/* * Copyright (c) 2016-2017, The Linux Foundation. All rights reserved. * Not a Contribution. * * Copyright 2015 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef __TONEMAPPER_ENGINE_H__ #define __TONEMAPPER_ENGINE_H__ void* engine_initialize(bool isSecure); void engine_bind(void*); void* engine_backup(); void engine_free_backup(void*); void engine_shutdown(void*); unsigned int engine_loadProgram(int, const char **, int, const char **); void engine_setProgram(int); void engine_deleteProgram(unsigned int); unsigned int engine_load3DTexture(void *data, int sz, int format); unsigned int engine_load1DTexture(void *xform, int xformSize, int format); void engine_deleteInputBuffer(unsigned int); void engine_set2DInputBuffer(int binding, unsigned int textureID); void engine_set3DInputBuffer(int binding, unsigned int textureID); void engine_setExternalInputBuffer(int binding, unsigned int textureID); void engine_setDestination(int id, int x, int y, int w, int h); void engine_setData2f(int loc, float* data); int engine_blit(int); #endif //__TONEMAPPER_ENGINE_H__