hlsl.clipdistance-1.frag Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:4 Function Definition: @main(vf4;f1;f1; ( temp 4-component vector of float) 0:4 Function Parameters: 0:4 'pos' ( in 4-component vector of float) 0:4 'clip' ( in float) 0:4 'cull' ( in float) 0:? Sequence 0:5 Branch: Return with expression 0:5 add ( temp 4-component vector of float) 0:5 add ( temp 4-component vector of float) 0:5 'pos' ( in 4-component vector of float) 0:5 'clip' ( in float) 0:5 'cull' ( in float) 0:4 Function Definition: main( ( temp void) 0:4 Function Parameters: 0:? Sequence 0:4 move second child to first child ( temp 4-component vector of float) 0:? 'pos' ( temp 4-component vector of float) 0:? 'pos' ( in 4-component vector of float FragCoord) 0:? Sequence 0:4 move second child to first child ( temp float) 0:? 'clip' ( temp float) 0:4 direct index ( in float ClipDistance) 0:? 'clip' ( in 1-element array of float ClipDistance) 0:4 Constant: 0:4 0 (const int) 0:? Sequence 0:4 move second child to first child ( temp float) 0:? 'cull' ( temp float) 0:4 direct index ( in float CullDistance) 0:? 'cull' ( in 1-element array of float CullDistance) 0:4 Constant: 0:4 0 (const int) 0:4 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:4 Function Call: @main(vf4;f1;f1; ( temp 4-component vector of float) 0:? 'pos' ( temp 4-component vector of float) 0:? 'clip' ( temp float) 0:? 'cull' ( temp float) 0:? Linker Objects 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:? 'pos' ( in 4-component vector of float FragCoord) 0:? 'clip' ( in 1-element array of float ClipDistance) 0:? 'cull' ( in 1-element array of float CullDistance) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:4 Function Definition: @main(vf4;f1;f1; ( temp 4-component vector of float) 0:4 Function Parameters: 0:4 'pos' ( in 4-component vector of float) 0:4 'clip' ( in float) 0:4 'cull' ( in float) 0:? Sequence 0:5 Branch: Return with expression 0:5 add ( temp 4-component vector of float) 0:5 add ( temp 4-component vector of float) 0:5 'pos' ( in 4-component vector of float) 0:5 'clip' ( in float) 0:5 'cull' ( in float) 0:4 Function Definition: main( ( temp void) 0:4 Function Parameters: 0:? Sequence 0:4 move second child to first child ( temp 4-component vector of float) 0:? 'pos' ( temp 4-component vector of float) 0:? 'pos' ( in 4-component vector of float FragCoord) 0:? Sequence 0:4 move second child to first child ( temp float) 0:? 'clip' ( temp float) 0:4 direct index ( in float ClipDistance) 0:? 'clip' ( in 1-element array of float ClipDistance) 0:4 Constant: 0:4 0 (const int) 0:? Sequence 0:4 move second child to first child ( temp float) 0:? 'cull' ( temp float) 0:4 direct index ( in float CullDistance) 0:? 'cull' ( in 1-element array of float CullDistance) 0:4 Constant: 0:4 0 (const int) 0:4 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:4 Function Call: @main(vf4;f1;f1; ( temp 4-component vector of float) 0:? 'pos' ( temp 4-component vector of float) 0:? 'clip' ( temp float) 0:? 'cull' ( temp float) 0:? Linker Objects 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:? 'pos' ( in 4-component vector of float FragCoord) 0:? 'clip' ( in 1-element array of float ClipDistance) 0:? 'cull' ( in 1-element array of float CullDistance) // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 53 Capability Shader Capability ClipDistance Capability CullDistance 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 27 34 41 45 ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "main" Name 14 "@main(vf4;f1;f1;" Name 11 "pos" Name 12 "clip" Name 13 "cull" Name 25 "pos" Name 27 "pos" Name 29 "clip" Name 34 "clip" Name 40 "cull" Name 41 "cull" Name 45 "@entryPointOutput" Name 46 "param" Name 48 "param" Name 50 "param" Decorate 27(pos) BuiltIn FragCoord Decorate 34(clip) BuiltIn ClipDistance Decorate 41(cull) BuiltIn CullDistance Decorate 45(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Function 7(fvec4) 9: TypePointer Function 6(float) 10: TypeFunction 7(fvec4) 8(ptr) 9(ptr) 9(ptr) 26: TypePointer Input 7(fvec4) 27(pos): 26(ptr) Variable Input 30: TypeInt 32 0 31: 30(int) Constant 1 32: TypeArray 6(float) 31 33: TypePointer Input 32 34(clip): 33(ptr) Variable Input 35: TypeInt 32 1 36: 35(int) Constant 0 37: TypePointer Input 6(float) 41(cull): 33(ptr) Variable Input 44: TypePointer Output 7(fvec4) 45(@entryPointOutput): 44(ptr) Variable Output 4(main): 2 Function None 3 5: Label 25(pos): 8(ptr) Variable Function 29(clip): 9(ptr) Variable Function 40(cull): 9(ptr) Variable Function 46(param): 8(ptr) Variable Function 48(param): 9(ptr) Variable Function 50(param): 9(ptr) Variable Function 28: 7(fvec4) Load 27(pos) Store 25(pos) 28 38: 37(ptr) AccessChain 34(clip) 36 39: 6(float) Load 38 Store 29(clip) 39 42: 37(ptr) AccessChain 41(cull) 36 43: 6(float) Load 42 Store 40(cull) 43 47: 7(fvec4) Load 25(pos) Store 46(param) 47 49: 6(float) Load 29(clip) Store 48(param) 49 51: 6(float) Load 40(cull) Store 50(param) 51 52: 7(fvec4) FunctionCall 14(@main(vf4;f1;f1;) 46(param) 48(param) 50(param) Store 45(@entryPointOutput) 52 Return FunctionEnd 14(@main(vf4;f1;f1;): 7(fvec4) Function None 10 11(pos): 8(ptr) FunctionParameter 12(clip): 9(ptr) FunctionParameter 13(cull): 9(ptr) FunctionParameter 15: Label 16: 7(fvec4) Load 11(pos) 17: 6(float) Load 12(clip) 18: 7(fvec4) CompositeConstruct 17 17 17 17 19: 7(fvec4) FAdd 16 18 20: 6(float) Load 13(cull) 21: 7(fvec4) CompositeConstruct 20 20 20 20 22: 7(fvec4) FAdd 19 21 ReturnValue 22 FunctionEnd