out vec4 sk_FragColor; uniform vec4 inputH4; uniform vec4 expectedH4; uniform vec4 colorGreen; uniform vec4 colorRed; vec4 main() { bvec4 input = bvec4(inputH4); bvec4 expected = bvec4(expectedH4); return ((((any(input.xy) == expected.x && any(input.xyz) == expected.y) && any(input) == expected.z) && false == expected.x) && expected.y) && expected.z ? colorGreen : colorRed; }