/* * Copyright 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define LOG_TAG "VecTest" #include #include #include #include namespace android { class VecTest : public testing::Test { }; TEST_F(VecTest, Basics) { vec4 v4; vec3& v3(v4.xyz); EXPECT_EQ(sizeof(vec4), sizeof(float)*4); EXPECT_EQ(sizeof(vec3), sizeof(float)*3); EXPECT_EQ(sizeof(vec2), sizeof(float)*2); EXPECT_EQ(reinterpret_cast(&v3), reinterpret_cast(&v4)); } TEST_F(VecTest, Constructors) { vec4 v0; EXPECT_EQ(v0.x, 0); EXPECT_EQ(v0.y, 0); EXPECT_EQ(v0.z, 0); EXPECT_EQ(v0.w, 0); vec4 v1(1); EXPECT_EQ(v1.x, 1); EXPECT_EQ(v1.y, 1); EXPECT_EQ(v1.z, 1); EXPECT_EQ(v1.w, 1); vec4 v2(1, 2, 3, 4); EXPECT_EQ(v2.x, 1); EXPECT_EQ(v2.y, 2); EXPECT_EQ(v2.z, 3); EXPECT_EQ(v2.w, 4); vec4 v3(v2); EXPECT_EQ(v3.x, 1); EXPECT_EQ(v3.y, 2); EXPECT_EQ(v3.z, 3); EXPECT_EQ(v3.w, 4); vec4 v4(v3.xyz, 42); EXPECT_EQ(v4.x, 1); EXPECT_EQ(v4.y, 2); EXPECT_EQ(v4.z, 3); EXPECT_EQ(v4.w, 42); vec4 v5(vec3(v2.xy, 42), 24); EXPECT_EQ(v5.x, 1); EXPECT_EQ(v5.y, 2); EXPECT_EQ(v5.z, 42); EXPECT_EQ(v5.w, 24); float4 vf(2); EXPECT_EQ(vf.x, 2); EXPECT_EQ(vf.y, 2); EXPECT_EQ(vf.z, 2); EXPECT_EQ(vf.w, 2); } TEST_F(VecTest, Access) { vec4 v0(1, 2, 3, 4); v0.x = 10; v0.y = 20; v0.z = 30; v0.w = 40; EXPECT_EQ(v0.x, 10); EXPECT_EQ(v0.y, 20); EXPECT_EQ(v0.z, 30); EXPECT_EQ(v0.w, 40); v0[0] = 100; v0[1] = 200; v0[2] = 300; v0[3] = 400; EXPECT_EQ(v0.x, 100); EXPECT_EQ(v0.y, 200); EXPECT_EQ(v0.z, 300); EXPECT_EQ(v0.w, 400); v0.xyz = vec3(1, 2, 3); EXPECT_EQ(v0.x, 1); EXPECT_EQ(v0.y, 2); EXPECT_EQ(v0.z, 3); EXPECT_EQ(v0.w, 400); } TEST_F(VecTest, UnaryOps) { vec4 v0(1, 2, 3, 4); v0 += 1; EXPECT_EQ(v0.x, 2); EXPECT_EQ(v0.y, 3); EXPECT_EQ(v0.z, 4); EXPECT_EQ(v0.w, 5); v0 -= 1; EXPECT_EQ(v0.x, 1); EXPECT_EQ(v0.y, 2); EXPECT_EQ(v0.z, 3); EXPECT_EQ(v0.w, 4); v0 *= 2; EXPECT_EQ(v0.x, 2); EXPECT_EQ(v0.y, 4); EXPECT_EQ(v0.z, 6); EXPECT_EQ(v0.w, 8); v0 /= 2; EXPECT_EQ(v0.x, 1); EXPECT_EQ(v0.y, 2); EXPECT_EQ(v0.z, 3); EXPECT_EQ(v0.w, 4); vec4 v1(10, 20, 30, 40); v0 += v1; EXPECT_EQ(v0.x, 11); EXPECT_EQ(v0.y, 22); EXPECT_EQ(v0.z, 33); EXPECT_EQ(v0.w, 44); v0 -= v1; EXPECT_EQ(v0.x, 1); EXPECT_EQ(v0.y, 2); EXPECT_EQ(v0.z, 3); EXPECT_EQ(v0.w, 4); v0 *= v1; EXPECT_EQ(v0.x, 10); EXPECT_EQ(v0.y, 40); EXPECT_EQ(v0.z, 90); EXPECT_EQ(v0.w, 160); v0 /= v1; EXPECT_EQ(v0.x, 1); EXPECT_EQ(v0.y, 2); EXPECT_EQ(v0.z, 3); EXPECT_EQ(v0.w, 4); v1 = -v1; EXPECT_EQ(v1.x, -10); EXPECT_EQ(v1.y, -20); EXPECT_EQ(v1.z, -30); EXPECT_EQ(v1.w, -40); float4 fv(1, 2, 3, 4); v1 += fv; EXPECT_EQ(v1.x, -9); EXPECT_EQ(v1.y, -18); EXPECT_EQ(v1.z, -27); EXPECT_EQ(v1.w, -36); } TEST_F(VecTest, ComparisonOps) { vec4 v0(1, 2, 3, 4); vec4 v1(10, 20, 30, 40); EXPECT_TRUE(v0 == v0); EXPECT_TRUE(v0 != v1); EXPECT_FALSE(v0 != v0); EXPECT_FALSE(v0 == v1); } TEST_F(VecTest, ComparisonFunctions) { vec4 v0(1, 2, 3, 4); vec4 v1(10, 20, 30, 40); EXPECT_TRUE(all(equal(v0, v0))); EXPECT_TRUE(all(notEqual(v0, v1))); EXPECT_FALSE(any(notEqual(v0, v0))); EXPECT_FALSE(any(equal(v0, v1))); EXPECT_FALSE(all(lessThan(v0, v0))); EXPECT_TRUE(all(lessThanEqual(v0, v0))); EXPECT_FALSE(all(greaterThan(v0, v0))); EXPECT_TRUE(all(greaterThanEqual(v0, v0))); EXPECT_TRUE(all(lessThan(v0, v1))); EXPECT_TRUE(all(greaterThan(v1, v0))); } TEST_F(VecTest, ArithmeticOps) { vec4 v0(1, 2, 3, 4); vec4 v1(10, 20, 30, 40); vec4 v2(v0 + v1); EXPECT_EQ(v2.x, 11); EXPECT_EQ(v2.y, 22); EXPECT_EQ(v2.z, 33); EXPECT_EQ(v2.w, 44); v0 = v1 * 2; EXPECT_EQ(v0.x, 20); EXPECT_EQ(v0.y, 40); EXPECT_EQ(v0.z, 60); EXPECT_EQ(v0.w, 80); v0 = 2 * v1; EXPECT_EQ(v0.x, 20); EXPECT_EQ(v0.y, 40); EXPECT_EQ(v0.z, 60); EXPECT_EQ(v0.w, 80); float4 vf(2); v0 = v1 * vf; EXPECT_EQ(v0.x, 20); EXPECT_EQ(v0.y, 40); EXPECT_EQ(v0.z, 60); EXPECT_EQ(v0.w, 80); } TEST_F(VecTest, ArithmeticFunc) { vec3 east(1, 0, 0); vec3 north(0, 1, 0); vec3 up(cross(east, north)); EXPECT_EQ(up, vec3(0, 0, 1)); EXPECT_EQ(dot(east, north), 0); EXPECT_EQ(length(east), 1); EXPECT_EQ(distance(east, north), sqrtf(2)); vec3 v0(1, 2, 3); vec3 vn(normalize(v0)); EXPECT_FLOAT_EQ(1, length(vn)); EXPECT_FLOAT_EQ(length(v0), dot(v0, vn)); float3 vf(east); EXPECT_EQ(length(vf), 1); EXPECT_TRUE(any(vec3(0, 0, 1))); EXPECT_FALSE(any(vec3(0, 0, 0))); EXPECT_TRUE(all(vec3(1, 1, 1))); EXPECT_FALSE(all(vec3(0, 0, 1))); EXPECT_TRUE(any(bool3(false, false, true))); EXPECT_FALSE(any(bool3(false))); EXPECT_TRUE(all(bool3(true))); EXPECT_FALSE(all(bool3(false, false, true))); std::function p = [](auto v) -> bool { return v > 0.0f; }; EXPECT_TRUE(all(map(vec3(1, 2, 3), p))); } }; // namespace android