hlsl.clipdistance-1.vert Shader version: 500 0:? Sequence 0:4 Function Definition: @main(vf4;f1;f1; ( temp void) 0:4 Function Parameters: 0:4 'pos' ( out 4-component vector of float) 0:4 'clip' ( out float) 0:4 'cull' ( out float) 0:? Sequence 0:5 move second child to first child ( temp 4-component vector of float) 0:5 'pos' ( out 4-component vector of float) 0:5 Constant: 0:5 1.000000 0:5 1.000000 0:5 1.000000 0:5 1.000000 0:6 move second child to first child ( temp float) 0:6 'clip' ( out float) 0:6 Constant: 0:6 0.500000 0:7 move second child to first child ( temp float) 0:7 'cull' ( out float) 0:7 Constant: 0:7 0.510000 0:4 Function Definition: main( ( temp void) 0:4 Function Parameters: 0:? Sequence 0:4 Function Call: @main(vf4;f1;f1; ( temp void) 0:? 'pos' ( temp 4-component vector of float) 0:? 'clip' ( temp float) 0:? 'cull' ( temp float) 0:4 move second child to first child ( temp 4-component vector of float) 0:? 'pos' ( out 4-component vector of float Position) 0:? 'pos' ( temp 4-component vector of float) 0:? Sequence 0:4 move second child to first child ( temp float) 0:4 direct index ( out float ClipDistance) 0:? 'clip' ( out 1-element array of float ClipDistance) 0:4 Constant: 0:4 0 (const int) 0:? 'clip' ( temp float) 0:? Sequence 0:4 move second child to first child ( temp float) 0:4 direct index ( out float CullDistance) 0:? 'cull' ( out 1-element array of float CullDistance) 0:4 Constant: 0:4 0 (const int) 0:? 'cull' ( temp float) 0:? Linker Objects 0:? 'pos' ( out 4-component vector of float Position) 0:? 'clip' ( out 1-element array of float ClipDistance) 0:? 'cull' ( out 1-element array of float CullDistance) Linked vertex stage: Shader version: 500 0:? Sequence 0:4 Function Definition: @main(vf4;f1;f1; ( temp void) 0:4 Function Parameters: 0:4 'pos' ( out 4-component vector of float) 0:4 'clip' ( out float) 0:4 'cull' ( out float) 0:? Sequence 0:5 move second child to first child ( temp 4-component vector of float) 0:5 'pos' ( out 4-component vector of float) 0:5 Constant: 0:5 1.000000 0:5 1.000000 0:5 1.000000 0:5 1.000000 0:6 move second child to first child ( temp float) 0:6 'clip' ( out float) 0:6 Constant: 0:6 0.500000 0:7 move second child to first child ( temp float) 0:7 'cull' ( out float) 0:7 Constant: 0:7 0.510000 0:4 Function Definition: main( ( temp void) 0:4 Function Parameters: 0:? Sequence 0:4 Function Call: @main(vf4;f1;f1; ( temp void) 0:? 'pos' ( temp 4-component vector of float) 0:? 'clip' ( temp float) 0:? 'cull' ( temp float) 0:4 move second child to first child ( temp 4-component vector of float) 0:? 'pos' ( out 4-component vector of float Position) 0:? 'pos' ( temp 4-component vector of float) 0:? Sequence 0:4 move second child to first child ( temp float) 0:4 direct index ( out float ClipDistance) 0:? 'clip' ( out 1-element array of float ClipDistance) 0:4 Constant: 0:4 0 (const int) 0:? 'clip' ( temp float) 0:? Sequence 0:4 move second child to first child ( temp float) 0:4 direct index ( out float CullDistance) 0:? 'cull' ( out 1-element array of float CullDistance) 0:4 Constant: 0:4 0 (const int) 0:? 'cull' ( temp float) 0:? Linker Objects 0:? 'pos' ( out 4-component vector of float Position) 0:? 'clip' ( out 1-element array of float ClipDistance) 0:? 'cull' ( out 1-element array of float CullDistance) // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 46 Capability Shader Capability ClipDistance Capability CullDistance 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Vertex 4 "main" 31 37 43 Source HLSL 500 Name 4 "main" Name 14 "@main(vf4;f1;f1;" Name 11 "pos" Name 12 "clip" Name 13 "cull" Name 20 "pos" Name 21 "clip" Name 22 "cull" Name 23 "param" Name 24 "param" Name 25 "param" Name 31 "pos" Name 37 "clip" Name 43 "cull" Decorate 31(pos) BuiltIn Position Decorate 37(clip) BuiltIn ClipDistance Decorate 43(cull) BuiltIn CullDistance 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Function 7(fvec4) 9: TypePointer Function 6(float) 10: TypeFunction 2 8(ptr) 9(ptr) 9(ptr) 16: 6(float) Constant 1065353216 17: 7(fvec4) ConstantComposite 16 16 16 16 18: 6(float) Constant 1056964608 19: 6(float) Constant 1057132380 30: TypePointer Output 7(fvec4) 31(pos): 30(ptr) Variable Output 33: TypeInt 32 0 34: 33(int) Constant 1 35: TypeArray 6(float) 34 36: TypePointer Output 35 37(clip): 36(ptr) Variable Output 38: TypeInt 32 1 39: 38(int) Constant 0 41: TypePointer Output 6(float) 43(cull): 36(ptr) Variable Output 4(main): 2 Function None 3 5: Label 20(pos): 8(ptr) Variable Function 21(clip): 9(ptr) Variable Function 22(cull): 9(ptr) Variable Function 23(param): 8(ptr) Variable Function 24(param): 9(ptr) Variable Function 25(param): 9(ptr) Variable Function 26: 2 FunctionCall 14(@main(vf4;f1;f1;) 23(param) 24(param) 25(param) 27: 7(fvec4) Load 23(param) Store 20(pos) 27 28: 6(float) Load 24(param) Store 21(clip) 28 29: 6(float) Load 25(param) Store 22(cull) 29 32: 7(fvec4) Load 20(pos) Store 31(pos) 32 40: 6(float) Load 21(clip) 42: 41(ptr) AccessChain 37(clip) 39 Store 42 40 44: 6(float) Load 22(cull) 45: 41(ptr) AccessChain 43(cull) 39 Store 45 44 Return FunctionEnd 14(@main(vf4;f1;f1;): 2 Function None 10 11(pos): 8(ptr) FunctionParameter 12(clip): 9(ptr) FunctionParameter 13(cull): 9(ptr) FunctionParameter 15: Label Store 11(pos) 17 Store 12(clip) 18 Store 13(cull) 19 Return FunctionEnd