describe('PathKit\'s Path2D API', function() { it('can do everything in the Path2D API w/o crashing', function(done) { LoadPathKit.then(catchException(done, () => { // This is taken from example.html let path = PathKit.NewPath(); path.moveTo(20, 5); path.lineTo(30, 20); path.lineTo(40, 10); path.lineTo(50, 20); path.lineTo(60, 0); path.lineTo(20, 5); path.moveTo(20, 80); path.bezierCurveTo(90, 10, 160, 150, 190, 10); path.moveTo(36, 148); path.quadraticCurveTo(66, 188, 120, 136); path.lineTo(36, 148); path.rect(5, 170, 20, 20); path.moveTo(150, 180); path.arcTo(150, 100, 50, 200, 20); path.lineTo(160, 160); path.moveTo(20, 120); path.arc(20, 120, 18, 0, 1.75 * Math.PI); path.lineTo(20, 120); let secondPath = PathKit.NewPath(); secondPath.ellipse(130, 25, 30, 10, -1*Math.PI/8, Math.PI/6, 1.5*Math.PI, false); path.addPath(secondPath); let m = document.createElementNS('http://www.w3.org/2000/svg', 'svg').createSVGMatrix(); m.a = 1; m.b = 0; m.c = 0; m.d = 1; m.e = 0; m.f = 20.5; path.addPath(secondPath, m); let canvas = document.createElement('canvas'); let canvasCtx = canvas.getContext('2d'); // Set canvas size and make it a bit bigger to zoom in on the lines standardizedCanvasSize(canvasCtx); canvasCtx.scale(3.0, 3.0); canvasCtx.fillStyle = 'blue'; canvasCtx.stroke(path.toPath2D()); let svgPath = document.createElementNS('http://www.w3.org/2000/svg', 'path'); svgPath.setAttribute('stroke', 'black'); svgPath.setAttribute('fill', 'rgba(255,255,255,0.0)'); svgPath.setAttribute('transform', 'scale(3.0, 3.0)'); svgPath.setAttribute('d', path.toSVGString()); let newSVG = document.createElementNS('http://www.w3.org/2000/svg', 'svg'); newSVG.appendChild(svgPath); newSVG.setAttribute('xmlns', 'http://www.w3.org/2000/svg'); newSVG.setAttribute('width', 600); newSVG.setAttribute('height', 600); path.delete(); secondPath.delete(); reportCanvas(canvas, 'path2D_api_example').then(() => { reportSVG(newSVG, 'path2D_api_example').then(() => { done(); }).catch(reportError(done)); }).catch(reportError(done)); })); }); it('can chain by returning the same object', function(done) { LoadPathKit.then(catchException(done, () => { let path = PathKit.NewPath(); let p1 = path.moveTo(20, 5) .lineTo(30, 20) .quadTo(66, 188, 120, 136) .close(); // these should be the same object expect(path === p1).toBe(true); p1.delete(); try { // This should throw an exception because // the underlying path was already deleted. path.delete(); expect('should not have gotten here').toBe(false); } catch (e) { // all is well } done(); })); }); it('does not leak path objects when chaining', function(done) { LoadPathKit.then(catchException(done, () => { // By default, we have 16 MB of memory assigned to our PathKit // library. This can be configured by -S TOTAL_MEMORY=NN // and defaults to 16MB (we likely don't need to touch this). // If there's a leak in here, we should OOM pretty quick. // Testing showed around 50k is enough to see one if we leak a path, // so run 250k times just to be safe. for(let i = 0; i < 250000; i++) { let path = PathKit.NewPath() .moveTo(20, 5) .lineTo(30, 20) .quadTo(66, 188, 120, 136) .close(); path.delete(); } done(); })); }); function drawTriangle() { let path = PathKit.NewPath(); path.moveTo(0, 0); path.lineTo(10, 0); path.lineTo(10, 10); path.close(); return path; } it('has multiple overloads of addPath', function(done) { LoadPathKit.then(catchException(done, () => { let basePath = PathKit.NewPath(); let otherPath = drawTriangle(); // These add path call can be chained. // add it unchanged basePath.addPath(otherPath) // providing the 6 params of an SVG matrix to make it appear 20.5 px down .addPath(otherPath, 1, 0, 0, 1, 0, 20.5) // provide the full 9 matrix params to make it appear 30 px to the right // and be 3 times as big. .addPath(otherPath, 3, 0, 30, 0, 3, 0, 0, 0, 1); reportPath(basePath, 'add_path_3x', done); basePath.delete(); otherPath.delete(); })); }); it('approximates arcs (conics) with quads', function(done) { LoadPathKit.then(catchException(done, () => { let path = PathKit.NewPath(); path.moveTo(50, 120); path.arc(50, 120, 45, 0, 1.75 * Math.PI); path.lineTo(50, 120); let canvas = document.createElement('canvas'); let canvasCtx = canvas.getContext('2d'); standardizedCanvasSize(canvasCtx); // The and.callThrough is important to make it actually // draw the quadratics spyOn(canvasCtx, 'quadraticCurveTo').and.callThrough(); canvasCtx.beginPath(); path.toCanvas(canvasCtx); canvasCtx.stroke(); // No need to check the whole path, as that's more what the // gold correctness tests are for (can account for changes we make // to the approximation algorithms). expect(canvasCtx.quadraticCurveTo).toHaveBeenCalled(); path.delete(); reportCanvas(canvas, 'conics_quads_approx').then(() => { done(); }).catch(reportError(done)); })); }); });