// Copyright 2021 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef BENCHMARKS_FRAMEBUFFER_HPP_ #define BENCHMARKS_FRAMEBUFFER_HPP_ #include "Image.hpp" #include "VulkanHeaders.hpp" class Framebuffer { public: Framebuffer(vk::Device device, vk::PhysicalDevice physicalDevice, vk::ImageView attachment, vk::Format colorFormat, vk::RenderPass renderPass, vk::Extent2D extent, bool multisample); ~Framebuffer(); vk::Framebuffer getFramebuffer() { return framebuffer; } private: const vk::Device device; vk::Framebuffer framebuffer; // Owning handle std::unique_ptr multisampleImage; }; #endif // BENCHMARKS_FRAMEBUFFER_HPP_