/* * Copyright (C) 2016 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ #ifndef AUDIOPLAY_H_ #define AUDIOPLAY_H_ #include #include "BootAnimation.h" namespace audioplay { // Initializes the engine with an example of the type of WAV clip to play. // All buffers passed to playClip are assumed to be in the same format. bool create(const uint8_t* exampleClipBuf, int exampleClipBufSize); // Plays a WAV contained in buf. // Should not be called while a clip is still playing. bool playClip(const uint8_t* buf, int size); void setPlaying(bool isPlaying); void destroy(); // Generates callbacks to integrate the audioplay system with the BootAnimation. android::sp createAnimationCallbacks(); } #endif // AUDIOPLAY_H_