners] = { {0.0f, 0.0f}, {100.0f, 0.0f}, {100.0f,100.0f}, {0.0f, 100.0f} }; static void dopatch(SkCanvas* canvas, const SkColor colors[], sk_sp img, const SkMatrix* localMatrix) { SkPaint paint; const SkBlendMode modes[] = { SkBlendMode::kSrc, SkBlendMode::kDst, SkBlendMode::kModulate, }; SkPoint texStorage[4]; const SkPoint* tex = gTexCoords; sk_sp shader; if (img) { SkScalar w = img->width(); SkScalar h = img->height(); shader = img->makeShader(SkSamplingOptions(), localMatrix); texStorage[0].set(0, 0); texStorage[1].set(w, 0); texStorage[2].set(w, h); texStorage[3].set(0, h); tex = texStorage; } else { shader = make_shader(); } canvas->save(); for (int y = 0; y < 3; y++) { for (int x = 0; x < 4; x++) { canvas->save(); canvas->translate(x * 350.0f, y * 350.0f); switch (x) { case 0: canvas->drawPatch(gCubics, nullptr, nullptr, modes[y], paint); break; case 1: canvas->drawPatch(gCubics, colors, nullptr, modes[y], paint); break; case 2: paint.setShader(shader); canvas->drawPatch(gCubics, nullptr, tex, modes[y], paint); paint.setShader(nullptr); break; case 3: paint.setShader(shader); canvas->drawPatch(gCubics, colors, tex, modes[y], paint); paint.setShader(nullptr); break; default: break; } draw_control_points(canvas, gCubics); canvas->restore(); } } canvas->restore(); } DEF_SIMPLE_GM(patch_primitive, canvas, 1500, 1100) { const SkColor colors[SkPatchUtils::kNumCorners] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorCYAN }; dopatch(canvas, colors, nullptr, nullptr); } DEF_SIMPLE_GM(patch_image, canvas, 1500, 1100) { const SkColor colors[SkPatchUtils::kNumCorners] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorCYAN }; dopatch(canvas, colors, GetResourceAsImage("images/mandrill_128.png"), nullptr); } DEF_SIMPLE_GM(patch_image_persp, canvas, 1500, 1100) { const SkColor colors[SkPatchUtils::kNumCorners] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorCYAN }; SkMatrix localM; localM.reset(); localM[6] = 0.00001f; // force perspective dopatch(canvas, colors, GetResourceAsImage("images/mandrill_128.png"), &localM); } DEF_SIMPLE_GM(patch_alpha, canvas, 1500, 1100) { const SkColor colors[SkPatchUtils::kNumCorners] = { SK_ColorRED, 0x0000FF00, SK_ColorBLUE, 0x00FF00FF, }; dopatch(canvas, colors, nullptr, nullptr); } // These two should look the same (one patch, one simple path) DEF_SIMPLE_GM(patch_alpha_test, canvas, 550, 250) { canvas->translate(-75, -75); const SkColor colors[SkPatchUtils::kNumCorners] = { 0x80FF0000, 0x80FF0000, 0x80FF0000, 0x80FF0000, }; SkPaint paint; canvas->drawPatch(gCubics, colors, nullptr, SkBlendMode::kModulate, paint); canvas->translate(300, 0); SkPath path; path.moveTo(gCubics[0]); path.cubicTo(gCubics[ 1], gCubics[ 2], gCubics[ 3]); path.cubicTo(gCubics[ 4], gCubics[ 5], gCubics[ 6]); path.cubicTo(gCubics[ 7], gCubics[ 8], gCubics[ 9]); path.cubicTo(gCubics[10], gCubics[11], gCubics[ 0]); paint.setColor(colors[0]); canvas->drawPath(path, paint); }