glsl.es320.subgroup.vert Shader version: 320 Requested GL_KHR_shader_subgroup_basic 0:? Sequence 0:8 Function Definition: main( ( global void) 0:8 Function Parameters: 0:10 Sequence 0:10 move second child to first child ( temp highp 4-component vector of uint) 0:10 indirect index (layout( column_major std430 offset=0) temp highp 4-component vector of uint) 0:10 result: direct index for structure (layout( column_major std430 offset=0) buffer runtime-sized array of highp 4-component vector of uint) 0:10 'anon@0' (layout( set=0 binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer runtime-sized array of highp 4-component vector of uint result}) 0:10 Constant: 0:10 0 (const uint) 0:10 'gl_VertexID' ( gl_VertexId highp int VertexId) 0:10 Construct uvec4 ( temp highp 4-component vector of uint) 0:10 'gl_SubgroupSize' ( in mediump uint SubgroupSize) 0:10 'gl_SubgroupInvocationID' ( in mediump uint SubgroupInvocationID) 0:10 Constant: 0:10 0 (const uint) 0:10 Constant: 0:10 0 (const uint) 0:? Linker Objects 0:? 'anon@0' (layout( set=0 binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer runtime-sized array of highp 4-component vector of uint result}) 0:? 'gl_VertexID' ( gl_VertexId highp int VertexId) 0:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId) Linked vertex stage: Shader version: 320 Requested GL_KHR_shader_subgroup_basic 0:? Sequence 0:8 Function Definition: main( ( global void) 0:8 Function Parameters: 0:10 Sequence 0:10 move second child to first child ( temp highp 4-component vector of uint) 0:10 indirect index (layout( column_major std430 offset=0) temp highp 4-component vector of uint) 0:10 result: direct index for structure (layout( column_major std430 offset=0) buffer runtime-sized array of highp 4-component vector of uint) 0:10 'anon@0' (layout( set=0 binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer runtime-sized array of highp 4-component vector of uint result}) 0:10 Constant: 0:10 0 (const uint) 0:10 'gl_VertexID' ( gl_VertexId highp int VertexId) 0:10 Construct uvec4 ( temp highp 4-component vector of uint) 0:10 'gl_SubgroupSize' ( in mediump uint SubgroupSize) 0:10 'gl_SubgroupInvocationID' ( in mediump uint SubgroupInvocationID) 0:10 Constant: 0:10 0 (const uint) 0:10 Constant: 0:10 0 (const uint) 0:? Linker Objects 0:? 'anon@0' (layout( set=0 binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer runtime-sized array of highp 4-component vector of uint result}) 0:? 'gl_VertexID' ( gl_VertexId highp int VertexId) 0:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId)