/*#pragma settings Version110*/ uniform sampler1D one; uniform sampler2D two; void main() { float4 a = sample(one, 0); float4 b = sample(two, float2(0)); float4 c = sample(one, float2(0)); float4 d = sample(two, float3(0)); sk_FragColor = half4(half(a.x), half(b.x), half(c.x), half(d.x)); }