#include "RenderScript.h" #include "ScriptC_multiply.h" int main(int argc, char** argv) { uint32_t numElems = 1024; uint32_t stride = 1025; if (argc >= 2) { int tempStride = atoi(argv[1]); if (tempStride < 1024) { printf("stride must be greater than or equal to 1024\n"); return 1; } stride = (uint32_t) tempStride; } sp rs = new RS(); if (!rs->init("/system/bin")) { printf("Could not initialize RenderScript\n"); return 1; } sp e = Element::U32(rs); Type::Builder tb(rs, e); tb.setX(numElems); tb.setY(numElems); sp t = tb.create(); sp ain = Allocation::createTyped(rs, t); sp aout = Allocation::createTyped(rs, t); sp sc = new ScriptC_multiply(rs); uint32_t* buf = (uint32_t*) malloc(stride * numElems * sizeof(uint32_t)); if (!buf) { printf("malloc failed\n"); return 1; } for (uint32_t i = 0; i < numElems; i++) { for (uint32_t ct=0; ct < numElems; ct++) { *(buf+(stride*i)+ct) = (uint32_t)ct + (i * numElems); } } ain->copy2DStridedFrom(buf, stride * sizeof(uint32_t)); sc->forEach_multiply(ain, aout); aout->copy2DStridedTo(buf, stride * sizeof(uint32_t)); for (uint32_t i = 0; i < numElems; i++) { for (uint32_t ct=0; ct < numElems; ct++) { if (*(buf+(stride*i)+ct) != (uint32_t)(ct + (i * numElems)) * 2) { printf("Mismatch at location %d, %d: %u\n", i, ct, *(buf+(stride*i)+ct)); return 1; } } } printf("Test successful with %u stride!\n", stride); sc.clear(); t.clear(); e.clear(); ain.clear(); aout.clear(); }