hlsl.PointSize.vert Shader version: 500 0:? Sequence 0:2 Function Definition: @main( ( temp float) 0:2 Function Parameters: 0:? Sequence 0:3 Branch: Return with expression 0:3 Constant: 0:3 2.300000 0:2 Function Definition: main( ( temp void) 0:2 Function Parameters: 0:? Sequence 0:2 move second child to first child ( temp float) 0:? '@entryPointOutput' ( out float PointSize) 0:2 Function Call: @main( ( temp float) 0:? Linker Objects 0:? '@entryPointOutput' ( out float PointSize) Linked vertex stage: Shader version: 500 0:? Sequence 0:2 Function Definition: @main( ( temp float) 0:2 Function Parameters: 0:? Sequence 0:3 Branch: Return with expression 0:3 Constant: 0:3 2.300000 0:2 Function Definition: main( ( temp void) 0:2 Function Parameters: 0:? Sequence 0:2 move second child to first child ( temp float) 0:? '@entryPointOutput' ( out float PointSize) 0:2 Function Call: @main( ( temp float) 0:? Linker Objects 0:? '@entryPointOutput' ( out float PointSize) // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 16 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Vertex 4 "main" 14 Source HLSL 500 Name 4 "main" Name 8 "@main(" Name 14 "@entryPointOutput" Decorate 14(@entryPointOutput) BuiltIn PointSize 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeFunction 6(float) 10: 6(float) Constant 1075000115 13: TypePointer Output 6(float) 14(@entryPointOutput): 13(ptr) Variable Output 4(main): 2 Function None 3 5: Label 15: 6(float) FunctionCall 8(@main() Store 14(@entryPointOutput) 15 Return FunctionEnd 8(@main(): 6(float) Function None 7 9: Label ReturnValue 10 FunctionEnd