out vec4 sk_FragColor; struct Color { float red; float green; float blue; float alpha; }; vec4 main() { Color _0_c; _0_c.red = 0.0; _0_c.green = 1.0; _0_c.blue = 0.0; _0_c.alpha = 1.0; return vec4(_0_c.red, _0_c.green, _0_c.blue, _0_c.alpha); }