hlsl.PointSize.geom Shader version: 500 invocations = -1 max_vertices = 4 input primitive = triangles output primitive = line_strip 0:? Sequence 0:8 Function Definition: @main(u1[3];struct-S-f11; ( temp void) 0:8 Function Parameters: 0:8 'ps' ( in 3-element array of uint) 0:8 'OutputStream' ( out structure{ temp float ps}) 0:? Sequence 0:10 Sequence 0:10 Sequence 0:10 move second child to first child ( temp float) 0:? 'OutputStream.ps' ( out float PointSize) 0:10 ps: direct index for structure ( temp float) 0:10 's' ( temp structure{ temp float ps}) 0:10 Constant: 0:10 0 (const int) 0:10 EmitVertex ( temp void) 0:8 Function Definition: main( ( temp void) 0:8 Function Parameters: 0:? Sequence 0:8 move second child to first child ( temp 3-element array of uint) 0:? 'ps' ( temp 3-element array of uint) 0:? 'ps' ( in 3-element array of uint PointSize) 0:8 Function Call: @main(u1[3];struct-S-f11; ( temp void) 0:? 'ps' ( temp 3-element array of uint) 0:? 'OutputStream' ( temp structure{ temp float ps}) 0:? Linker Objects 0:? 'ps' ( in 3-element array of uint PointSize) 0:? 'OutputStream.ps' ( out float PointSize) Linked geometry stage: Shader version: 500 invocations = 1 max_vertices = 4 input primitive = triangles output primitive = line_strip 0:? Sequence 0:8 Function Definition: @main(u1[3];struct-S-f11; ( temp void) 0:8 Function Parameters: 0:8 'ps' ( in 3-element array of uint) 0:8 'OutputStream' ( out structure{ temp float ps}) 0:? Sequence 0:10 Sequence 0:10 Sequence 0:10 move second child to first child ( temp float) 0:? 'OutputStream.ps' ( out float PointSize) 0:10 ps: direct index for structure ( temp float) 0:10 's' ( temp structure{ temp float ps}) 0:10 Constant: 0:10 0 (const int) 0:10 EmitVertex ( temp void) 0:8 Function Definition: main( ( temp void) 0:8 Function Parameters: 0:? Sequence 0:8 move second child to first child ( temp 3-element array of uint) 0:? 'ps' ( temp 3-element array of uint) 0:? 'ps' ( in 3-element array of uint PointSize) 0:8 Function Call: @main(u1[3];struct-S-f11; ( temp void) 0:? 'ps' ( temp 3-element array of uint) 0:? 'OutputStream' ( temp structure{ temp float ps}) 0:? Linker Objects 0:? 'ps' ( in 3-element array of uint PointSize) 0:? 'OutputStream.ps' ( out float PointSize) Validation failed // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 36 Capability Geometry Capability GeometryPointSize 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Geometry 4 "main" 19 28 ExecutionMode 4 Triangles ExecutionMode 4 Invocations 1 ExecutionMode 4 OutputLineStrip ExecutionMode 4 OutputVertices 4 Source HLSL 500 Name 4 "main" Name 11 "S" MemberName 11(S) 0 "ps" Name 16 "@main(u1[3];struct-S-f11;" Name 14 "ps" Name 15 "OutputStream" Name 19 "OutputStream.ps" Name 20 "s" Name 26 "ps" Name 28 "ps" Name 30 "OutputStream" Name 31 "param" Name 33 "param" Decorate 19(OutputStream.ps) BuiltIn PointSize Decorate 28(ps) BuiltIn PointSize 2: TypeVoid 3: TypeFunction 2 6: TypeInt 32 0 7: 6(int) Constant 3 8: TypeArray 6(int) 7 9: TypePointer Function 8 10: TypeFloat 32 11(S): TypeStruct 10(float) 12: TypePointer Function 11(S) 13: TypeFunction 2 9(ptr) 12(ptr) 18: TypePointer Output 10(float) 19(OutputStream.ps): 18(ptr) Variable Output 21: TypeInt 32 1 22: 21(int) Constant 0 23: TypePointer Function 10(float) 27: TypePointer Input 8 28(ps): 27(ptr) Variable Input 4(main): 2 Function None 3 5: Label 26(ps): 9(ptr) Variable Function 30(OutputStream): 12(ptr) Variable Function 31(param): 9(ptr) Variable Function 33(param): 12(ptr) Variable Function 29: 8 Load 28(ps) Store 26(ps) 29 32: 8 Load 26(ps) Store 31(param) 32 34: 2 FunctionCall 16(@main(u1[3];struct-S-f11;) 31(param) 33(param) 35: 11(S) Load 33(param) Store 30(OutputStream) 35 Return FunctionEnd 16(@main(u1[3];struct-S-f11;): 2 Function None 13 14(ps): 9(ptr) FunctionParameter 15(OutputStream): 12(ptr) FunctionParameter 17: Label 20(s): 12(ptr) Variable Function 24: 23(ptr) AccessChain 20(s) 22 25: 10(float) Load 24 Store 19(OutputStream.ps) 25 EmitVertex Return FunctionEnd