# Pointer Capture in InputFlinger ## Introduction [Pointer Capture](https://developer.android.com/training/gestures/movement#pointer-capture) is a feature that was introduced to the Android input pipeline in Android 8.0 (Oreo). Pointer Capture can be enabled or disabled for an `InputWindow` through requests to `InputManagerService`. Enabling Pointer Capture performs the following changes related to the mouse cursor and the devices that control it: - The position of the mouse cursor is fixed to its location before Pointer Capture was enabled. - The mouse cursor is hidden. - Events from a mouse will be delivered with the source `SOURCE_MOUSE_RELATIVE`, and their `AXIS_X` and `AXIS_Y` will report relative position changes. - Events from a touchpad will be delivered with the source `SOURCE_TOUCHPAD`, and their `AXIS_X` and `AXIS_Y` will report the absolute position of each of the pointers on the touchpad. - Events from mouse and touchpad devices are dispatched to the focused `InputWindow`. - Events from devices that do not normally control the mouse cursor are not affected. `InputWindow`s can only gain Pointer Capture if they have window focus. If a window with Pointer Capture loses focus, Pointer Capture is disabled. ## Pointer Capture pipeline in InputFlinger `InputDispatcher` is responsible for controlling the state of Pointer Capture. Since the feature requires changes to how events are generated, Pointer Capture is configured in `InputReader`. ### Enabling Pointer Capture There are four key steps that take place when Pointer Capture is enabled: 1. Requests to enable Pointer Capture are forwarded from `InputManagerService` to `InputDispatcher`. 2. If the window that makes the request has focus, `InputDispatcher` enables the Pointer Capture state in `InputReader` through the `InputDispatcherPolicy`. 3. When `InputReader` is successfully configured, it notifies `InputDispatcher` through the `InputListener` interface. 4. `InputDispatcher` then notifies the `InputWindow` that Pointer Capture has been enabled by sending a special `CAPTURE` event through the `InputChannel`. ### Disabling Pointer Capture Pointer Capture can be disabled in two ways: by a request through `InputManagerService`, and as a result of the `InputWindow` losing focus. When Pointer Capture is disabled by a request from the application, it follows the same pipeline as when Pointer Capture is enabled. #### Window loses Pointer Capture when it loses focus When an `InputWindow` with Pointer Capture loses focus, Pointer Capture is disabled immediately. The `InputWindow` receives a `CAPTURE` event through the `InputChannel`, followed by a `FOCUS` event to notify loss of focus. ## Pointer Capture in `InputDispatcher` `InputDispatcher` tracks two pieces of state information regarding Pointer Capture: - `mFocusedWindowRequestedPointerCapture`: Whether or not the focused window has requested Pointer Capture. This is updated whenever the Dispatcher receives requests from `InputManagerService`. - `mWindowTokenWithPointerCapture`: The Binder token of the `InputWindow` that currently has Pointer Capture. This is only updated during the dispatch cycle. If it is not `nullptr`, it signifies that the window was notified that it has Pointer Capture.