# mediaextractor - multimedia daemon type mediaextractor, domain; type mediaextractor_exec, exec_type, file_type; typeattribute mediaextractor mlstrustedsubject; binder_use(mediaextractor) binder_call(mediaextractor, binderservicedomain) binder_call(mediaextractor, appdomain) binder_service(mediaextractor) add_service(mediaextractor, mediaextractor_service) allow mediaextractor mediametrics_service:service_manager find; allow mediaextractor hidl_token_hwservice:hwservice_manager find; allow mediaextractor system_server:fd use; hal_client_domain(mediaextractor, hal_cas) r_dir_file(mediaextractor, cgroup) allow mediaextractor proc_meminfo:file r_file_perms; crash_dump_fallback(mediaextractor) # allow mediaextractor read permissions for file sources allow mediaextractor media_rw_data_file:file { getattr read }; allow mediaextractor app_data_file:file { getattr read }; # Read resources from open apk files passed over Binder allow mediaextractor apk_data_file:file { read getattr }; allow mediaextractor asec_apk_file:file { read getattr }; allow mediaextractor ringtone_file:file { read getattr }; ### ### neverallow rules ### # mediaextractor should never execute any executable without a # domain transition neverallow mediaextractor { file_type fs_type }:file execute_no_trans; # The goal of the mediaserver split is to place media processing code into # restrictive sandboxes with limited responsibilities and thus limited # permissions. Example: Audioserver is only responsible for controlling audio # hardware and processing audio content. Cameraserver does the same for camera # hardware/content. Etc. # # Media processing code is inherently risky and thus should have limited # permissions and be isolated from the rest of the system and network. # Lengthier explanation here: # https://android-developers.googleblog.com/2016/05/hardening-media-stack.html neverallow mediaextractor domain:{ tcp_socket udp_socket rawip_socket } *;