/**************************************************************************** **************************************************************************** *** *** This header was automatically generated from a Linux kernel header *** of the same name, to make information necessary for userspace to *** call into the kernel available to libc. It contains only constants, *** structures, and macros generated from the original header, and thus, *** contains no copyrightable information. *** *** To edit the content of this header, modify the corresponding *** source file (e.g. under external/kernel-headers/original/) then *** run bionic/libc/kernel/tools/update_all.py *** *** Any manual change here will be lost the next time this script will *** be run. You've been warned! *** **************************************************************************** ****************************************************************************/ #ifndef _UAPI_VC4_DRM_H_ #define _UAPI_VC4_DRM_H_ #include "drm.h" #ifdef __cplusplus extern "C" { #endif #define DRM_VC4_SUBMIT_CL 0x00 #define DRM_VC4_WAIT_SEQNO 0x01 #define DRM_VC4_WAIT_BO 0x02 #define DRM_VC4_CREATE_BO 0x03 #define DRM_VC4_MMAP_BO 0x04 #define DRM_VC4_CREATE_SHADER_BO 0x05 #define DRM_VC4_GET_HANG_STATE 0x06 #define DRM_VC4_GET_PARAM 0x07 #define DRM_VC4_SET_TILING 0x08 #define DRM_VC4_GET_TILING 0x09 #define DRM_VC4_LABEL_BO 0x0a #define DRM_VC4_GEM_MADVISE 0x0b #define DRM_VC4_PERFMON_CREATE 0x0c #define DRM_VC4_PERFMON_DESTROY 0x0d #define DRM_VC4_PERFMON_GET_VALUES 0x0e #define DRM_IOCTL_VC4_SUBMIT_CL DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_SUBMIT_CL, struct drm_vc4_submit_cl) #define DRM_IOCTL_VC4_WAIT_SEQNO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_WAIT_SEQNO, struct drm_vc4_wait_seqno) #define DRM_IOCTL_VC4_WAIT_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_WAIT_BO, struct drm_vc4_wait_bo) #define DRM_IOCTL_VC4_CREATE_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_CREATE_BO, struct drm_vc4_create_bo) #define DRM_IOCTL_VC4_MMAP_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_MMAP_BO, struct drm_vc4_mmap_bo) #define DRM_IOCTL_VC4_CREATE_SHADER_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_CREATE_SHADER_BO, struct drm_vc4_create_shader_bo) #define DRM_IOCTL_VC4_GET_HANG_STATE DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_GET_HANG_STATE, struct drm_vc4_get_hang_state) #define DRM_IOCTL_VC4_GET_PARAM DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_GET_PARAM, struct drm_vc4_get_param) #define DRM_IOCTL_VC4_SET_TILING DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_SET_TILING, struct drm_vc4_set_tiling) #define DRM_IOCTL_VC4_GET_TILING DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_GET_TILING, struct drm_vc4_get_tiling) #define DRM_IOCTL_VC4_LABEL_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_LABEL_BO, struct drm_vc4_label_bo) #define DRM_IOCTL_VC4_GEM_MADVISE DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_GEM_MADVISE, struct drm_vc4_gem_madvise) #define DRM_IOCTL_VC4_PERFMON_CREATE DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_PERFMON_CREATE, struct drm_vc4_perfmon_create) #define DRM_IOCTL_VC4_PERFMON_DESTROY DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_PERFMON_DESTROY, struct drm_vc4_perfmon_destroy) #define DRM_IOCTL_VC4_PERFMON_GET_VALUES DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_PERFMON_GET_VALUES, struct drm_vc4_perfmon_get_values) struct drm_vc4_submit_rcl_surface { __u32 hindex; __u32 offset; __u16 bits; #define VC4_SUBMIT_RCL_SURFACE_READ_IS_FULL_RES (1 << 0) __u16 flags; }; struct drm_vc4_submit_cl { __u64 bin_cl; __u64 shader_rec; __u64 uniforms; __u64 bo_handles; __u32 bin_cl_size; __u32 shader_rec_size; __u32 shader_rec_count; __u32 uniforms_size; __u32 bo_handle_count; __u16 width; __u16 height; __u8 min_x_tile; __u8 min_y_tile; __u8 max_x_tile; __u8 max_y_tile; struct drm_vc4_submit_rcl_surface color_read; struct drm_vc4_submit_rcl_surface color_write; struct drm_vc4_submit_rcl_surface zs_read; struct drm_vc4_submit_rcl_surface zs_write; struct drm_vc4_submit_rcl_surface msaa_color_write; struct drm_vc4_submit_rcl_surface msaa_zs_write; __u32 clear_color[2]; __u32 clear_z; __u8 clear_s; __u32 pad : 24; #define VC4_SUBMIT_CL_USE_CLEAR_COLOR (1 << 0) #define VC4_SUBMIT_CL_FIXED_RCL_ORDER (1 << 1) #define VC4_SUBMIT_CL_RCL_ORDER_INCREASING_X (1 << 2) #define VC4_SUBMIT_CL_RCL_ORDER_INCREASING_Y (1 << 3) __u32 flags; __u64 seqno; __u32 perfmonid; __u32 in_sync; __u32 out_sync; __u32 pad2; }; struct drm_vc4_wait_seqno { __u64 seqno; __u64 timeout_ns; }; struct drm_vc4_wait_bo { __u32 handle; __u32 pad; __u64 timeout_ns; }; struct drm_vc4_create_bo { __u32 size; __u32 flags; __u32 handle; __u32 pad; }; struct drm_vc4_mmap_bo { __u32 handle; __u32 flags; __u64 offset; }; struct drm_vc4_create_shader_bo { __u32 size; __u32 flags; __u64 data; __u32 handle; __u32 pad; }; struct drm_vc4_get_hang_state_bo { __u32 handle; __u32 paddr; __u32 size; __u32 pad; }; struct drm_vc4_get_hang_state { __u64 bo; __u32 bo_count; __u32 start_bin, start_render; __u32 ct0ca, ct0ea; __u32 ct1ca, ct1ea; __u32 ct0cs, ct1cs; __u32 ct0ra0, ct1ra0; __u32 bpca, bpcs; __u32 bpoa, bpos; __u32 vpmbase; __u32 dbge; __u32 fdbgo; __u32 fdbgb; __u32 fdbgr; __u32 fdbgs; __u32 errstat; __u32 pad[16]; }; #define DRM_VC4_PARAM_V3D_IDENT0 0 #define DRM_VC4_PARAM_V3D_IDENT1 1 #define DRM_VC4_PARAM_V3D_IDENT2 2 #define DRM_VC4_PARAM_SUPPORTS_BRANCHES 3 #define DRM_VC4_PARAM_SUPPORTS_ETC1 4 #define DRM_VC4_PARAM_SUPPORTS_THREADED_FS 5 #define DRM_VC4_PARAM_SUPPORTS_FIXED_RCL_ORDER 6 #define DRM_VC4_PARAM_SUPPORTS_MADVISE 7 #define DRM_VC4_PARAM_SUPPORTS_PERFMON 8 struct drm_vc4_get_param { __u32 param; __u32 pad; __u64 value; }; struct drm_vc4_get_tiling { __u32 handle; __u32 flags; __u64 modifier; }; struct drm_vc4_set_tiling { __u32 handle; __u32 flags; __u64 modifier; }; struct drm_vc4_label_bo { __u32 handle; __u32 len; __u64 name; }; #define VC4_MADV_WILLNEED 0 #define VC4_MADV_DONTNEED 1 #define __VC4_MADV_PURGED 2 #define __VC4_MADV_NOTSUPP 3 struct drm_vc4_gem_madvise { __u32 handle; __u32 madv; __u32 retained; __u32 pad; }; enum { VC4_PERFCNT_FEP_VALID_PRIMS_NO_RENDER, VC4_PERFCNT_FEP_VALID_PRIMS_RENDER, VC4_PERFCNT_FEP_CLIPPED_QUADS, VC4_PERFCNT_FEP_VALID_QUADS, VC4_PERFCNT_TLB_QUADS_NOT_PASSING_STENCIL, VC4_PERFCNT_TLB_QUADS_NOT_PASSING_Z_AND_STENCIL, VC4_PERFCNT_TLB_QUADS_PASSING_Z_AND_STENCIL, VC4_PERFCNT_TLB_QUADS_ZERO_COVERAGE, VC4_PERFCNT_TLB_QUADS_NON_ZERO_COVERAGE, VC4_PERFCNT_TLB_QUADS_WRITTEN_TO_COLOR_BUF, VC4_PERFCNT_PLB_PRIMS_OUTSIDE_VIEWPORT, VC4_PERFCNT_PLB_PRIMS_NEED_CLIPPING, VC4_PERFCNT_PSE_PRIMS_REVERSED, VC4_PERFCNT_QPU_TOTAL_IDLE_CYCLES, VC4_PERFCNT_QPU_TOTAL_CLK_CYCLES_VERTEX_COORD_SHADING, VC4_PERFCNT_QPU_TOTAL_CLK_CYCLES_FRAGMENT_SHADING, VC4_PERFCNT_QPU_TOTAL_CLK_CYCLES_EXEC_VALID_INST, VC4_PERFCNT_QPU_TOTAL_CLK_CYCLES_WAITING_TMUS, VC4_PERFCNT_QPU_TOTAL_CLK_CYCLES_WAITING_SCOREBOARD, VC4_PERFCNT_QPU_TOTAL_CLK_CYCLES_WAITING_VARYINGS, VC4_PERFCNT_QPU_TOTAL_INST_CACHE_HIT, VC4_PERFCNT_QPU_TOTAL_INST_CACHE_MISS, VC4_PERFCNT_QPU_TOTAL_UNIFORM_CACHE_HIT, VC4_PERFCNT_QPU_TOTAL_UNIFORM_CACHE_MISS, VC4_PERFCNT_TMU_TOTAL_TEXT_QUADS_PROCESSED, VC4_PERFCNT_TMU_TOTAL_TEXT_CACHE_MISS, VC4_PERFCNT_VPM_TOTAL_CLK_CYCLES_VDW_STALLED, VC4_PERFCNT_VPM_TOTAL_CLK_CYCLES_VCD_STALLED, VC4_PERFCNT_L2C_TOTAL_L2_CACHE_HIT, VC4_PERFCNT_L2C_TOTAL_L2_CACHE_MISS, VC4_PERFCNT_NUM_EVENTS, }; #define DRM_VC4_MAX_PERF_COUNTERS 16 struct drm_vc4_perfmon_create { __u32 id; __u32 ncounters; __u8 events[DRM_VC4_MAX_PERF_COUNTERS]; }; struct drm_vc4_perfmon_destroy { __u32 id; }; struct drm_vc4_perfmon_get_values { __u32 id; __u64 values_ptr; }; #ifdef __cplusplus } #endif #endif