glsl.es320.subgroup.geom Shader version: 320 Requested GL_KHR_shader_subgroup_basic invocations = -1 max_vertices = 1 input primitive = points output primitive = points 0:? Sequence 0:10 Function Definition: main( ( global void) 0:10 Function Parameters: 0:12 Sequence 0:12 move second child to first child ( temp highp 4-component vector of uint) 0:12 indirect index (layout( column_major std430 offset=0) temp highp 4-component vector of uint) 0:12 result: direct index for structure (layout( column_major std430 offset=0) buffer runtime-sized array of highp 4-component vector of uint) 0:12 'anon@0' (layout( set=0 binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer runtime-sized array of highp 4-component vector of uint result}) 0:12 Constant: 0:12 0 (const uint) 0:12 'gl_PrimitiveIDIn' ( in highp int PrimitiveID) 0:12 Construct uvec4 ( temp highp 4-component vector of uint) 0:12 'gl_SubgroupSize' ( in mediump uint SubgroupSize) 0:12 'gl_SubgroupInvocationID' ( in mediump uint SubgroupInvocationID) 0:12 Constant: 0:12 0 (const uint) 0:12 Constant: 0:12 0 (const uint) 0:? Linker Objects 0:? 'anon@0' (layout( set=0 binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer runtime-sized array of highp 4-component vector of uint result}) Linked geometry stage: Shader version: 320 Requested GL_KHR_shader_subgroup_basic invocations = 1 max_vertices = 1 input primitive = points output primitive = points 0:? Sequence 0:10 Function Definition: main( ( global void) 0:10 Function Parameters: 0:12 Sequence 0:12 move second child to first child ( temp highp 4-component vector of uint) 0:12 indirect index (layout( column_major std430 offset=0) temp highp 4-component vector of uint) 0:12 result: direct index for structure (layout( column_major std430 offset=0) buffer runtime-sized array of highp 4-component vector of uint) 0:12 'anon@0' (layout( set=0 binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer runtime-sized array of highp 4-component vector of uint result}) 0:12 Constant: 0:12 0 (const uint) 0:12 'gl_PrimitiveIDIn' ( in highp int PrimitiveID) 0:12 Construct uvec4 ( temp highp 4-component vector of uint) 0:12 'gl_SubgroupSize' ( in mediump uint SubgroupSize) 0:12 'gl_SubgroupInvocationID' ( in mediump uint SubgroupInvocationID) 0:12 Constant: 0:12 0 (const uint) 0:12 Constant: 0:12 0 (const uint) 0:? Linker Objects 0:? 'anon@0' (layout( set=0 binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer runtime-sized array of highp 4-component vector of uint result})