// // Copyright (C) 2012 The Android Open Source Project // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // #ifndef UPDATE_ENGINE_CROS_PAYLOAD_STATE_INTERFACE_H_ #define UPDATE_ENGINE_CROS_PAYLOAD_STATE_INTERFACE_H_ #include #include "update_engine/common/action_processor.h" #include "update_engine/common/constants.h" #include "update_engine/cros/omaha_response.h" namespace chromeos_update_engine { // Describes the methods that need to be implemented by the PayloadState class. // This interface has been carved out to support mocking of the PayloadState // object. class PayloadStateInterface { public: virtual ~PayloadStateInterface() = default; // Sets the internal payload state based on the given Omaha response. This // response could be the same or different from the one for which we've stored // the internal state. If it's different, then this method resets all the // internal state corresponding to the old response. Since the Omaha response // has a lot of fields that are not related to payload state, it uses only // a subset of the fields in the Omaha response to compare equality. virtual void SetResponse(const OmahaResponse& response) = 0; // This method should be called whenever we have completed downloading all // the bytes of a payload and have verified that its size and hash match the // expected values. We use this notificaiton to increment the payload attempt // number so that the throttle the next attempt to download the same payload // (in case there's an error in subsequent steps such as post-install) // appropriately. virtual void DownloadComplete() = 0; // This method should be called whenever we receive new bytes from the // network for the current payload. We use this notification to reset the // failure count for a given URL since receipt of some bytes means we are // able to make forward progress with the current URL. virtual void DownloadProgress(size_t count) = 0; // This method should be called every time we resume an update attempt. virtual void UpdateResumed() = 0; // This method should be called every time we begin a new update. This method // should not be called when we resume an update from the previously // downloaded point. This is used to reset the metrics for each new update. virtual void UpdateRestarted() = 0; // This method should be called once after an update attempt succeeds. This // is when the relevant UMA metrics that are tracked on a per-update-basis // are uploaded to the UMA server. virtual void UpdateSucceeded() = 0; // This method should be called whenever an update attempt fails with the // given error code. We use this notification to update the payload state // depending on the type of the error that happened. virtual void UpdateFailed(ErrorCode error) = 0; // This method should be called whenever a succeeded update is canceled, and // thus can only be called after UpdateSucceeded(). This is currently used // only for manual testing using the update_engine_client. virtual void ResetUpdateStatus() = 0; // This method should be called every time we initiate a Rollback. virtual void Rollback() = 0; // Sets the expectations to boot into the new version in the next reboot. // This function is called every time a new update is marked as ready by // UpdateSuccess(). |target_version_uid| is an unique identifier of the // applied payload. It can be any string, as long as the same string is used // for the same payload. virtual void ExpectRebootInNewVersion( const std::string& target_version_uid) = 0; // Sets whether P2P is being used to download the update payload. This // is used to keep track of download sources being used and should be called // before the transfer begins. virtual void SetUsingP2PForDownloading(bool value) = 0; // Sets whether P2P is being used for sharing the update payloads. virtual void SetUsingP2PForSharing(bool value) = 0; // Returns true if we should backoff the current download attempt. // False otherwise. virtual bool ShouldBackoffDownload() = 0; // Returns the currently stored response "signature". The signature is a // subset of fields that are of interest to the PayloadState behavior. virtual std::string GetResponseSignature() = 0; // Returns the payload attempt number. virtual int GetPayloadAttemptNumber() = 0; // Returns the payload attempt number of the attempted full payload. Returns // 0 for delta payloads. virtual int GetFullPayloadAttemptNumber() = 0; // Returns the current URL. Returns an empty string if there's no valid URL. virtual std::string GetCurrentUrl() = 0; // Returns the current URL's failure count. virtual uint32_t GetUrlFailureCount() = 0; // Returns the total number of times a new URL has been switched to // for the current response. virtual uint32_t GetUrlSwitchCount() = 0; // Returns the total number of different responses seen since the // last successful update. virtual int GetNumResponsesSeen() = 0; // Returns the expiry time for the current backoff period. virtual base::Time GetBackoffExpiryTime() = 0; // Returns the elapsed time used for this update, including time // where the device is powered off and sleeping. If the // update has not completed, returns the time spent so far. virtual base::TimeDelta GetUpdateDuration() = 0; // Returns the time used for this update not including time when // the device is powered off or sleeping. If the update has not // completed, returns the time spent so far. virtual base::TimeDelta GetUpdateDurationUptime() = 0; // Returns the number of bytes that have been downloaded for each source for // each new update attempt. If we resume an update, we'll continue from the // previous value, but if we get a new response or if the previous attempt // failed, we'll reset this to 0 to start afresh. virtual uint64_t GetCurrentBytesDownloaded(DownloadSource source) = 0; // Returns the total number of bytes that have been downloaded for each // source since the the last successful update. This is used to compute the // overhead we incur. virtual uint64_t GetTotalBytesDownloaded(DownloadSource source) = 0; // Returns the reboot count for this update attempt. virtual uint32_t GetNumReboots() = 0; // Called at update_engine startup to do various house-keeping. virtual void UpdateEngineStarted() = 0; // Returns whether a rollback happened since the last update check with policy // present. virtual bool GetRollbackHappened() = 0; // Sets whether rollback has happened on this device since the last update // check where policy was available. This info is preserved over powerwash. // This prevents forced updates happening on a rolled back device before // device policy is available. virtual void SetRollbackHappened(bool rollback_happened) = 0; // Returns the version from before a rollback if our last update was a // rollback. virtual std::string GetRollbackVersion() = 0; // Returns the value of number of attempts we've attempted to // download the payload via p2p. virtual int GetP2PNumAttempts() = 0; // Returns the value of timestamp of the first time we've attempted // to download the payload via p2p. virtual base::Time GetP2PFirstAttemptTimestamp() = 0; // Should be called every time we decide to use p2p for an update // attempt. This is used to increase the p2p attempt counter and // set the timestamp for first attempt. virtual void P2PNewAttempt() = 0; // Returns |true| if we are allowed to continue using p2p for // downloading and |false| otherwise. This is done by recording // and examining how many attempts have been done already as well // as when the first attempt was. virtual bool P2PAttemptAllowed() = 0; // Gets the values previously set with SetUsingP2PForDownloading() and // SetUsingP2PForSharing(). virtual bool GetUsingP2PForDownloading() const = 0; virtual bool GetUsingP2PForSharing() const = 0; // Returns the current (persisted) scattering wallclock-based wait period. virtual base::TimeDelta GetScatteringWaitPeriod() = 0; // Sets and persists the scattering wallclock-based wait period. virtual void SetScatteringWaitPeriod(base::TimeDelta wait_period) = 0; // Sets/gets the P2P download URL, if one is to be used. virtual void SetP2PUrl(const std::string& url) = 0; virtual std::string GetP2PUrl() const = 0; // Switch to next payload. virtual bool NextPayload() = 0; // Sets and persists the staging wallclock-based wait period. virtual void SetStagingWaitPeriod(base::TimeDelta wait_period) = 0; }; } // namespace chromeos_update_engine #endif // UPDATE_ENGINE_CROS_PAYLOAD_STATE_INTERFACE_H_