/* * Copyright 2019 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #include // Macro for including the SurfaceTexture name in log messages #define IMG_LOGE(x, ...) ALOGE("[%s] " x, st.mName.string(), ##__VA_ARGS__) namespace android { void ImageConsumer::onReleaseBufferLocked(int buf) { mImageSlots[buf].eglFence() = EGL_NO_SYNC_KHR; } sp ImageConsumer::dequeueBuffer(int* outSlotid, android_dataspace* outDataspace, bool* outQueueEmpty, SurfaceTexture& st, SurfaceTexture_createReleaseFence createFence, SurfaceTexture_fenceWait fenceWait, void* fencePassThroughHandle) { BufferItem item; status_t err; err = st.acquireBufferLocked(&item, 0); if (err != OK) { if (err != BufferQueue::NO_BUFFER_AVAILABLE) { IMG_LOGE("Error acquiring buffer: %s (%d)", strerror(err), err); } else { int slot = st.mCurrentTexture; if (slot != BufferItem::INVALID_BUFFER_SLOT) { *outQueueEmpty = true; *outDataspace = st.mCurrentDataSpace; *outSlotid = slot; return st.mSlots[slot].mGraphicBuffer; } } return nullptr; } int slot = item.mSlot; *outQueueEmpty = false; if (item.mFence->isValid()) { // If fence is not signaled, that means frame is not ready and // outQueueEmpty is set to true. By the time the fence is signaled, // there may be a new buffer queued. This is a proper detection for an // empty queue and it is needed to avoid infinite loop in // ASurfaceTexture_dequeueBuffer (see b/159921224). *outQueueEmpty = item.mFence->getStatus() == Fence::Status::Unsignaled; // Wait on the producer fence for the buffer to be ready. err = fenceWait(item.mFence->get(), fencePassThroughHandle); if (err != OK) { st.releaseBufferLocked(slot, st.mSlots[slot].mGraphicBuffer, EGL_NO_DISPLAY, EGL_NO_SYNC_KHR); return nullptr; } } // Release old buffer. if (st.mCurrentTexture != BufferItem::INVALID_BUFFER_SLOT) { // If needed, set the released slot's fence to guard against a producer // accessing the buffer before the outstanding accesses have completed. int releaseFenceId = -1; EGLDisplay display = EGL_NO_DISPLAY; err = createFence(st.mUseFenceSync, &mImageSlots[slot].eglFence(), &display, &releaseFenceId, fencePassThroughHandle); if (OK != err) { st.releaseBufferLocked(slot, st.mSlots[slot].mGraphicBuffer, EGL_NO_DISPLAY, EGL_NO_SYNC_KHR); return nullptr; } if (releaseFenceId != -1) { sp releaseFence(new Fence(releaseFenceId)); status_t err = st.addReleaseFenceLocked(st.mCurrentTexture, st.mSlots[st.mCurrentTexture].mGraphicBuffer, releaseFence); if (err != OK) { IMG_LOGE("dequeueImage: error adding release fence: %s (%d)", strerror(-err), err); st.releaseBufferLocked(slot, st.mSlots[slot].mGraphicBuffer, EGL_NO_DISPLAY, EGL_NO_SYNC_KHR); return nullptr; } } // Finally release the old buffer. status_t status = st.releaseBufferLocked(st.mCurrentTexture, st.mSlots[st.mCurrentTexture].mGraphicBuffer, display, mImageSlots[st.mCurrentTexture].eglFence()); if (status < NO_ERROR) { IMG_LOGE("dequeueImage: failed to release buffer: %s (%d)", strerror(-status), status); err = status; // Keep going, with error raised. } } // Update the state. st.mCurrentTexture = slot; st.mCurrentCrop = item.mCrop; st.mCurrentTransform = item.mTransform; st.mCurrentScalingMode = item.mScalingMode; st.mCurrentTimestamp = item.mTimestamp; st.mCurrentDataSpace = item.mDataSpace; st.mCurrentFence = item.mFence; st.mCurrentFenceTime = item.mFenceTime; st.mCurrentFrameNumber = item.mFrameNumber; st.computeCurrentTransformMatrixLocked(); *outDataspace = item.mDataSpace; *outSlotid = slot; return st.mSlots[slot].mGraphicBuffer; } } /* namespace android */