/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "include/core/SkCanvas.h" #include "include/core/SkPaint.h" #include "include/effects/SkColorMatrixFilter.h" #include "include/effects/SkDiscretePathEffect.h" #include "include/effects/SkGradientShader.h" #include "samplecode/Sample.h" #include "src/core/SkBlurMask.h" #include "src/effects/SkEmbossMaskFilter.h" //#define COLOR 0xFFFF8844 #define COLOR 0xFF888888 static void paint_proc0(SkPaint*) { } static void paint_proc1(SkPaint* paint) { paint->setMaskFilter(SkMaskFilter::MakeBlur( kNormal_SkBlurStyle, SkBlurMask::ConvertRadiusToSigma(2))); } static void paint_proc2(SkPaint* paint) { paint->setMaskFilter(SkEmbossMaskFilter::Make( SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(1)), { { SK_Scalar1, SK_Scalar1, SK_Scalar1 }, 0, 64, 16 })); } static void paint_proc3(SkPaint* paint) { SkColor colors[] = { SK_ColorRED, COLOR, SK_ColorBLUE }; SkPoint pts[] = { { 3, 0 }, { 7, 5 } }; paint->setShader(SkGradientShader::MakeLinear(pts, colors, nullptr, SK_ARRAY_COUNT(colors), SkTileMode::kMirror)); } static void paint_proc5(SkPaint* paint) { paint_proc3(paint); paint_proc2(paint); } typedef void (*PaintProc)(SkPaint*); const PaintProc gPaintProcs[] = { paint_proc0, paint_proc1, paint_proc2, paint_proc3, paint_proc5, }; /////////////////////////////////////////////////////////////////////////////// class EffectsView : public Sample { public: SkPath fPath; SkPaint fPaint[SK_ARRAY_COUNT(gPaintProcs)]; EffectsView() { size_t i; const float pts[] = { 0, 0, 10, 0, 10, 5, 20, -5, 10, -15, 10, -10, 0, -10 }; fPath.moveTo(pts[0], pts[1]); for (i = 2; i < SK_ARRAY_COUNT(pts); i += 2) { fPath.lineTo(pts[i], pts[i+1]); } for (i = 0; i < SK_ARRAY_COUNT(gPaintProcs); i++) { fPaint[i].setAntiAlias(true); fPaint[i].setColor(COLOR); gPaintProcs[i](&fPaint[i]); } this->setBGColor(0xFFDDDDDD); } protected: SkString name() override { return SkString("Effects"); } void onDrawContent(SkCanvas* canvas) override { canvas->scale(3, 3); canvas->translate(10, 30); for (size_t i = 0; i < SK_ARRAY_COUNT(fPaint); i++) { canvas->drawPath(fPath, fPaint[i]); canvas->translate(32, 0); } } private: using INHERITED = Sample; }; /////////////////////////////////////////////////////////////////////////////// DEF_SAMPLE( return new EffectsView(); )