/* * Copyright (C) 2017 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef CAR_EVS_APP_RENDERBASE_H #define CAR_EVS_APP_RENDERBASE_H #include #include #include #include #include #include #include using namespace ::android::hardware::automotive::evs::V1_1; using ::android::sp; /* * Abstract base class for the workhorse classes that handle the user interaction and display for * each mode of the EVS application. */ class RenderBase { public: virtual ~RenderBase() {}; virtual bool activate() = 0; virtual void deactivate() = 0; virtual bool drawFrame(const BufferDesc& tgtBuffer) = 0; protected: static bool prepareGL(); static bool attachRenderTarget(const BufferDesc& tgtBuffer); static void detachRenderTarget(); // OpenGL state shared among all renderers static EGLDisplay sDisplay; static EGLContext sContext; static EGLSurface sMockSurface; static GLuint sFrameBuffer; static GLuint sColorBuffer; static GLuint sDepthBuffer; static EGLImageKHR sKHRimage; static unsigned sWidth; static unsigned sHeight; static float sAspectRatio; }; #endif //CAR_EVS_APP_RENDERBASE_H