/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrContextFactory_DEFINED #define GrContextFactory_DEFINED #include "include/gpu/GrContextOptions.h" #include "include/gpu/GrDirectContext.h" #include "include/private/SkTArray.h" #include "tools/gpu/gl/GLTestContext.h" struct GrVkBackendContext; namespace sk_gpu_test { class ContextInfo; /** * This is a simple class that is useful in test apps that use different * GrContexts backed by different types of GL contexts. It manages creating the * GL context and a GrContext that uses it. The GL/Gr contexts persist until the * factory is destroyed (though the caller can always grab a ref on the returned * Gr and GL contexts to make them outlive the factory). */ class GrContextFactory : SkNoncopyable { public: // The availability of context types is subject to platform and build configuration // restrictions. enum ContextType { kGL_ContextType, //! OpenGL context. kGLES_ContextType, //! OpenGL ES context. kANGLE_D3D9_ES2_ContextType, //! ANGLE on Direct3D9 OpenGL ES 2 context. kANGLE_D3D11_ES2_ContextType,//! ANGLE on Direct3D11 OpenGL ES 2 context. kANGLE_D3D11_ES3_ContextType,//! ANGLE on Direct3D11 OpenGL ES 3 context. kANGLE_GL_ES2_ContextType, //! ANGLE on OpenGL OpenGL ES 2 context. kANGLE_GL_ES3_ContextType, //! ANGLE on OpenGL OpenGL ES 3 context. kCommandBuffer_ContextType, //! Chromium command buffer OpenGL ES context. kVulkan_ContextType, //! Vulkan kMetal_ContextType, //! Metal kDirect3D_ContextType, //! Direct3D 12 kDawn_ContextType, //! Dawn kMock_ContextType, //! Mock context that does not draw. kLastContextType = kMock_ContextType }; static const int kContextTypeCnt = kLastContextType + 1; /** * Overrides for the initial GrContextOptions provided at construction time, and required * features that will cause context creation to fail if not present. */ enum class ContextOverrides { kNone = 0x0, kAvoidStencilBuffers = 0x1, kFakeGLESVersionAs2 = 0x2, kReducedShaders = 0x4, }; static bool IsRenderingContext(ContextType type) { switch (type) { case kMock_ContextType: return false; default: return true; } } static GrBackendApi ContextTypeBackend(ContextType type) { switch (type) { case kVulkan_ContextType: return GrBackendApi::kVulkan; case kMetal_ContextType: return GrBackendApi::kMetal; case kDirect3D_ContextType: return GrBackendApi::kDirect3D; case kDawn_ContextType: return GrBackendApi::kDawn; case kMock_ContextType: return GrBackendApi::kMock; default: return GrBackendApi::kOpenGL; } } static const char* ContextTypeName(ContextType contextType) { switch (contextType) { case kGL_ContextType: return "OpenGL"; case kGLES_ContextType: return "OpenGLES"; case kANGLE_D3D9_ES2_ContextType: return "ANGLE D3D9 ES2"; case kANGLE_D3D11_ES2_ContextType: return "ANGLE D3D11 ES2"; case kANGLE_D3D11_ES3_ContextType: return "ANGLE D3D11 ES3"; case kANGLE_GL_ES2_ContextType: return "ANGLE GL ES2"; case kANGLE_GL_ES3_ContextType: return "ANGLE GL ES3"; case kCommandBuffer_ContextType: return "Command Buffer"; case kVulkan_ContextType: return "Vulkan"; case kMetal_ContextType: return "Metal"; case kDirect3D_ContextType: return "Direct3D"; case kDawn_ContextType: return "Dawn"; case kMock_ContextType: return "Mock"; } SK_ABORT("Unreachable"); } explicit GrContextFactory(const GrContextOptions& opts); GrContextFactory(); ~GrContextFactory(); void destroyContexts(); void abandonContexts(); void releaseResourcesAndAbandonContexts(); /** * Get a context initialized with a type of GL context. It also makes the GL context current. */ ContextInfo getContextInfo(ContextType type, ContextOverrides = ContextOverrides::kNone); /** * Get a context in the same share group as the passed in GrContext, with the same type and * overrides. To get multiple contexts in a single share group, pass the same shareContext, * with different values for shareIndex. */ ContextInfo getSharedContextInfo(GrDirectContext* shareContext, uint32_t shareIndex = 0); /** * Get a GrContext initialized with a type of GL context. It also makes the GL context current. */ GrDirectContext* get(ContextType type, ContextOverrides overrides = ContextOverrides::kNone); const GrContextOptions& getGlobalOptions() const { return fGlobalOptions; } private: ContextInfo getContextInfoInternal(ContextType type, ContextOverrides overrides, GrDirectContext* shareContext, uint32_t shareIndex); struct Context { ContextType fType; ContextOverrides fOverrides; GrContextOptions fOptions; GrBackendApi fBackend; TestContext* fTestContext; GrDirectContext* fGrContext; GrDirectContext* fShareContext; uint32_t fShareIndex; bool fAbandoned; }; SkTArray fContexts; std::unique_ptr fSentinelGLContext; const GrContextOptions fGlobalOptions; }; class ContextInfo { public: ContextInfo() = default; ContextInfo& operator=(const ContextInfo&) = default; GrContextFactory::ContextType type() const { return fType; } GrBackendApi backend() const { return GrContextFactory::ContextTypeBackend(fType); } GrDirectContext* directContext() const { return fContext; } TestContext* testContext() const { return fTestContext; } #ifdef SK_GL GLTestContext* glContext() const { SkASSERT(GrBackendApi::kOpenGL == this->backend()); return static_cast(fTestContext); } #endif const GrContextOptions& options() const { return fOptions; } private: ContextInfo(GrContextFactory::ContextType type, TestContext* testContext, GrDirectContext* context, const GrContextOptions& options) : fType(type), fTestContext(testContext), fContext(context), fOptions(options) {} GrContextFactory::ContextType fType = GrContextFactory::kGL_ContextType; // Valid until the factory destroys it via abandonContexts() or destroyContexts(). TestContext* fTestContext = nullptr; GrDirectContext* fContext = nullptr; GrContextOptions fOptions; friend class GrContextFactory; }; } // namespace sk_gpu_test GR_MAKE_BITFIELD_CLASS_OPS(sk_gpu_test::GrContextFactory::ContextOverrides); #endif