/* * Copyright (C) 2018 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_HARDWARE_AUDIO_EFFECT_EFFECTSFACTORY_H #define ANDROID_HARDWARE_AUDIO_EFFECT_EFFECTSFACTORY_H #include #include PATH(android/hardware/audio/effect/FILE_VERSION/IEffectsFactory.h) #include #include #include #include #include namespace android { namespace hardware { namespace audio { namespace effect { namespace CPP_VERSION { namespace implementation { using ::android::sp; using ::android::hardware::hidl_string; using ::android::hardware::hidl_vec; using ::android::hardware::Return; using ::android::hardware::Void; using namespace ::android::hardware::audio::common::CPP_VERSION; using namespace ::android::hardware::audio::effect::CPP_VERSION; struct EffectsFactory : public IEffectsFactory { // Methods from ::android::hardware::audio::effect::CPP_VERSION::IEffectsFactory follow. Return getAllDescriptors(getAllDescriptors_cb _hidl_cb) override; Return getDescriptor(const Uuid& uuid, getDescriptor_cb _hidl_cb) override; #if MAJOR_VERSION <= 5 Return createEffect(const Uuid& uuid, int32_t session, int32_t ioHandle, createEffect_cb _hidl_cb) override; #else Return createEffect(const Uuid& uuid, int32_t session, int32_t ioHandle, int32_t device, createEffect_cb _hidl_cb) override; #endif Return debugDump( const hidl_handle& fd); //< in CPP_VERSION::IEffectsFactory only, alias of debug Return debug(const hidl_handle& fd, const hidl_vec& options) override; private: static sp dispatchEffectInstanceCreation(const effect_descriptor_t& halDescriptor, effect_handle_t handle); Return createEffectImpl(const Uuid& uuid, int32_t session, int32_t ioHandle, int32_t device, createEffect_cb _hidl_cb); }; extern "C" IEffectsFactory* HIDL_FETCH_IEffectsFactory(const char* name); } // namespace implementation } // namespace CPP_VERSION } // namespace effect } // namespace audio } // namespace hardware } // namespace android #endif // ANDROID_HARDWARE_AUDIO_EFFECT_EFFECTSFACTORY_H