// Copyright 2021 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "Util.hpp" #include "SPIRV/GlslangToSpv.h" #include "StandAlone/ResourceLimits.h" namespace Util { uint32_t getMemoryTypeIndex(vk::PhysicalDevice physicalDevice, uint32_t typeBits, vk::MemoryPropertyFlags properties) { vk::PhysicalDeviceMemoryProperties deviceMemoryProperties = physicalDevice.getMemoryProperties(); for(uint32_t i = 0; i < deviceMemoryProperties.memoryTypeCount; i++) { if((typeBits & 1) == 1) { if((deviceMemoryProperties.memoryTypes[i].propertyFlags & properties) == properties) { return i; } } typeBits >>= 1; } assert(false); return -1; } vk::CommandBuffer beginSingleTimeCommands(vk::Device device, vk::CommandPool commandPool) { vk::CommandBufferAllocateInfo allocInfo{}; allocInfo.level = vk::CommandBufferLevel::ePrimary; allocInfo.commandPool = commandPool; allocInfo.commandBufferCount = 1; auto commandBuffer = device.allocateCommandBuffers(allocInfo); vk::CommandBufferBeginInfo beginInfo{}; beginInfo.flags = vk::CommandBufferUsageFlagBits::eOneTimeSubmit; commandBuffer[0].begin(beginInfo); return commandBuffer[0]; } void endSingleTimeCommands(vk::Device device, vk::CommandPool commandPool, vk::Queue queue, vk::CommandBuffer commandBuffer) { commandBuffer.end(); vk::SubmitInfo submitInfo{}; submitInfo.commandBufferCount = 1; submitInfo.pCommandBuffers = &commandBuffer; vk::Fence fence = {}; // TODO: pass in fence? queue.submit(1, &submitInfo, fence); queue.waitIdle(); device.freeCommandBuffers(commandPool, 1, &commandBuffer); } void transitionImageLayout(vk::Device device, vk::CommandPool commandPool, vk::Queue queue, vk::Image image, vk::Format format, vk::ImageLayout oldLayout, vk::ImageLayout newLayout) { vk::CommandBuffer commandBuffer = beginSingleTimeCommands(device, commandPool); vk::ImageMemoryBarrier barrier{}; barrier.oldLayout = oldLayout; barrier.newLayout = newLayout; barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; barrier.image = image; barrier.subresourceRange.aspectMask = vk::ImageAspectFlagBits::eColor; barrier.subresourceRange.baseMipLevel = 0; barrier.subresourceRange.levelCount = 1; barrier.subresourceRange.baseArrayLayer = 0; barrier.subresourceRange.layerCount = 1; vk::PipelineStageFlags sourceStage; vk::PipelineStageFlags destinationStage; if(oldLayout == vk::ImageLayout::eUndefined && newLayout == vk::ImageLayout::eTransferDstOptimal) { barrier.srcAccessMask = {}; barrier.dstAccessMask = vk::AccessFlagBits::eTransferWrite; sourceStage = vk::PipelineStageFlagBits::eTopOfPipe; destinationStage = vk::PipelineStageFlagBits::eTransfer; } else if(oldLayout == vk::ImageLayout::eTransferDstOptimal && newLayout == vk::ImageLayout::eShaderReadOnlyOptimal) { barrier.srcAccessMask = vk::AccessFlagBits::eTransferWrite; barrier.dstAccessMask = vk::AccessFlagBits::eTransferRead; sourceStage = vk::PipelineStageFlagBits::eTransfer; destinationStage = vk::PipelineStageFlagBits::eFragmentShader; } else { assert(false && "unsupported layout transition!"); } commandBuffer.pipelineBarrier(sourceStage, destinationStage, vk::DependencyFlags{}, 0, nullptr, 0, nullptr, 1, &barrier); endSingleTimeCommands(device, commandPool, queue, commandBuffer); } void copyBufferToImage(vk::Device device, vk::CommandPool commandPool, vk::Queue queue, vk::Buffer buffer, vk::Image image, uint32_t width, uint32_t height) { vk::CommandBuffer commandBuffer = beginSingleTimeCommands(device, commandPool); vk::BufferImageCopy region{}; region.bufferOffset = 0; region.bufferRowLength = 0; region.bufferImageHeight = 0; region.imageSubresource.aspectMask = vk::ImageAspectFlagBits::eColor; region.imageSubresource.mipLevel = 0; region.imageSubresource.baseArrayLayer = 0; region.imageSubresource.layerCount = 1; region.imageOffset = vk::Offset3D{ 0, 0, 0 }; region.imageExtent = vk::Extent3D{ width, height, 1 }; commandBuffer.copyBufferToImage(buffer, image, vk::ImageLayout::eTransferDstOptimal, 1, ®ion); endSingleTimeCommands(device, commandPool, queue, commandBuffer); } std::vector compileGLSLtoSPIRV(const char *glslSource, EShLanguage glslLanguage) { // glslang requires one-time initialization. const struct GlslangProcessInitialiser { GlslangProcessInitialiser() { glslang::InitializeProcess(); } ~GlslangProcessInitialiser() { glslang::FinalizeProcess(); } } glslangInitialiser; std::unique_ptr glslangShader = std::make_unique(glslLanguage); glslangShader->setStrings(&glslSource, 1); glslangShader->setEnvClient(glslang::EShClientVulkan, glslang::EShTargetVulkan_1_1); glslangShader->setEnvTarget(glslang::EShTargetSpv, glslang::EShTargetSpv_1_3); const int defaultVersion = 100; EShMessages messages = static_cast(EShMessages::EShMsgDefault | EShMessages::EShMsgSpvRules | EShMessages::EShMsgVulkanRules); bool parseResult = glslangShader->parse(&glslang::DefaultTBuiltInResource, defaultVersion, false, messages); if(!parseResult) { std::string debugLog = glslangShader->getInfoDebugLog(); std::string infoLog = glslangShader->getInfoLog(); assert(false && "Failed to parse shader"); } glslang::TIntermediate *intermediateRepresentation = glslangShader->getIntermediate(); assert(intermediateRepresentation); std::vector spirv; glslang::SpvOptions options; glslang::GlslangToSpv(*intermediateRepresentation, spirv, &options); assert(spirv.size() != 0); return spirv; } } // namespace Util