/* * Copyright 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_SURFACE_TEXTURE_MULTI_CONTEXT_GL_H #define ANDROID_SURFACE_TEXTURE_MULTI_CONTEXT_GL_H #include "SurfaceTextureGL.h" namespace android { class SurfaceTextureMultiContextGLTest : public SurfaceTextureGLTest { protected: enum { SECOND_TEX_ID = 123 }; enum { THIRD_TEX_ID = 456 }; SurfaceTextureMultiContextGLTest(): mSecondEglContext(EGL_NO_CONTEXT), mThirdEglContext(EGL_NO_CONTEXT) { } virtual void SetUp() { SurfaceTextureGLTest::SetUp(); // Set up the secondary context and texture renderer. mSecondEglContext = eglCreateContext(mEglDisplay, mGlConfig, EGL_NO_CONTEXT, getContextAttribs()); ASSERT_EQ(EGL_SUCCESS, eglGetError()); ASSERT_NE(EGL_NO_CONTEXT, mSecondEglContext); ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, mSecondEglContext)); ASSERT_EQ(EGL_SUCCESS, eglGetError()); mSecondTextureRenderer = new TextureRenderer(SECOND_TEX_ID, mST); ASSERT_NO_FATAL_FAILURE(mSecondTextureRenderer->SetUp()); // Set up the tertiary context and texture renderer. mThirdEglContext = eglCreateContext(mEglDisplay, mGlConfig, EGL_NO_CONTEXT, getContextAttribs()); ASSERT_EQ(EGL_SUCCESS, eglGetError()); ASSERT_NE(EGL_NO_CONTEXT, mThirdEglContext); ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, mThirdEglContext)); ASSERT_EQ(EGL_SUCCESS, eglGetError()); mThirdTextureRenderer = new TextureRenderer(THIRD_TEX_ID, mST); ASSERT_NO_FATAL_FAILURE(mThirdTextureRenderer->SetUp()); // Switch back to the primary context to start the tests. ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, mEglContext)); } virtual void TearDown() { if (mThirdEglContext != EGL_NO_CONTEXT) { eglDestroyContext(mEglDisplay, mThirdEglContext); } if (mSecondEglContext != EGL_NO_CONTEXT) { eglDestroyContext(mEglDisplay, mSecondEglContext); } SurfaceTextureGLTest::TearDown(); } EGLContext mSecondEglContext; sp mSecondTextureRenderer; EGLContext mThirdEglContext; sp mThirdTextureRenderer; }; } #endif