/* * Copyright 2018 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrDriverBugWorkarounds_DEFINED #define GrDriverBugWorkarounds_DEFINED // External embedders of Skia can override this to use their own list // of workaround names. #ifdef SK_GPU_WORKAROUNDS_HEADER #include SK_GPU_WORKAROUNDS_HEADER #else // To regenerate this file, set gn arg "skia_generate_workarounds = true". // This is not rebuilt by default to avoid embedders having to have extra // build steps. #include "include/gpu/GrDriverBugWorkaroundsAutogen.h" #endif #include "include/core/SkTypes.h" #include #include enum GrDriverBugWorkaroundType { #define GPU_OP(type, name) type, GPU_DRIVER_BUG_WORKAROUNDS(GPU_OP) #undef GPU_OP NUMBER_OF_GPU_DRIVER_BUG_WORKAROUND_TYPES }; class SK_API GrDriverBugWorkarounds { public: GrDriverBugWorkarounds(); GrDriverBugWorkarounds(const GrDriverBugWorkarounds&) = default; explicit GrDriverBugWorkarounds(const std::vector& workarounds); GrDriverBugWorkarounds& operator=(const GrDriverBugWorkarounds&) = default; // Turn on any workarounds listed in |workarounds| (but don't turn any off). void applyOverrides(const GrDriverBugWorkarounds& workarounds); ~GrDriverBugWorkarounds(); #define GPU_OP(type, name) bool name = false; GPU_DRIVER_BUG_WORKAROUNDS(GPU_OP) #undef GPU_OP }; #endif