hlsl.amend.frag Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:3 Sequence 0:3 move second child to first child ( temp 4-component vector of float) 0:3 'm' ( global 4-component vector of float) 0:3 vector-scale ( temp 4-component vector of float) 0:3 a: direct index for structure ( uniform 4-component vector of float) 0:3 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e}) 0:3 Constant: 0:3 0 (const uint) 0:3 b: direct index for structure ( uniform float) 0:3 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e}) 0:3 Constant: 0:3 1 (const uint) 0:5 Function Definition: @f1( ( temp void) 0:5 Function Parameters: 0:? Sequence 0:6 vector-scale ( temp 4-component vector of float) 0:6 a: direct index for structure ( uniform 4-component vector of float) 0:6 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e}) 0:6 Constant: 0:6 0 (const uint) 0:6 b: direct index for structure ( uniform float) 0:6 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e}) 0:6 Constant: 0:6 1 (const uint) 0:5 Function Definition: f1( ( temp void) 0:5 Function Parameters: 0:? Sequence 0:5 Function Call: @f1( ( temp void) 0:12 Function Definition: f2( ( temp void) 0:12 Function Parameters: 0:? Sequence 0:13 add ( temp float) 0:13 add ( temp float) 0:13 direct index ( temp float) 0:13 a: direct index for structure ( uniform 4-component vector of float) 0:13 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e}) 0:13 Constant: 0:13 0 (const uint) 0:13 Constant: 0:13 0 (const int) 0:13 b: direct index for structure ( uniform float) 0:13 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e}) 0:13 Constant: 0:13 1 (const uint) 0:13 direct index ( temp float) 0:13 c: direct index for structure ( uniform 3-component vector of float) 0:13 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e}) 0:13 Constant: 0:13 2 (const uint) 0:13 Constant: 0:13 0 (const int) 0:17 Function Definition: f3( ( temp void) 0:17 Function Parameters: 0:? Sequence 0:18 c: direct index for structure ( uniform 3-component vector of float) 0:18 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e}) 0:18 Constant: 0:18 2 (const uint) 0:24 Function Definition: f4( ( temp void) 0:24 Function Parameters: 0:? Sequence 0:25 vector-scale ( temp 4-component vector of float) 0:25 Convert int to float ( temp float) 0:25 d: direct index for structure ( uniform int) 0:25 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e}) 0:25 Constant: 0:25 3 (const uint) 0:25 a: direct index for structure ( uniform 4-component vector of float) 0:25 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e}) 0:25 Constant: 0:25 0 (const uint) 0:? Linker Objects 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e}) 0:? 'm' ( global 4-component vector of float) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:3 Sequence 0:3 move second child to first child ( temp 4-component vector of float) 0:3 'm' ( global 4-component vector of float) 0:3 vector-scale ( temp 4-component vector of float) 0:3 a: direct index for structure ( uniform 4-component vector of float) 0:3 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e}) 0:3 Constant: 0:3 0 (const uint) 0:3 b: direct index for structure ( uniform float) 0:3 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e}) 0:3 Constant: 0:3 1 (const uint) 0:5 Function Definition: @f1( ( temp void) 0:5 Function Parameters: 0:? Sequence 0:6 vector-scale ( temp 4-component vector of float) 0:6 a: direct index for structure ( uniform 4-component vector of float) 0:6 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e}) 0:6 Constant: 0:6 0 (const uint) 0:6 b: direct index for structure ( uniform float) 0:6 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e}) 0:6 Constant: 0:6 1 (const uint) 0:5 Function Definition: f1( ( temp void) 0:5 Function Parameters: 0:? Sequence 0:5 Function Call: @f1( ( temp void) 0:12 Function Definition: f2( ( temp void) 0:12 Function Parameters: 0:? Sequence 0:13 add ( temp float) 0:13 add ( temp float) 0:13 direct index ( temp float) 0:13 a: direct index for structure ( uniform 4-component vector of float) 0:13 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e}) 0:13 Constant: 0:13 0 (const uint) 0:13 Constant: 0:13 0 (const int) 0:13 b: direct index for structure ( uniform float) 0:13 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e}) 0:13 Constant: 0:13 1 (const uint) 0:13 direct index ( temp float) 0:13 c: direct index for structure ( uniform 3-component vector of float) 0:13 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e}) 0:13 Constant: 0:13 2 (const uint) 0:13 Constant: 0:13 0 (const int) 0:17 Function Definition: f3( ( temp void) 0:17 Function Parameters: 0:? Sequence 0:18 c: direct index for structure ( uniform 3-component vector of float) 0:18 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e}) 0:18 Constant: 0:18 2 (const uint) 0:24 Function Definition: f4( ( temp void) 0:24 Function Parameters: 0:? Sequence 0:25 vector-scale ( temp 4-component vector of float) 0:25 Convert int to float ( temp float) 0:25 d: direct index for structure ( uniform int) 0:25 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e}) 0:25 Constant: 0:25 3 (const uint) 0:25 a: direct index for structure ( uniform 4-component vector of float) 0:25 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e}) 0:25 Constant: 0:25 0 (const uint) 0:? Linker Objects 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float a, uniform float b, uniform 3-component vector of float c, uniform int d, uniform int e}) 0:? 'm' ( global 4-component vector of float) // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 57 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "f1" ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "f1" Name 6 "@f1(" Name 8 "f2(" Name 10 "f3(" Name 12 "f4(" Name 17 "m" Name 20 "$Global" MemberName 20($Global) 0 "a" MemberName 20($Global) 1 "b" MemberName 20($Global) 2 "c" MemberName 20($Global) 3 "d" MemberName 20($Global) 4 "e" Name 22 "" MemberDecorate 20($Global) 0 Offset 0 MemberDecorate 20($Global) 1 Offset 16 MemberDecorate 20($Global) 2 Offset 32 MemberDecorate 20($Global) 3 Offset 44 MemberDecorate 20($Global) 4 Offset 48 Decorate 20($Global) Block Decorate 22 DescriptorSet 0 Decorate 22 Binding 0 2: TypeVoid 3: TypeFunction 2 14: TypeFloat 32 15: TypeVector 14(float) 4 16: TypePointer Private 15(fvec4) 17(m): 16(ptr) Variable Private 18: TypeVector 14(float) 3 19: TypeInt 32 1 20($Global): TypeStruct 15(fvec4) 14(float) 18(fvec3) 19(int) 19(int) 21: TypePointer Uniform 20($Global) 22: 21(ptr) Variable Uniform 23: 19(int) Constant 0 24: TypePointer Uniform 15(fvec4) 27: 19(int) Constant 1 28: TypePointer Uniform 14(float) 38: TypeInt 32 0 39: 38(int) Constant 0 45: 19(int) Constant 2 49: 19(int) Constant 3 50: TypePointer Uniform 19(int) 4(f1): 2 Function None 3 5: Label 25: 24(ptr) AccessChain 22 23 26: 15(fvec4) Load 25 29: 28(ptr) AccessChain 22 27 30: 14(float) Load 29 31: 15(fvec4) VectorTimesScalar 26 30 Store 17(m) 31 37: 2 FunctionCall 6(@f1() Return FunctionEnd 6(@f1(): 2 Function None 3 7: Label 32: 24(ptr) AccessChain 22 23 33: 15(fvec4) Load 32 34: 28(ptr) AccessChain 22 27 35: 14(float) Load 34 36: 15(fvec4) VectorTimesScalar 33 35 Return FunctionEnd 8(f2(): 2 Function None 3 9: Label 40: 28(ptr) AccessChain 22 23 39 41: 14(float) Load 40 42: 28(ptr) AccessChain 22 27 43: 14(float) Load 42 44: 14(float) FAdd 41 43 46: 28(ptr) AccessChain 22 45 39 47: 14(float) Load 46 48: 14(float) FAdd 44 47 Return FunctionEnd 10(f3(): 2 Function None 3 11: Label Return FunctionEnd 12(f4(): 2 Function None 3 13: Label 51: 50(ptr) AccessChain 22 49 52: 19(int) Load 51 53: 14(float) ConvertSToF 52 54: 24(ptr) AccessChain 22 23 55: 15(fvec4) Load 54 56: 15(fvec4) VectorTimesScalar 55 53 Return FunctionEnd