hlsl.aliasOpaque.frag WARNING: AST will form illegal SPIR-V; need to transform to legalize Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:12 Function Definition: osCall(struct-OS-p1-f1-t211; ( temp 4-component vector of float) 0:12 Function Parameters: 0:12 's' ( in structure{ temp sampler ss, temp float a, temp texture2D tex}) 0:? Sequence 0:13 Branch: Return with expression 0:13 vector-scale ( temp 4-component vector of float) 0:13 a: direct index for structure ( temp float) 0:13 's' ( in structure{ temp sampler ss, temp float a, temp texture2D tex}) 0:13 Constant: 0:13 1 (const int) 0:13 texture ( temp 4-component vector of float) 0:13 Construct combined texture-sampler ( temp sampler2D) 0:13 tex: direct index for structure ( temp texture2D) 0:13 's' ( in structure{ temp sampler ss, temp float a, temp texture2D tex}) 0:13 Constant: 0:13 2 (const int) 0:13 ss: direct index for structure ( temp sampler) 0:13 's' ( in structure{ temp sampler ss, temp float a, temp texture2D tex}) 0:13 Constant: 0:13 0 (const int) 0:? Constant: 0:? 0.200000 0:? 0.300000 0:17 Function Definition: @main( ( temp 4-component vector of float) 0:17 Function Parameters: 0:? Sequence 0:19 move second child to first child ( temp sampler) 0:19 ss: direct index for structure ( temp sampler) 0:19 'os' ( temp structure{ temp sampler ss, temp float a, temp texture2D tex}) 0:19 Constant: 0:19 0 (const int) 0:19 'gss2' ( uniform sampler) 0:20 move second child to first child ( temp sampler) 0:20 ss: direct index for structure ( temp sampler) 0:20 'os' ( temp structure{ temp sampler ss, temp float a, temp texture2D tex}) 0:20 Constant: 0:20 0 (const int) 0:20 'gss' ( uniform sampler) 0:21 move second child to first child ( temp texture2D) 0:21 tex: direct index for structure ( temp texture2D) 0:21 'os' ( temp structure{ temp sampler ss, temp float a, temp texture2D tex}) 0:21 Constant: 0:21 2 (const int) 0:21 'gtex' ( uniform texture2D) 0:22 move second child to first child ( temp float) 0:22 a: direct index for structure ( temp float) 0:22 'os' ( temp structure{ temp sampler ss, temp float a, temp texture2D tex}) 0:22 Constant: 0:22 1 (const int) 0:22 Constant: 0:22 3.000000 0:28 Branch: Return with expression 0:28 Function Call: osCall(struct-OS-p1-f1-t211; ( temp 4-component vector of float) 0:28 'os' ( temp structure{ temp sampler ss, temp float a, temp texture2D tex}) 0:17 Function Definition: main( ( temp void) 0:17 Function Parameters: 0:? Sequence 0:17 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:17 Function Call: @main( ( temp 4-component vector of float) 0:? Linker Objects 0:? 'gss' ( uniform sampler) 0:? 'gss2' ( uniform sampler) 0:? 'gtex' ( uniform texture2D) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:12 Function Definition: osCall(struct-OS-p1-f1-t211; ( temp 4-component vector of float) 0:12 Function Parameters: 0:12 's' ( in structure{ temp sampler ss, temp float a, temp texture2D tex}) 0:? Sequence 0:13 Branch: Return with expression 0:13 vector-scale ( temp 4-component vector of float) 0:13 a: direct index for structure ( temp float) 0:13 's' ( in structure{ temp sampler ss, temp float a, temp texture2D tex}) 0:13 Constant: 0:13 1 (const int) 0:13 texture ( temp 4-component vector of float) 0:13 Construct combined texture-sampler ( temp sampler2D) 0:13 tex: direct index for structure ( temp texture2D) 0:13 's' ( in structure{ temp sampler ss, temp float a, temp texture2D tex}) 0:13 Constant: 0:13 2 (const int) 0:13 ss: direct index for structure ( temp sampler) 0:13 's' ( in structure{ temp sampler ss, temp float a, temp texture2D tex}) 0:13 Constant: 0:13 0 (const int) 0:? Constant: 0:? 0.200000 0:? 0.300000 0:17 Function Definition: @main( ( temp 4-component vector of float) 0:17 Function Parameters: 0:? Sequence 0:19 move second child to first child ( temp sampler) 0:19 ss: direct index for structure ( temp sampler) 0:19 'os' ( temp structure{ temp sampler ss, temp float a, temp texture2D tex}) 0:19 Constant: 0:19 0 (const int) 0:19 'gss2' ( uniform sampler) 0:20 move second child to first child ( temp sampler) 0:20 ss: direct index for structure ( temp sampler) 0:20 'os' ( temp structure{ temp sampler ss, temp float a, temp texture2D tex}) 0:20 Constant: 0:20 0 (const int) 0:20 'gss' ( uniform sampler) 0:21 move second child to first child ( temp texture2D) 0:21 tex: direct index for structure ( temp texture2D) 0:21 'os' ( temp structure{ temp sampler ss, temp float a, temp texture2D tex}) 0:21 Constant: 0:21 2 (const int) 0:21 'gtex' ( uniform texture2D) 0:22 move second child to first child ( temp float) 0:22 a: direct index for structure ( temp float) 0:22 'os' ( temp structure{ temp sampler ss, temp float a, temp texture2D tex}) 0:22 Constant: 0:22 1 (const int) 0:22 Constant: 0:22 3.000000 0:28 Branch: Return with expression 0:28 Function Call: osCall(struct-OS-p1-f1-t211; ( temp 4-component vector of float) 0:28 'os' ( temp structure{ temp sampler ss, temp float a, temp texture2D tex}) 0:17 Function Definition: main( ( temp void) 0:17 Function Parameters: 0:? Sequence 0:17 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:17 Function Call: @main( ( temp 4-component vector of float) 0:? Linker Objects 0:? 'gss' ( uniform sampler) 0:? 'gss2' ( uniform sampler) 0:? 'gtex' ( uniform texture2D) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 64 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 62 ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "main" Name 9 "OS" MemberName 9(OS) 0 "ss" MemberName 9(OS) 1 "a" MemberName 9(OS) 2 "tex" Name 14 "osCall(struct-OS-p1-f1-t211;" Name 13 "s" Name 17 "@main(" Name 42 "os" Name 44 "gss2" Name 47 "gss" Name 51 "gtex" Name 56 "param" Name 62 "@entryPointOutput" Decorate 44(gss2) DescriptorSet 0 Decorate 44(gss2) Binding 1 Decorate 47(gss) DescriptorSet 0 Decorate 47(gss) Binding 0 Decorate 51(gtex) DescriptorSet 0 Decorate 51(gtex) Binding 2 Decorate 62(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeSampler 7: TypeFloat 32 8: TypeImage 7(float) 2D sampled format:Unknown 9(OS): TypeStruct 6 7(float) 8 10: TypePointer Function 9(OS) 11: TypeVector 7(float) 4 12: TypeFunction 11(fvec4) 10(ptr) 16: TypeFunction 11(fvec4) 19: TypeInt 32 1 20: 19(int) Constant 1 21: TypePointer Function 7(float) 24: 19(int) Constant 2 25: TypePointer Function 8 28: 19(int) Constant 0 29: TypePointer Function 6 32: TypeSampledImage 8 34: TypeVector 7(float) 2 35: 7(float) Constant 1045220557 36: 7(float) Constant 1050253722 37: 34(fvec2) ConstantComposite 35 36 43: TypePointer UniformConstant 6 44(gss2): 43(ptr) Variable UniformConstant 47(gss): 43(ptr) Variable UniformConstant 50: TypePointer UniformConstant 8 51(gtex): 50(ptr) Variable UniformConstant 54: 7(float) Constant 1077936128 61: TypePointer Output 11(fvec4) 62(@entryPointOutput): 61(ptr) Variable Output 4(main): 2 Function None 3 5: Label 63: 11(fvec4) FunctionCall 17(@main() Store 62(@entryPointOutput) 63 Return FunctionEnd 14(osCall(struct-OS-p1-f1-t211;): 11(fvec4) Function None 12 13(s): 10(ptr) FunctionParameter 15: Label 22: 21(ptr) AccessChain 13(s) 20 23: 7(float) Load 22 26: 25(ptr) AccessChain 13(s) 24 27: 8 Load 26 30: 29(ptr) AccessChain 13(s) 28 31: 6 Load 30 33: 32 SampledImage 27 31 38: 11(fvec4) ImageSampleImplicitLod 33 37 39: 11(fvec4) VectorTimesScalar 38 23 ReturnValue 39 FunctionEnd 17(@main(): 11(fvec4) Function None 16 18: Label 42(os): 10(ptr) Variable Function 56(param): 10(ptr) Variable Function 45: 6 Load 44(gss2) 46: 29(ptr) AccessChain 42(os) 28 Store 46 45 48: 6 Load 47(gss) 49: 29(ptr) AccessChain 42(os) 28 Store 49 48 52: 8 Load 51(gtex) 53: 25(ptr) AccessChain 42(os) 24 Store 53 52 55: 21(ptr) AccessChain 42(os) 20 Store 55 54 57: 9(OS) Load 42(os) Store 56(param) 57 58: 11(fvec4) FunctionCall 14(osCall(struct-OS-p1-f1-t211;) 56(param) ReturnValue 58 FunctionEnd