/* * Copyright (C) 2018 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #define LOG_TAG "ASurfaceTexture" #include #include #include #include #include #include #include struct ASurfaceTexture { android::sp consumer; android::sp producer; }; using namespace android; const char* const kSurfaceTextureClassPathName = "android/graphics/SurfaceTexture"; struct fields_t { jfieldID surfaceTexture; jfieldID producer; }; static fields_t fields; static std::once_flag sInitFieldsOnce; #define ANDROID_GRAPHICS_SURFACETEXTURE_JNI_ID "mSurfaceTexture" #define ANDROID_GRAPHICS_PRODUCER_JNI_ID "mProducer" static void SurfaceTexture_classInit(JNIEnv* env, jclass clazz) { fields.surfaceTexture = env->GetFieldID(clazz, ANDROID_GRAPHICS_SURFACETEXTURE_JNI_ID, "J"); if (fields.surfaceTexture == NULL) { ALOGE("can't find android/graphics/SurfaceTexture.%s", ANDROID_GRAPHICS_SURFACETEXTURE_JNI_ID); } fields.producer = env->GetFieldID(clazz, ANDROID_GRAPHICS_PRODUCER_JNI_ID, "J"); if (fields.producer == NULL) { ALOGE("can't find android/graphics/SurfaceTexture.%s", ANDROID_GRAPHICS_PRODUCER_JNI_ID); } } static inline jclass FindClassOrDie(JNIEnv* env, const char* class_name) { jclass clazz = env->FindClass(class_name); LOG_ALWAYS_FATAL_IF(clazz == NULL, "Unable to find class %s", class_name); return clazz; } static void register_android_graphics_SurfaceTexture(JNIEnv* env) { // Cache some fields. ScopedLocalRef klass(env, FindClassOrDie(env, kSurfaceTextureClassPathName)); SurfaceTexture_classInit(env, klass.get()); } static bool android_SurfaceTexture_isInstanceOf(JNIEnv* env, jobject thiz) { std::call_once(sInitFieldsOnce, [=]() { register_android_graphics_SurfaceTexture(env); }); jclass surfaceTextureClass = env->FindClass(kSurfaceTextureClassPathName); return env->IsInstanceOf(thiz, surfaceTextureClass); } static sp SurfaceTexture_getSurfaceTexture(JNIEnv* env, jobject thiz) { std::call_once(sInitFieldsOnce, [=]() { register_android_graphics_SurfaceTexture(env); }); return (SurfaceTexture*)env->GetLongField(thiz, fields.surfaceTexture); } static sp SurfaceTexture_getProducer(JNIEnv* env, jobject thiz) { std::call_once(sInitFieldsOnce, [=]() { register_android_graphics_SurfaceTexture(env); }); return (IGraphicBufferProducer*)env->GetLongField(thiz, fields.producer); } // The following functions implement NDK API. ASurfaceTexture* ASurfaceTexture_fromSurfaceTexture(JNIEnv* env, jobject surfacetexture) { if (!surfacetexture || !android_SurfaceTexture_isInstanceOf(env, surfacetexture)) { return nullptr; } ASurfaceTexture* ast = new ASurfaceTexture; ast->consumer = SurfaceTexture_getSurfaceTexture(env, surfacetexture); ast->producer = SurfaceTexture_getProducer(env, surfacetexture); return ast; } ANativeWindow* ASurfaceTexture_acquireANativeWindow(ASurfaceTexture* st) { sp surface = new Surface(st->producer); ANativeWindow* win(surface.get()); ANativeWindow_acquire(win); return win; } void ASurfaceTexture_release(ASurfaceTexture* st) { delete st; } int ASurfaceTexture_attachToGLContext(ASurfaceTexture* st, uint32_t tex) { return st->consumer->attachToContext(tex); } int ASurfaceTexture_detachFromGLContext(ASurfaceTexture* st) { return st->consumer->detachFromContext(); } int ASurfaceTexture_updateTexImage(ASurfaceTexture* st) { return st->consumer->updateTexImage(); } void ASurfaceTexture_getTransformMatrix(ASurfaceTexture* st, float mtx[16]) { st->consumer->getTransformMatrix(mtx); } int64_t ASurfaceTexture_getTimestamp(ASurfaceTexture* st) { return st->consumer->getTimestamp(); } // The following functions are private/unstable API. namespace android { ANativeWindow* ASurfaceTexture_routeAcquireANativeWindow(ASurfaceTexture* st) { return ASurfaceTexture_acquireANativeWindow(st); } int ASurfaceTexture_routeAttachToGLContext(ASurfaceTexture* st, uint32_t texName) { return ASurfaceTexture_attachToGLContext(st, texName); } void ASurfaceTexture_routeRelease(ASurfaceTexture* st) { return ASurfaceTexture_release(st); } int ASurfaceTexture_routeDetachFromGLContext(ASurfaceTexture* st) { return ASurfaceTexture_detachFromGLContext(st); } int ASurfaceTexture_routeUpdateTexImage(ASurfaceTexture* st) { return ASurfaceTexture_updateTexImage(st); } void ASurfaceTexture_routeGetTransformMatrix(ASurfaceTexture* st, float mtx[16]) { return ASurfaceTexture_getTransformMatrix(st, mtx); } int64_t ASurfaceTexture_routeGetTimestamp(ASurfaceTexture* st) { return ASurfaceTexture_getTimestamp(st); } ASurfaceTexture* ASurfaceTexture_routeFromSurfaceTexture(JNIEnv* env, jobject surfacetexture) { return ASurfaceTexture_fromSurfaceTexture(env, surfacetexture); } unsigned int ASurfaceTexture_getCurrentTextureTarget(ASurfaceTexture* st) { return st->consumer->getCurrentTextureTarget(); } void ASurfaceTexture_takeConsumerOwnership(ASurfaceTexture* texture) { texture->consumer->takeConsumerOwnership(); } void ASurfaceTexture_releaseConsumerOwnership(ASurfaceTexture* texture) { texture->consumer->releaseConsumerOwnership(); } AHardwareBuffer* ASurfaceTexture_dequeueBuffer(ASurfaceTexture* st, int* outSlotid, android_dataspace* outDataspace, float* outTransformMatrix, bool* outNewContent, ASurfaceTexture_createReleaseFence createFence, ASurfaceTexture_fenceWait fenceWait, void* handle) { sp buffer; *outNewContent = false; bool queueEmpty; do { buffer = st->consumer->dequeueBuffer(outSlotid, outDataspace, outTransformMatrix, &queueEmpty, createFence, fenceWait, handle); if (!queueEmpty) { *outNewContent = true; } } while (buffer.get() && (!queueEmpty)); AHardwareBuffer* result = nullptr; if (buffer.get()) { result = buffer->toAHardwareBuffer(); // add a reference to keep the hardware buffer alive, even if // BufferQueueProducer is disconnected. This is needed, because // sp reference is destroyed at the end of this function. AHardwareBuffer_acquire(result); } return result; } } // namespace android