hlsl.clip.frag Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:3 Function Definition: GetEntitySelectClip( ( temp float) 0:3 Function Parameters: 0:? Sequence 0:4 Branch: Return with expression 0:4 Constant: 0:4 1.000000 0:8 Function Definition: @main( ( temp 4-component vector of float) 0:8 Function Parameters: 0:? Sequence 0:9 Test condition and select ( temp void) 0:9 Condition 0:9 Compare Less Than ( temp bool) 0:9 Function Call: GetEntitySelectClip( ( temp float) 0:9 Constant: 0:9 0.000000 0:9 true case 0:9 Branch: Kill 0:11 Branch: Return with expression 0:11 Constant: 0:11 0.000000 0:11 0.000000 0:11 0.000000 0:11 0.000000 0:8 Function Definition: main( ( temp void) 0:8 Function Parameters: 0:? Sequence 0:8 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:8 Function Call: @main( ( temp 4-component vector of float) 0:? Linker Objects 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:3 Function Definition: GetEntitySelectClip( ( temp float) 0:3 Function Parameters: 0:? Sequence 0:4 Branch: Return with expression 0:4 Constant: 0:4 1.000000 0:8 Function Definition: @main( ( temp 4-component vector of float) 0:8 Function Parameters: 0:? Sequence 0:9 Test condition and select ( temp void) 0:9 Condition 0:9 Compare Less Than ( temp bool) 0:9 Function Call: GetEntitySelectClip( ( temp float) 0:9 Constant: 0:9 0.000000 0:9 true case 0:9 Branch: Kill 0:11 Branch: Return with expression 0:11 Constant: 0:11 0.000000 0:11 0.000000 0:11 0.000000 0:11 0.000000 0:8 Function Definition: main( ( temp void) 0:8 Function Parameters: 0:? Sequence 0:8 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:8 Function Call: @main( ( temp 4-component vector of float) 0:? Linker Objects 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 30 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 28 ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "main" Name 8 "GetEntitySelectClip(" Name 12 "@main(" Name 28 "@entryPointOutput" Decorate 28(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeFunction 6(float) 10: TypeVector 6(float) 4 11: TypeFunction 10(fvec4) 14: 6(float) Constant 1065353216 18: 6(float) Constant 0 19: TypeBool 24: 10(fvec4) ConstantComposite 18 18 18 18 27: TypePointer Output 10(fvec4) 28(@entryPointOutput): 27(ptr) Variable Output 4(main): 2 Function None 3 5: Label 29: 10(fvec4) FunctionCall 12(@main() Store 28(@entryPointOutput) 29 Return FunctionEnd 8(GetEntitySelectClip(): 6(float) Function None 7 9: Label ReturnValue 14 FunctionEnd 12(@main(): 10(fvec4) Function None 11 13: Label 17: 6(float) FunctionCall 8(GetEntitySelectClip() 20: 19(bool) FOrdLessThan 17 18 SelectionMerge 22 None BranchConditional 20 21 22 21: Label Kill 22: Label ReturnValue 24 FunctionEnd