OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise OpExecutionMode %main OriginUpperLeft OpName %sk_FragColor "sk_FragColor" OpName %sk_Clockwise "sk_Clockwise" OpName %_UniformBuffer "_UniformBuffer" OpMemberName %_UniformBuffer 0 "src" OpMemberName %_UniformBuffer 1 "dst" OpName %main "main" OpDecorate %sk_FragColor RelaxedPrecision OpDecorate %sk_FragColor Location 0 OpDecorate %sk_FragColor Index 0 OpDecorate %sk_Clockwise BuiltIn FrontFacing OpMemberDecorate %_UniformBuffer 0 Offset 0 OpMemberDecorate %_UniformBuffer 0 RelaxedPrecision OpMemberDecorate %_UniformBuffer 1 Offset 16 OpMemberDecorate %_UniformBuffer 1 RelaxedPrecision OpDecorate %_UniformBuffer Block OpDecorate %10 Binding 0 OpDecorate %10 DescriptorSet 0 OpDecorate %20 RelaxedPrecision OpDecorate %23 RelaxedPrecision OpDecorate %24 RelaxedPrecision OpDecorate %25 RelaxedPrecision OpDecorate %28 RelaxedPrecision OpDecorate %29 RelaxedPrecision OpDecorate %30 RelaxedPrecision %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %_ptr_Output_v4float = OpTypePointer Output %v4float %sk_FragColor = OpVariable %_ptr_Output_v4float Output %bool = OpTypeBool %_ptr_Input_bool = OpTypePointer Input %bool %sk_Clockwise = OpVariable %_ptr_Input_bool Input %_UniformBuffer = OpTypeStruct %v4float %v4float %_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer %10 = OpVariable %_ptr_Uniform__UniformBuffer Uniform %void = OpTypeVoid %14 = OpTypeFunction %void %_ptr_Uniform_v4float = OpTypePointer Uniform %v4float %int = OpTypeInt 32 1 %int_0 = OpConstant %int 0 %float_1 = OpConstant %float 1 %int_1 = OpConstant %int 1 %main = OpFunction %void None %14 %15 = OpLabel %16 = OpAccessChain %_ptr_Uniform_v4float %10 %int_0 %20 = OpLoad %v4float %16 %22 = OpAccessChain %_ptr_Uniform_v4float %10 %int_0 %23 = OpLoad %v4float %22 %24 = OpCompositeConstruct %v4float %float_1 %float_1 %float_1 %float_1 %25 = OpFSub %v4float %24 %23 %26 = OpAccessChain %_ptr_Uniform_v4float %10 %int_1 %28 = OpLoad %v4float %26 %29 = OpFMul %v4float %25 %28 %30 = OpFAdd %v4float %20 %29 OpStore %sk_FragColor %30 OpReturn OpFunctionEnd