#include #include using namespace metal; struct Uniforms { float a; float b; float c; float4 d; float4 e; float4 f; }; struct Inputs { }; struct Outputs { float4 sk_FragColor [[color(0)]]; }; fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Outputs _out; (void)_out; _out.sk_FragColor.x = ((((_uniforms.c) * (_uniforms.b) < 0) ? 1 : -1) * (_uniforms.a)); _out.sk_FragColor = faceforward(_uniforms.d, _uniforms.e, _uniforms.f); return _out; }