/* * Copyright (C) 2016 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define LOG_TAG "AAudioThread" //#define LOG_NDEBUG 0 #include #include #include #include #include "AAudioThread.h" using namespace aaudio; std::atomic AAudioThread::mNextThreadIndex{1}; AAudioThread::AAudioThread(const char *prefix) { setup(prefix); } AAudioThread::AAudioThread() { setup("AAudio"); } AAudioThread::~AAudioThread() { ALOGE_IF(pthread_equal(pthread_self(), mThread), "%s() destructor running in thread", __func__); ALOGE_IF(mHasThread, "%s() thread never joined", __func__); } void AAudioThread::setup(const char *prefix) { // Name the thread with an increasing index, "prefix_#", for debugging. uint32_t index = mNextThreadIndex++; // Wrap the index so that we do not hit the 16 char limit // and to avoid hard-to-read large numbers. index = index % 100000; // arbitrary snprintf(mName, sizeof(mName), "%s_%u", prefix, index); } void AAudioThread::dispatch() { if (mRunnable != nullptr) { mRunnable->run(); } else { run(); } } // This is the entry point for the new thread created by createThread_l(). // It converts the 'C' function call to a C++ method call. static void * AAudioThread_internalThreadProc(void *arg) { AAudioThread *aaudioThread = (AAudioThread *) arg; aaudioThread->dispatch(); return nullptr; } aaudio_result_t AAudioThread::start(Runnable *runnable) { if (mHasThread) { ALOGE("start() - mHasThread already true"); return AAUDIO_ERROR_INVALID_STATE; } // mRunnable will be read by the new thread when it starts. // pthread_create() forces a memory synchronization so mRunnable does not need to be atomic. mRunnable = runnable; int err = pthread_create(&mThread, nullptr, AAudioThread_internalThreadProc, this); if (err != 0) { ALOGE("start() - pthread_create() returned %d %s", err, strerror(err)); return AAudioConvert_androidToAAudioResult(-err); } else { int err = pthread_setname_np(mThread, mName); ALOGW_IF((err != 0), "Could not set name of AAudioThread. err = %d", err); mHasThread = true; return AAUDIO_OK; } } aaudio_result_t AAudioThread::stop() { if (!mHasThread) { ALOGE("stop() but no thread running"); return AAUDIO_ERROR_INVALID_STATE; } // Check to see if the thread is trying to stop itself. if (pthread_equal(pthread_self(), mThread)) { ALOGE("%s() attempt to pthread_join() from launched thread!", __func__); return AAUDIO_ERROR_INTERNAL; } int err = pthread_join(mThread, nullptr); if (err != 0) { ALOGE("stop() - pthread_join() returned %d %s", err, strerror(err)); return AAudioConvert_androidToAAudioResult(-err); } else { mHasThread = false; return AAUDIO_OK; } }