/* * Copyright 2020 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "include/utils/SkRandom.h" #include "src/core/SkGeometry.h" #include "src/gpu/geometry/GrWangsFormula.h" #include "tests/Test.h" constexpr static int kPrecision = 4; // 1/4 pixel max error. const SkPoint kSerp[4] = { {285.625f, 499.687f}, {411.625f, 808.188f}, {1064.62f, 135.688f}, {1042.63f, 585.187f}}; const SkPoint kLoop[4] = { {635.625f, 614.687f}, {171.625f, 236.188f}, {1064.62f, 135.688f}, {516.625f, 570.187f}}; const SkPoint kQuad[4] = { {460.625f, 557.187f}, {707.121f, 209.688f}, {779.628f, 577.687f}}; static float wangs_formula_quadratic_reference_impl(float precision, const SkPoint p[3]) { float k = (2 * 1) / 8.f * precision; return sqrtf(k * (p[0] - p[1]*2 + p[2]).length()); } static float wangs_formula_cubic_reference_impl(float precision, const SkPoint p[4]) { float k = (3 * 2) / 8.f * precision; return sqrtf(k * std::max((p[0] - p[1]*2 + p[2]).length(), (p[1] - p[2]*2 + p[3]).length())); } // Returns number of segments for linearized quadratic rational. This is an analogue // to Wang's formula, taken from: // // J. Zheng, T. Sederberg. "Estimating Tessellation Parameter Intervals for // Rational Curves and Surfaces." ACM Transactions on Graphics 19(1). 2000. // See Thm 3, Corollary 1. // // Input points should be in projected space. static float wangs_formula_conic_reference_impl(float precision, const SkPoint P[3], const float w) { // Compute center of bounding box in projected space float min_x = P[0].fX, max_x = min_x, min_y = P[0].fY, max_y = min_y; for (int i = 1; i < 3; i++) { min_x = std::min(min_x, P[i].fX); max_x = std::max(max_x, P[i].fX); min_y = std::min(min_y, P[i].fY); max_y = std::max(max_y, P[i].fY); } const SkPoint C = SkPoint::Make(0.5f * (min_x + max_x), 0.5f * (min_y + max_y)); // Translate control points and compute max length SkPoint tP[3] = {P[0] - C, P[1] - C, P[2] - C}; float max_len = 0; for (int i = 0; i < 3; i++) { max_len = std::max(max_len, tP[i].length()); } SkASSERT(max_len > 0); // Compute delta = parametric step size of linearization const float eps = 1 / precision; const float r_minus_eps = std::max(0.f, max_len - eps); const float min_w = std::min(w, 1.f); const float numer = 4 * min_w * eps; const float denom = (tP[2] - tP[1] * 2 * w + tP[0]).length() + r_minus_eps * std::abs(1 - 2 * w + 1); const float delta = sqrtf(numer / denom); // Return corresponding num segments in the interval [tmin,tmax] constexpr float tmin = 0, tmax = 1; SkASSERT(delta > 0); return (tmax - tmin) / delta; } static void for_random_matrices(SkRandom* rand, std::function f) { SkMatrix m; m.setIdentity(); f(m); for (int i = -10; i <= 30; ++i) { for (int j = -10; j <= 30; ++j) { m.setScaleX(std::ldexp(1 + rand->nextF(), i)); m.setSkewX(0); m.setSkewY(0); m.setScaleY(std::ldexp(1 + rand->nextF(), j)); f(m); m.setScaleX(std::ldexp(1 + rand->nextF(), i)); m.setSkewX(std::ldexp(1 + rand->nextF(), (j + i) / 2)); m.setSkewY(std::ldexp(1 + rand->nextF(), (j + i) / 2)); m.setScaleY(std::ldexp(1 + rand->nextF(), j)); f(m); } } } static void for_random_beziers(int numPoints, SkRandom* rand, std::function f, int maxExponent = 30) { SkASSERT(numPoints <= 4); SkPoint pts[4]; for (int i = -10; i <= maxExponent; ++i) { for (int j = 0; j < numPoints; ++j) { pts[j].set(std::ldexp(1 + rand->nextF(), i), std::ldexp(1 + rand->nextF(), i)); } f(pts); } } // Ensure the optimized "*_log2" versions return the same value as ceil(std::log2(f)). DEF_TEST(WangsFormula_log2, r) { // Constructs a cubic such that the 'length' term in wang's formula == term. // // f = sqrt(k * length(max(abs(p0 - p1*2 + p2), // abs(p1 - p2*2 + p3)))); auto setupCubicLengthTerm = [](int seed, SkPoint pts[], float term) { memset(pts, 0, sizeof(SkPoint) * 4); SkPoint term2d = (seed & 1) ? SkPoint::Make(term, 0) : SkPoint::Make(.5f, std::sqrt(3)/2) * term; seed >>= 1; if (seed & 1) { term2d.fX = -term2d.fX; } seed >>= 1; if (seed & 1) { std::swap(term2d.fX, term2d.fY); } seed >>= 1; switch (seed % 4) { case 0: pts[0] = term2d; pts[3] = term2d * .75f; return; case 1: pts[1] = term2d * -.5f; return; case 2: pts[1] = term2d * -.5f; return; case 3: pts[3] = term2d; pts[0] = term2d * .75f; return; } }; // Constructs a quadratic such that the 'length' term in wang's formula == term. // // f = sqrt(k * length(p0 - p1*2 + p2)); auto setupQuadraticLengthTerm = [](int seed, SkPoint pts[], float term) { memset(pts, 0, sizeof(SkPoint) * 3); SkPoint term2d = (seed & 1) ? SkPoint::Make(term, 0) : SkPoint::Make(.5f, std::sqrt(3)/2) * term; seed >>= 1; if (seed & 1) { term2d.fX = -term2d.fX; } seed >>= 1; if (seed & 1) { std::swap(term2d.fX, term2d.fY); } seed >>= 1; switch (seed % 3) { case 0: pts[0] = term2d; return; case 1: pts[1] = term2d * -.5f; return; case 2: pts[2] = term2d; return; } }; // GrWangsFormula::cubic and ::quadratic both use rsqrt instead of sqrt for speed. Linearization // is all approximate anyway, so as long as we are within ~1/2 tessellation segment of the // reference value we are good enough. constexpr static float kTessellationTolerance = 1/128.f; for (int level = 0; level < 30; ++level) { float epsilon = std::ldexp(SK_ScalarNearlyZero, level * 2); SkPoint pts[4]; { // Test cubic boundaries. // f = sqrt(k * length(max(abs(p0 - p1*2 + p2), // abs(p1 - p2*2 + p3)))); constexpr static float k = (3 * 2) / (8 * (1.f/kPrecision)); float x = std::ldexp(1, level * 2) / k; setupCubicLengthTerm(level << 1, pts, x - epsilon); float referenceValue = wangs_formula_cubic_reference_impl(kPrecision, pts); REPORTER_ASSERT(r, std::ceil(std::log2(referenceValue)) == level); float c = GrWangsFormula::cubic(kPrecision, pts); REPORTER_ASSERT(r, SkScalarNearlyEqual(c/referenceValue, 1, kTessellationTolerance)); REPORTER_ASSERT(r, GrWangsFormula::cubic_log2(kPrecision, pts) == level); setupCubicLengthTerm(level << 1, pts, x + epsilon); referenceValue = wangs_formula_cubic_reference_impl(kPrecision, pts); REPORTER_ASSERT(r, std::ceil(std::log2(referenceValue)) == level + 1); c = GrWangsFormula::cubic(kPrecision, pts); REPORTER_ASSERT(r, SkScalarNearlyEqual(c/referenceValue, 1, kTessellationTolerance)); REPORTER_ASSERT(r, GrWangsFormula::cubic_log2(kPrecision, pts) == level + 1); } { // Test quadratic boundaries. // f = std::sqrt(k * Length(p0 - p1*2 + p2)); constexpr static float k = 2 / (8 * (1.f/kPrecision)); float x = std::ldexp(1, level * 2) / k; setupQuadraticLengthTerm(level << 1, pts, x - epsilon); float referenceValue = wangs_formula_quadratic_reference_impl(kPrecision, pts); REPORTER_ASSERT(r, std::ceil(std::log2(referenceValue)) == level); float q = GrWangsFormula::quadratic(kPrecision, pts); REPORTER_ASSERT(r, SkScalarNearlyEqual(q/referenceValue, 1, kTessellationTolerance)); REPORTER_ASSERT(r, GrWangsFormula::quadratic_log2(kPrecision, pts) == level); setupQuadraticLengthTerm(level << 1, pts, x + epsilon); referenceValue = wangs_formula_quadratic_reference_impl(kPrecision, pts); REPORTER_ASSERT(r, std::ceil(std::log2(referenceValue)) == level+1); q = GrWangsFormula::quadratic(kPrecision, pts); REPORTER_ASSERT(r, SkScalarNearlyEqual(q/referenceValue, 1, kTessellationTolerance)); REPORTER_ASSERT(r, GrWangsFormula::quadratic_log2(kPrecision, pts) == level + 1); } } auto check_cubic_log2 = [&](const SkPoint* pts) { float f = std::max(1.f, wangs_formula_cubic_reference_impl(kPrecision, pts)); int f_log2 = GrWangsFormula::cubic_log2(kPrecision, pts); REPORTER_ASSERT(r, SkScalarCeilToInt(std::log2(f)) == f_log2); float c = std::max(1.f, GrWangsFormula::cubic(kPrecision, pts)); REPORTER_ASSERT(r, SkScalarNearlyEqual(c/f, 1, kTessellationTolerance)); }; auto check_quadratic_log2 = [&](const SkPoint* pts) { float f = std::max(1.f, wangs_formula_quadratic_reference_impl(kPrecision, pts)); int f_log2 = GrWangsFormula::quadratic_log2(kPrecision, pts); REPORTER_ASSERT(r, SkScalarCeilToInt(std::log2(f)) == f_log2); float q = std::max(1.f, GrWangsFormula::quadratic(kPrecision, pts)); REPORTER_ASSERT(r, SkScalarNearlyEqual(q/f, 1, kTessellationTolerance)); }; SkRandom rand; for_random_matrices(&rand, [&](const SkMatrix& m) { SkPoint pts[4]; m.mapPoints(pts, kSerp, 4); check_cubic_log2(pts); m.mapPoints(pts, kLoop, 4); check_cubic_log2(pts); m.mapPoints(pts, kQuad, 3); check_quadratic_log2(pts); }); for_random_beziers(4, &rand, [&](const SkPoint pts[]) { check_cubic_log2(pts); }); for_random_beziers(3, &rand, [&](const SkPoint pts[]) { check_quadratic_log2(pts); }); } // Ensure using transformations gives the same result as pre-transforming all points. DEF_TEST(WangsFormula_vectorXforms, r) { auto check_cubic_log2_with_transform = [&](const SkPoint* pts, const SkMatrix& m){ SkPoint ptsXformed[4]; m.mapPoints(ptsXformed, pts, 4); int expected = GrWangsFormula::cubic_log2(kPrecision, ptsXformed); int actual = GrWangsFormula::cubic_log2(kPrecision, pts, GrVectorXform(m)); REPORTER_ASSERT(r, actual == expected); }; auto check_quadratic_log2_with_transform = [&](const SkPoint* pts, const SkMatrix& m) { SkPoint ptsXformed[3]; m.mapPoints(ptsXformed, pts, 3); int expected = GrWangsFormula::quadratic_log2(kPrecision, ptsXformed); int actual = GrWangsFormula::quadratic_log2(kPrecision, pts, GrVectorXform(m)); REPORTER_ASSERT(r, actual == expected); }; SkRandom rand; for_random_matrices(&rand, [&](const SkMatrix& m) { check_cubic_log2_with_transform(kSerp, m); check_cubic_log2_with_transform(kLoop, m); check_quadratic_log2_with_transform(kQuad, m); for_random_beziers(4, &rand, [&](const SkPoint pts[]) { check_cubic_log2_with_transform(pts, m); }); for_random_beziers(3, &rand, [&](const SkPoint pts[]) { check_quadratic_log2_with_transform(pts, m); }); }); } DEF_TEST(WangsFormula_worst_case_cubic, r) { { SkPoint worstP[] = {{0,0}, {100,100}, {0,0}, {0,0}}; REPORTER_ASSERT(r, GrWangsFormula::worst_case_cubic(kPrecision, 100, 100) == wangs_formula_cubic_reference_impl(kPrecision, worstP)); REPORTER_ASSERT(r, GrWangsFormula::worst_case_cubic_log2(kPrecision, 100, 100) == GrWangsFormula::cubic_log2(kPrecision, worstP)); } { SkPoint worstP[] = {{100,100}, {100,100}, {200,200}, {100,100}}; REPORTER_ASSERT(r, GrWangsFormula::worst_case_cubic(kPrecision, 100, 100) == wangs_formula_cubic_reference_impl(kPrecision, worstP)); REPORTER_ASSERT(r, GrWangsFormula::worst_case_cubic_log2(kPrecision, 100, 100) == GrWangsFormula::cubic_log2(kPrecision, worstP)); } auto check_worst_case_cubic = [&](const SkPoint* pts) { SkRect bbox; bbox.setBoundsNoCheck(pts, 4); float worst = GrWangsFormula::worst_case_cubic(kPrecision, bbox.width(), bbox.height()); int worst_log2 = GrWangsFormula::worst_case_cubic_log2(kPrecision, bbox.width(), bbox.height()); float actual = wangs_formula_cubic_reference_impl(kPrecision, pts); REPORTER_ASSERT(r, worst >= actual); REPORTER_ASSERT(r, std::ceil(std::log2(std::max(1.f, worst))) == worst_log2); }; SkRandom rand; for (int i = 0; i < 100; ++i) { for_random_beziers(4, &rand, [&](const SkPoint pts[]) { check_worst_case_cubic(pts); }); } } // Ensure Wang's formula for quads produces max error within tolerance. DEF_TEST(WangsFormula_quad_within_tol, r) { // Wang's formula and the quad math starts to lose precision with very large // coordinate values, so limit the magnitude a bit to prevent test failures // due to loss of precision. constexpr int maxExponent = 15; SkRandom rand; for_random_beziers(3, &rand, [&r](const SkPoint pts[]) { const int nsegs = static_cast( std::ceil(wangs_formula_quadratic_reference_impl(kPrecision, pts))); const float tdelta = 1.f / nsegs; for (int j = 0; j < nsegs; ++j) { const float tmin = j * tdelta, tmax = (j + 1) * tdelta; // Get section of quad in [tmin,tmax] const SkPoint* sectionPts; SkPoint tmp0[5]; SkPoint tmp1[5]; if (tmin == 0) { if (tmax == 1) { sectionPts = pts; } else { SkChopQuadAt(pts, tmp0, tmax); sectionPts = tmp0; } } else { SkChopQuadAt(pts, tmp0, tmin); if (tmax == 1) { sectionPts = tmp0 + 2; } else { SkChopQuadAt(tmp0 + 2, tmp1, (tmax - tmin) / (1 - tmin)); sectionPts = tmp1; } } // For quads, max distance from baseline is always at t=0.5. SkPoint p; p = SkEvalQuadAt(sectionPts, 0.5f); // Get distance of p to baseline const SkPoint n = {sectionPts[2].fY - sectionPts[0].fY, sectionPts[0].fX - sectionPts[2].fX}; const float d = std::abs((p - sectionPts[0]).dot(n)) / n.length(); // Check distance is within specified tolerance REPORTER_ASSERT(r, d <= (1.f / kPrecision) + SK_ScalarNearlyZero); } }, maxExponent); } // Ensure the specialized version for rational quads reduces to regular Wang's // formula when all weights are equal to one DEF_TEST(WangsFormula_rational_quad_reduces, r) { constexpr static float kTessellationTolerance = 1 / 128.f; SkRandom rand; for (int i = 0; i < 100; ++i) { for_random_beziers(3, &rand, [&r](const SkPoint pts[]) { const float rational_nsegs = wangs_formula_conic_reference_impl(kPrecision, pts, 1.f); const float integral_nsegs = wangs_formula_quadratic_reference_impl(kPrecision, pts); REPORTER_ASSERT( r, SkScalarNearlyEqual(rational_nsegs, integral_nsegs, kTessellationTolerance)); }); } } // Ensure the rational quad version (used for conics) produces max error within tolerance. DEF_TEST(WangsFormula_conic_within_tol, r) { constexpr int maxExponent = 24; // Single-precision functions in SkConic/SkGeometry lose too much accuracy with // large-magnitude curves and large weights for this test to pass. using Sk2d = skvx::Vec<2, double>; const auto eval_conic = [](const SkPoint pts[3], float w, float t) -> Sk2d { const auto eval = [](Sk2d A, Sk2d B, Sk2d C, float t) -> Sk2d { return (A * t + B) * t + C; }; const Sk2d p0 = {pts[0].fX, pts[0].fY}; const Sk2d p1 = {pts[1].fX, pts[1].fY}; const Sk2d p1w = p1 * w; const Sk2d p2 = {pts[2].fX, pts[2].fY}; Sk2d numer = eval(p2 - p1w * 2 + p0, (p1w - p0) * 2, p0, t); Sk2d denomC = {1, 1}; Sk2d denomB = {2 * (w - 1), 2 * (w - 1)}; Sk2d denomA = {-2 * (w - 1), -2 * (w - 1)}; Sk2d denom = eval(denomA, denomB, denomC, t); return numer / denom; }; const auto dot = [](const Sk2d& a, const Sk2d& b) -> double { return a[0] * b[0] + a[1] * b[1]; }; const auto length = [](const Sk2d& p) -> double { return sqrt(p[0] * p[0] + p[1] * p[1]); }; SkRandom rand; for (int i = -10; i <= 10; ++i) { const float w = std::ldexp(1 + rand.nextF(), i); for_random_beziers( 3, &rand, [&](const SkPoint pts[]) { const int nsegs = static_cast( std::ceil(wangs_formula_conic_reference_impl(kPrecision, pts, w))); const float tdelta = 1.f / nsegs; for (int j = 0; j < nsegs; ++j) { const float tmin = j * tdelta, tmax = (j + 1) * tdelta, tmid = 0.5f * (tmin + tmax); Sk2d p0, p1, p2; p0 = eval_conic(pts, w, tmin); p1 = eval_conic(pts, w, tmid); p2 = eval_conic(pts, w, tmax); // Get distance of p1 to baseline (p0, p2). const Sk2d n = {p2[1] - p0[1], p0[0] - p2[0]}; SkASSERT(length(n) != 0); const double d = std::abs(dot(p1 - p0, n)) / length(n); // Check distance is within tolerance REPORTER_ASSERT(r, d <= (1.0 / kPrecision) + SK_ScalarNearlyZero); } }, maxExponent); } } // Ensure the vectorized conic version equals the reference implementation DEF_TEST(WangsFormula_conic_matches_reference, r) { constexpr static float kTolerance = 1.f / kPrecision; SkRandom rand; for (int i = -10; i <= 10; ++i) { const float w = std::ldexp(1 + rand.nextF(), i); for_random_beziers(3, &rand, [&r, w](const SkPoint pts[]) { const float ref_nsegs = wangs_formula_conic_reference_impl(kPrecision, pts, w); const float nsegs = GrWangsFormula::conic(kTolerance, pts, w); // Because the Gr version may implement the math differently for performance, // allow different slack in the comparison based on the rough scale of the answer. const float cmpThresh = ref_nsegs * (1.f / (1 << 20)); REPORTER_ASSERT(r, SkScalarNearlyEqual(ref_nsegs, nsegs, cmpThresh)); }); } } // Ensure using transformations gives the same result as pre-transforming all points. DEF_TEST(WangsFormula_conic_vectorXforms, r) { constexpr static float kTolerance = 1.f / kPrecision; auto check_conic_with_transform = [&](const SkPoint* pts, float w, const SkMatrix& m) { SkPoint ptsXformed[3]; m.mapPoints(ptsXformed, pts, 3); float expected = GrWangsFormula::conic(kTolerance, ptsXformed, w); float actual = GrWangsFormula::conic(kTolerance, pts, w, GrVectorXform(m)); REPORTER_ASSERT(r, SkScalarNearlyEqual(actual, expected)); }; SkRandom rand; for (int i = -10; i <= 10; ++i) { const float w = std::ldexp(1 + rand.nextF(), i); for_random_beziers(3, &rand, [&](const SkPoint pts[]) { check_conic_with_transform(pts, w, SkMatrix::I()); check_conic_with_transform( pts, w, SkMatrix::Scale(rand.nextRangeF(-10, 10), rand.nextRangeF(-10, 10))); // Random 2x2 matrix SkMatrix m; m.setScaleX(rand.nextRangeF(-10, 10)); m.setSkewX(rand.nextRangeF(-10, 10)); m.setSkewY(rand.nextRangeF(-10, 10)); m.setScaleY(rand.nextRangeF(-10, 10)); check_conic_with_transform(pts, w, m); }); } }