// Copyright 2019 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include // Driver is used to load a Vulkan graphics driver and expose its functions. // It is used by the unit tests to test the SwiftShader driver and optionally // load a system vulkan driver to test against. class Driver { public: Driver(); ~Driver(); // loadSwiftShader attempts to load the SwiftShader vulkan driver. // returns true on success, false on failure. bool loadSwiftShader(); // loadSystem attempts to load the system's vulkan driver. // returns true on success, false on failure. bool loadSystem(); // load attempts to load the vulkan driver from the given path. // returns true on success, false on failure. bool load(const char *path); // unloads the currently loaded driver. // No-op if no driver is currently loaded. void unload(); // isLoaded returns true if the driver is currently loaded. bool isLoaded() const; // resolve all the functions for the given VkInstance. bool resolve(VkInstance); VKAPI_ATTR PFN_vkVoidFunction(VKAPI_CALL *vk_icdGetInstanceProcAddr)(VkInstance instance, const char *pName); // Global vulkan function pointers. #define VK_GLOBAL(N, R, ...) VKAPI_ATTR R(VKAPI_CALL *N)(__VA_ARGS__) #include "VkGlobalFuncs.hpp" #undef VK_GLOBAL // Per-instance vulkan function pointers. #define VK_INSTANCE(N, R, ...) VKAPI_ATTR R(VKAPI_CALL *N)(__VA_ARGS__) #include "VkInstanceFuncs.hpp" #undef VK_INSTANCE private: Driver(const Driver &) = delete; Driver(Driver &&) = delete; Driver &operator=(const Driver &) = delete; // lookup searches the loaded driver for a symbol with the given name, // returning the address of this symbol if found, otherwise nullptr. void *lookup(const char *name); // Helper function to lookup a symbol and cast it to the appropriate type. // Returns true if the symbol was found and assigned to ptr, otherwise // returns false. template inline bool lookup(T *ptr, const char *name); void *dll; }; template bool Driver::lookup(T *ptr, const char *name) { void *sym = lookup(name); if(sym == nullptr) { return false; } *ptr = reinterpret_cast(sym); return true; }