/* * Copyright (C) 2016 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define LOG_TAG "android.hardware.automotive.evs@1.0-service" #include "EvsDisplay.h" #include #include namespace android { namespace hardware { namespace automotive { namespace evs { namespace V1_0 { namespace implementation { EvsDisplay::EvsDisplay() { ALOGD("EvsDisplay instantiated"); // Set up our self description // NOTE: These are arbitrary values chosen for testing mInfo.displayId = "Mock Display"; mInfo.vendorFlags = 3870; // Assemble the buffer description we'll use for our render target mBuffer.width = 320; mBuffer.height = 240; mBuffer.format = HAL_PIXEL_FORMAT_RGBA_8888; mBuffer.usage = GRALLOC_USAGE_HW_RENDER | GRALLOC_USAGE_HW_COMPOSER; mBuffer.bufferId = 0x3870; // Arbitrary magic number for self recognition mBuffer.pixelSize = 4; } EvsDisplay::~EvsDisplay() { ALOGD("EvsDisplay being destroyed"); forceShutdown(); } /** * This gets called if another caller "steals" ownership of the display */ void EvsDisplay::forceShutdown() { ALOGD("EvsDisplay forceShutdown"); std::lock_guard lock(mAccessLock); // If the buffer isn't being held by a remote client, release it now as an // optimization to release the resources more quickly than the destructor might // get called. if (mBuffer.memHandle) { // Report if we're going away while a buffer is outstanding if (mFrameBusy) { ALOGE("EvsDisplay going down while client is holding a buffer"); } // Drop the graphics buffer we've been using GraphicBufferAllocator& alloc(GraphicBufferAllocator::get()); alloc.free(mBuffer.memHandle); mBuffer.memHandle = nullptr; } // Put this object into an unrecoverable error state since somebody else // is going to own the display now. mRequestedState = DisplayState::DEAD; } /** * Returns basic information about the EVS display provided by the system. * See the description of the DisplayDesc structure for details. */ Return EvsDisplay::getDisplayInfo(getDisplayInfo_cb _hidl_cb) { ALOGD("getDisplayInfo"); // Send back our self description _hidl_cb(mInfo); return Void(); } /** * Clients may set the display state to express their desired state. * The HAL implementation must gracefully accept a request for any state * while in any other state, although the response may be to ignore the request. * The display is defined to start in the NOT_VISIBLE state upon initialization. * The client is then expected to request the VISIBLE_ON_NEXT_FRAME state, and * then begin providing video. When the display is no longer required, the client * is expected to request the NOT_VISIBLE state after passing the last video frame. */ Return EvsDisplay::setDisplayState(DisplayState state) { ALOGD("setDisplayState"); std::lock_guard lock(mAccessLock); if (mRequestedState == DisplayState::DEAD) { // This object no longer owns the display -- it's been superceeded! return EvsResult::OWNERSHIP_LOST; } // Ensure we recognize the requested state so we don't go off the rails if (state < DisplayState::NUM_STATES) { // Record the requested state mRequestedState = state; return EvsResult::OK; } else { // Turn off the display if asked for an unrecognized state mRequestedState = DisplayState::NOT_VISIBLE; return EvsResult::INVALID_ARG; } } /** * The HAL implementation should report the actual current state, which might * transiently differ from the most recently requested state. Note, however, that * the logic responsible for changing display states should generally live above * the device layer, making it undesirable for the HAL implementation to * spontaneously change display states. */ Return EvsDisplay::getDisplayState() { ALOGD("getDisplayState"); std::lock_guard lock(mAccessLock); return mRequestedState; } /** * This call returns a handle to a frame buffer associated with the display. * This buffer may be locked and written to by software and/or GL. This buffer * must be returned via a call to returnTargetBufferForDisplay() even if the * display is no longer visible. */ // TODO: We need to know if/when our client dies so we can get the buffer back! (blocked b/31632518) Return EvsDisplay::getTargetBuffer(getTargetBuffer_cb _hidl_cb) { ALOGD("getTargetBuffer"); std::lock_guard lock(mAccessLock); if (mRequestedState == DisplayState::DEAD) { ALOGE("Rejecting buffer request from object that lost ownership of the display."); BufferDesc nullBuff = {}; _hidl_cb(nullBuff); return Void(); } // If we don't already have a buffer, allocate one now if (!mBuffer.memHandle) { // Allocate the buffer that will hold our displayable image buffer_handle_t handle = nullptr; GraphicBufferAllocator& alloc(GraphicBufferAllocator::get()); status_t result = alloc.allocate( mBuffer.width, mBuffer.height, mBuffer.format, 1, mBuffer.usage, &handle, &mBuffer.stride, 0, "EvsDisplay"); if (result != NO_ERROR) { ALOGE("Error %d allocating %d x %d graphics buffer", result, mBuffer.width, mBuffer.height); BufferDesc nullBuff = {}; _hidl_cb(nullBuff); return Void(); } if (!handle) { ALOGE("We didn't get a buffer handle back from the allocator"); BufferDesc nullBuff = {}; _hidl_cb(nullBuff); return Void(); } mBuffer.memHandle = handle; mFrameBusy = false; ALOGD("Allocated new buffer %p with stride %u", mBuffer.memHandle.getNativeHandle(), mBuffer.stride); } // Do we have a frame available? if (mFrameBusy) { // This means either we have a 2nd client trying to compete for buffers // (an unsupported mode of operation) or else the client hasn't returned // a previously issued buffer yet (they're behaving badly). // NOTE: We have to make the callback even if we have nothing to provide ALOGE("getTargetBuffer called while no buffers available."); BufferDesc nullBuff = {}; _hidl_cb(nullBuff); return Void(); } else { // Mark our buffer as busy mFrameBusy = true; // Send the buffer to the client ALOGD("Providing display buffer handle %p as id %d", mBuffer.memHandle.getNativeHandle(), mBuffer.bufferId); _hidl_cb(mBuffer); return Void(); } } /** * This call tells the display that the buffer is ready for display. * The buffer is no longer valid for use by the client after this call. */ Return EvsDisplay::returnTargetBufferForDisplay(const BufferDesc& buffer) { ALOGD("returnTargetBufferForDisplay %p", buffer.memHandle.getNativeHandle()); std::lock_guard lock(mAccessLock); // Nobody should call us with a null handle if (!buffer.memHandle.getNativeHandle()) { ALOGE ("returnTargetBufferForDisplay called without a valid buffer handle.\n"); return EvsResult::INVALID_ARG; } if (buffer.bufferId != mBuffer.bufferId) { ALOGE ("Got an unrecognized frame returned.\n"); return EvsResult::INVALID_ARG; } if (!mFrameBusy) { ALOGE ("A frame was returned with no outstanding frames.\n"); return EvsResult::BUFFER_NOT_AVAILABLE; } mFrameBusy = false; // If we've been displaced by another owner of the display, then we can't do anything else if (mRequestedState == DisplayState::DEAD) { return EvsResult::OWNERSHIP_LOST; } // If we were waiting for a new frame, this is it! if (mRequestedState == DisplayState::VISIBLE_ON_NEXT_FRAME) { mRequestedState = DisplayState::VISIBLE; } // Validate we're in an expected state if (mRequestedState != DisplayState::VISIBLE) { // We shouldn't get frames back when we're not visible. ALOGE ("Got an unexpected frame returned while not visible - ignoring.\n"); } else { // This is where the buffer would be made visible. // For now we simply validate it has the data we expect in it by reading it back // Lock our display buffer for reading uint32_t* pixels = nullptr; GraphicBufferMapper &mapper = GraphicBufferMapper::get(); mapper.lock(mBuffer.memHandle, GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_NEVER, android::Rect(mBuffer.width, mBuffer.height), (void **)&pixels); // If we failed to lock the pixel buffer, we're about to crash, but log it first if (!pixels) { ALOGE("Display failed to gain access to image buffer for reading"); } // Check the test pixels bool frameLooksGood = true; for (unsigned row = 0; row < mBuffer.height; row++) { for (unsigned col = 0; col < mBuffer.width; col++) { // Index into the row to check the pixel at this column. // We expect 0xFF in the LSB channel, a vertical gradient in the // second channel, a horitzontal gradient in the third channel, and // 0xFF in the MSB. // The exception is the very first 32 bits which is used for the // time varying frame signature to avoid getting fooled by a static image. uint32_t expectedPixel = 0xFF0000FF | // MSB and LSB ((row & 0xFF) << 8) | // vertical gradient ((col & 0xFF) << 16); // horizontal gradient if ((row | col) == 0) { // we'll check the "uniqueness" of the frame signature below continue; } // Walk across this row (we'll step rows below) uint32_t receivedPixel = pixels[col]; if (receivedPixel != expectedPixel) { ALOGE("Pixel check mismatch in frame buffer"); frameLooksGood = false; break; } } if (!frameLooksGood) { break; } // Point to the next row (NOTE: gralloc reports stride in units of pixels) pixels = pixels + mBuffer.stride; } // Ensure we don't see the same buffer twice without it being rewritten static uint32_t prevSignature = ~0; uint32_t signature = pixels[0] & 0xFF; if (prevSignature == signature) { frameLooksGood = false; ALOGE("Duplicate, likely stale frame buffer detected"); } // Release our output buffer mapper.unlock(mBuffer.memHandle); if (!frameLooksGood) { return EvsResult::UNDERLYING_SERVICE_ERROR; } } return EvsResult::OK; } } // namespace implementation } // namespace V1_0 } // namespace evs } // namespace automotive } // namespace hardware } // namespace android