/* * Copyright 2018 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "../Fuzz.h" #include "../FuzzCommon.h" #include "SkData.h" #include "SkPath.h" #include "SkRegion.h" void FuzzRegionSetPath(Fuzz* fuzz) { SkPath p; FuzzNicePath(fuzz, &p, 1000); SkRegion r1; bool initR1; fuzz->next(&initR1); if (initR1) { fuzz->next(&r1); } SkRegion r2; fuzz->next(&r2); r1.setPath(p, r2); // Do some follow on computations to make sure region is well-formed. r1.computeRegionComplexity(); r1.isComplex(); if (r1 == r2) { r1.contains(0,0); } else { r1.contains(1,1); } } #if defined(IS_FUZZING_WITH_LIBFUZZER) extern "C" int LLVMFuzzerTestOneInput(const uint8_t *data, size_t size) { sk_sp bytes(SkData::MakeWithoutCopy(data, size)); Fuzz fuzz(bytes); FuzzRegionSetPath(&fuzz); return 0; } #endif