glsl.es320.subgroup.tesc Shader version: 320 Requested GL_KHR_shader_subgroup_basic vertices = 1 0:? Sequence 0:9 Function Definition: main( ( global void) 0:9 Function Parameters: 0:11 Sequence 0:11 move second child to first child ( temp highp 4-component vector of uint) 0:11 indirect index (layout( column_major std430 offset=0) temp highp 4-component vector of uint) 0:11 result: direct index for structure (layout( column_major std430 offset=0) buffer runtime-sized array of highp 4-component vector of uint) 0:11 'anon@0' (layout( set=0 binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer runtime-sized array of highp 4-component vector of uint result}) 0:11 Constant: 0:11 0 (const uint) 0:11 'gl_PrimitiveID' ( in highp int PrimitiveID) 0:11 Construct uvec4 ( temp highp 4-component vector of uint) 0:11 'gl_SubgroupSize' ( in mediump uint SubgroupSize) 0:11 'gl_SubgroupInvocationID' ( in mediump uint SubgroupInvocationID) 0:11 Constant: 0:11 0 (const uint) 0:11 Constant: 0:11 0 (const uint) 0:? Linker Objects 0:? 'anon@0' (layout( set=0 binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer runtime-sized array of highp 4-component vector of uint result}) Linked tessellation control stage: Shader version: 320 Requested GL_KHR_shader_subgroup_basic vertices = 1 0:? Sequence 0:9 Function Definition: main( ( global void) 0:9 Function Parameters: 0:11 Sequence 0:11 move second child to first child ( temp highp 4-component vector of uint) 0:11 indirect index (layout( column_major std430 offset=0) temp highp 4-component vector of uint) 0:11 result: direct index for structure (layout( column_major std430 offset=0) buffer runtime-sized array of highp 4-component vector of uint) 0:11 'anon@0' (layout( set=0 binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer runtime-sized array of highp 4-component vector of uint result}) 0:11 Constant: 0:11 0 (const uint) 0:11 'gl_PrimitiveID' ( in highp int PrimitiveID) 0:11 Construct uvec4 ( temp highp 4-component vector of uint) 0:11 'gl_SubgroupSize' ( in mediump uint SubgroupSize) 0:11 'gl_SubgroupInvocationID' ( in mediump uint SubgroupInvocationID) 0:11 Constant: 0:11 0 (const uint) 0:11 Constant: 0:11 0 (const uint) 0:? Linker Objects 0:? 'anon@0' (layout( set=0 binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer runtime-sized array of highp 4-component vector of uint result})