/* * Copyright 2020 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef SF_SKIAGLRENDERENGINE_H_ #define SF_SKIAGLRENDERENGINE_H_ #include #include #include #include #include #include #include #include #include #include #include #include "AutoBackendTexture.h" #include "EGL/egl.h" #include "GrContextOptions.h" #include "SkImageInfo.h" #include "SkiaRenderEngine.h" #include "android-base/macros.h" #include "debug/SkiaCapture.h" #include "filters/BlurFilter.h" #include "filters/LinearEffect.h" #include "filters/StretchShaderFactory.h" namespace android { namespace renderengine { namespace skia { class SkiaGLRenderEngine : public skia::SkiaRenderEngine { public: static std::unique_ptr create(const RenderEngineCreationArgs& args); SkiaGLRenderEngine(const RenderEngineCreationArgs& args, EGLDisplay display, EGLContext ctxt, EGLSurface placeholder, EGLContext protectedContext, EGLSurface protectedPlaceholder); ~SkiaGLRenderEngine() override EXCLUDES(mRenderingMutex); std::future primeCache() override; status_t drawLayers(const DisplaySettings& display, const std::vector& layers, const std::shared_ptr& buffer, const bool useFramebufferCache, base::unique_fd&& bufferFence, base::unique_fd* drawFence) override; void cleanupPostRender() override; void cleanFramebufferCache() override{}; int getContextPriority() override; bool isProtected() const override { return mInProtectedContext; } bool supportsProtectedContent() const override; void useProtectedContext(bool useProtectedContext) override; bool supportsBackgroundBlur() override { return mBlurFilter != nullptr; } void assertShadersCompiled(int numShaders) override; void onPrimaryDisplaySizeChanged(ui::Size size) override; int reportShadersCompiled() override; // HUANGLONG begin // set Keystone mode to skiaRenderEngine void setKeystoneMode(const uint32_t flags, const std::vector matrix) override; // HUANGLONG end protected: void dump(std::string& result) override; size_t getMaxTextureSize() const override; size_t getMaxViewportDims() const override; void mapExternalTextureBuffer(const sp& buffer, bool isRenderable) override; void unmapExternalTextureBuffer(const sp& buffer) override; bool canSkipPostRenderCleanup() const override; private: static EGLConfig chooseEglConfig(EGLDisplay display, int format, bool logConfig); static EGLContext createEglContext(EGLDisplay display, EGLConfig config, EGLContext shareContext, std::optional contextPriority, Protection protection); static std::optional createContextPriority( const RenderEngineCreationArgs& args); static EGLSurface createPlaceholderEglPbufferSurface(EGLDisplay display, EGLConfig config, int hwcFormat, Protection protection); inline SkRect getSkRect(const FloatRect& layer); inline SkRect getSkRect(const Rect& layer); inline std::pair getBoundsAndClip(const FloatRect& bounds, const FloatRect& crop, float cornerRadius); inline bool layerHasBlur(const LayerSettings* layer, bool colorTransformModifiesAlpha); inline SkColor getSkColor(const vec4& color); inline SkM44 getSkM44(const mat4& matrix); inline SkPoint3 getSkPoint3(const vec3& vector); inline GrDirectContext* getActiveGrContext() const; base::unique_fd flush(); bool waitFence(base::unique_fd fenceFd); void initCanvas(SkCanvas* canvas, const DisplaySettings& display); void drawShadow(SkCanvas* canvas, const SkRRect& casterRRect, const ShadowSettings& shadowSettings); // If requiresLinearEffect is true or the layer has a stretchEffect a new shader is returned. // Otherwise it returns the input shader. sk_sp createRuntimeEffectShader(sk_sp shader, const LayerSettings* layer, const DisplaySettings& display, bool undoPremultipliedAlpha, bool requiresLinearEffect); EGLDisplay mEGLDisplay; EGLContext mEGLContext; EGLSurface mPlaceholderSurface; EGLContext mProtectedEGLContext; EGLSurface mProtectedPlaceholderSurface; BlurFilter* mBlurFilter = nullptr; const PixelFormat mDefaultPixelFormat; const bool mUseColorManagement; // Identifier used or various mappings of layers to various // textures or shaders using GraphicBufferId = uint64_t; // Number of external holders of ExternalTexture references, per GraphicBuffer ID. std::unordered_map mGraphicBufferExternalRefs GUARDED_BY(mRenderingMutex); // Cache of GL textures that we'll store per GraphicBuffer ID, shared between GPU contexts. std::unordered_map> mTextureCache GUARDED_BY(mRenderingMutex); std::unordered_map, LinearEffectHasher> mRuntimeEffects; AutoBackendTexture::CleanupManager mTextureCleanupMgr GUARDED_BY(mRenderingMutex); StretchShaderFactory mStretchShaderFactory; // Mutex guarding rendering operations, so that: // 1. GL operations aren't interleaved, and // 2. Internal state related to rendering that is potentially modified by // multiple threads is guaranteed thread-safe. mutable std::mutex mRenderingMutex; sp mLastDrawFence; // Graphics context used for creating surfaces and submitting commands sk_sp mGrContext; // Same as above, but for protected content (eg. DRM) sk_sp mProtectedGrContext; bool mInProtectedContext = false; // Object to capture commands send to Skia. std::unique_ptr mCapture; // Implements PersistentCache as a way to monitor what SkSL shaders Skia has // cached. class SkSLCacheMonitor : public GrContextOptions::PersistentCache { public: SkSLCacheMonitor() = default; ~SkSLCacheMonitor() override = default; sk_sp load(const SkData& key) override; void store(const SkData& key, const SkData& data, const SkString& description) override; int shadersCachedSinceLastCall() { const int shadersCachedSinceLastCall = mShadersCachedSinceLastCall; mShadersCachedSinceLastCall = 0; return shadersCachedSinceLastCall; } private: int mShadersCachedSinceLastCall = 0; }; SkSLCacheMonitor mSkSLCacheMonitor; // HUANGLONG begin // whether keystone is open or not. bool mCanKeystone = false; // keystone transform matrix SkMatrix keystoneMatrix; // legal matrix size for correction const int32_t legalMatrixSize = 16; // HUANGLONG end }; } // namespace skia } // namespace renderengine } // namespace android #endif /* SF_GLESRENDERENGINE_H_ */