/* * Copyright (C) 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define LOG_TAG "Camera3-Status" #define ATRACE_TAG ATRACE_TAG_CAMERA //#define LOG_NDEBUG 0 #include #include #include #include "device3/StatusTracker.h" #include "device3/Camera3Device.h" namespace android { namespace camera3 { StatusTracker::StatusTracker(wp parent) : mComponentsChanged(false), mParent(parent), mNextComponentId(0), mIdleFence(new Fence()), mDeviceState(IDLE) { } StatusTracker::~StatusTracker() { } int StatusTracker::addComponent(std::string componentName) { int id; ssize_t err; { Mutex::Autolock l(mLock); id = mNextComponentId++; ALOGV("%s: Adding new component %d", __FUNCTION__, id); err = mStates.add(id, IDLE); if (componentName.empty()) { componentName = std::to_string(id); } mComponentNames.add(id, componentName); ALOGE_IF(err < 0, "%s: Can't add new component %d (%s): %s (%zd)", __FUNCTION__, id, componentName.c_str(), strerror(-err), err); } if (err >= 0) { Mutex::Autolock pl(mPendingLock); mComponentsChanged = true; mPendingChangeSignal.signal(); } return err < 0 ? err : id; } void StatusTracker::removeComponent(int id) { ssize_t idx; { Mutex::Autolock l(mLock); ALOGV("%s: Removing component %d", __FUNCTION__, id); idx = mStates.removeItem(id); mComponentNames.removeItem(id); } if (idx >= 0) { Mutex::Autolock pl(mPendingLock); mComponentsChanged = true; mPendingChangeSignal.signal(); } return; } void StatusTracker::dumpActiveComponents() { Mutex::Autolock l(mLock); if (mDeviceState == IDLE) { ALOGI("%s: all components are IDLE", __FUNCTION__); return; } for (size_t i = 0; i < mStates.size(); i++) { if (mStates.valueAt(i) == ACTIVE) { ALOGI("%s: component %d (%s) is active", __FUNCTION__, mStates.keyAt(i), mComponentNames.valueAt(i).c_str()); } } } void StatusTracker::markComponentIdle(int id, const sp& componentFence) { markComponent(id, IDLE, componentFence); } void StatusTracker::markComponentActive(int id) { markComponent(id, ACTIVE, Fence::NO_FENCE); } void StatusTracker::markComponent(int id, ComponentState state, const sp& componentFence) { ALOGV("%s: Component %d is now %s", __FUNCTION__, id, state == IDLE ? "idle" : "active"); Mutex::Autolock l(mPendingLock); StateChange newState = { id, state, componentFence }; mPendingChangeQueue.add(newState); mPendingChangeSignal.signal(); } void StatusTracker::requestExit() { // First mark thread dead Thread::requestExit(); // Then exit any waits mPendingChangeSignal.signal(); } StatusTracker::ComponentState StatusTracker::getDeviceStateLocked() { for (size_t i = 0; i < mStates.size(); i++) { if (mStates.valueAt(i) == ACTIVE) { ALOGV("%s: Component %d not idle", __FUNCTION__, mStates.keyAt(i)); return ACTIVE; } } // - If not yet signaled, getSignalTime returns INT64_MAX // - If invalid fence or error, returns -1 // - Otherwise returns time of signalling. // Treat -1 as 'signalled', since HAL may not be using fences, and want // to be able to idle in case of errors. nsecs_t signalTime = mIdleFence->getSignalTime(); bool fencesDone = signalTime != INT64_MAX; ALOGV_IF(!fencesDone, "%s: Fences still to wait on", __FUNCTION__); return fencesDone ? IDLE : ACTIVE; } bool StatusTracker::threadLoop() { status_t res; // Wait for state updates { Mutex::Autolock pl(mPendingLock); while (mPendingChangeQueue.size() == 0 && !mComponentsChanged) { res = mPendingChangeSignal.waitRelative(mPendingLock, kWaitDuration); if (exitPending()) return false; if (res != OK) { if (res != TIMED_OUT) { ALOGE("%s: Error waiting on state changes: %s (%d)", __FUNCTION__, strerror(-res), res); } // TIMED_OUT is expected break; } } } // After new pending states appear, or timeout, check if we're idle. Even // with timeout, need to check to account for fences that may still be // clearing out sp parent; { Mutex::Autolock pl(mPendingLock); Mutex::Autolock l(mLock); // Collect all pending state updates and see if the device // collectively transitions between idle and active for each one // First pass for changed components or fence completions ComponentState prevState = getDeviceStateLocked(); if (prevState != mDeviceState) { // Only collect changes to overall device state mStateTransitions.add(prevState); } // For each pending component state update, check if we've transitioned // to a new overall device state for (size_t i = 0; i < mPendingChangeQueue.size(); i++) { const StateChange &newState = mPendingChangeQueue[i]; ssize_t idx = mStates.indexOfKey(newState.id); // Ignore notices for unknown components if (idx >= 0) { // Update single component state mStates.replaceValueAt(idx, newState.state); mIdleFence = Fence::merge(String8("idleFence"), mIdleFence, newState.fence); // .. and see if overall device state has changed ComponentState newState = getDeviceStateLocked(); if (newState != prevState) { mStateTransitions.add(newState); } prevState = newState; } } mPendingChangeQueue.clear(); mComponentsChanged = false; // Store final state after all pending state changes are done with mDeviceState = prevState; parent = mParent.promote(); } // Notify parent for all intermediate transitions if (mStateTransitions.size() > 0 && parent.get()) { for (size_t i = 0; i < mStateTransitions.size(); i++) { bool idle = (mStateTransitions[i] == IDLE); ALOGV("Camera device is now %s", idle ? "idle" : "active"); parent->notifyStatus(idle); } } mStateTransitions.clear(); return true; } } // namespace android } // namespace camera3