out vec4 sk_FragColor; uniform vec4 inputH4; uniform vec4 expectedH4; uniform vec4 colorGreen; uniform vec4 colorRed; vec4 main() { bvec4 input = bvec4(inputH4); bvec4 expected = bvec4(expectedH4); return ((((not(input.xy) == expected.xy && not(input.xyz) == expected.xyz) && not(input) == expected) && bvec2(false, true) == expected.xy) && bvec3(false, true, false) == expected.xyz) && bvec4(false, true, false, true) == expected ? colorGreen : colorRed; }