hlsl.clipdistance-3.frag Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:4 Function Definition: @main(vf4;f1[2];f1[2]; ( temp 4-component vector of float) 0:4 Function Parameters: 0:4 'pos' ( in 4-component vector of float) 0:4 'clip' ( in 2-element array of float) 0:4 'cull' ( in 2-element array of float) 0:? Sequence 0:5 Branch: Return with expression 0:5 add ( temp 4-component vector of float) 0:5 add ( temp 4-component vector of float) 0:5 'pos' ( in 4-component vector of float) 0:5 direct index ( temp float) 0:5 'clip' ( in 2-element array of float) 0:5 Constant: 0:5 0 (const int) 0:5 direct index ( temp float) 0:5 'cull' ( in 2-element array of float) 0:5 Constant: 0:5 0 (const int) 0:4 Function Definition: main( ( temp void) 0:4 Function Parameters: 0:? Sequence 0:4 move second child to first child ( temp 4-component vector of float) 0:? 'pos' ( temp 4-component vector of float) 0:? 'pos' ( in 4-component vector of float FragCoord) 0:? Sequence 0:4 move second child to first child ( temp 2-element array of float) 0:? 'clip' ( temp 2-element array of float) 0:? 'clip' ( in 2-element array of float ClipDistance) 0:? Sequence 0:4 move second child to first child ( temp 2-element array of float) 0:? 'cull' ( temp 2-element array of float) 0:? 'cull' ( in 2-element array of float CullDistance) 0:4 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:4 Function Call: @main(vf4;f1[2];f1[2]; ( temp 4-component vector of float) 0:? 'pos' ( temp 4-component vector of float) 0:? 'clip' ( temp 2-element array of float) 0:? 'cull' ( temp 2-element array of float) 0:? Linker Objects 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:? 'pos' ( in 4-component vector of float FragCoord) 0:? 'clip' ( in 2-element array of float ClipDistance) 0:? 'cull' ( in 2-element array of float CullDistance) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:4 Function Definition: @main(vf4;f1[2];f1[2]; ( temp 4-component vector of float) 0:4 Function Parameters: 0:4 'pos' ( in 4-component vector of float) 0:4 'clip' ( in 2-element array of float) 0:4 'cull' ( in 2-element array of float) 0:? Sequence 0:5 Branch: Return with expression 0:5 add ( temp 4-component vector of float) 0:5 add ( temp 4-component vector of float) 0:5 'pos' ( in 4-component vector of float) 0:5 direct index ( temp float) 0:5 'clip' ( in 2-element array of float) 0:5 Constant: 0:5 0 (const int) 0:5 direct index ( temp float) 0:5 'cull' ( in 2-element array of float) 0:5 Constant: 0:5 0 (const int) 0:4 Function Definition: main( ( temp void) 0:4 Function Parameters: 0:? Sequence 0:4 move second child to first child ( temp 4-component vector of float) 0:? 'pos' ( temp 4-component vector of float) 0:? 'pos' ( in 4-component vector of float FragCoord) 0:? Sequence 0:4 move second child to first child ( temp 2-element array of float) 0:? 'clip' ( temp 2-element array of float) 0:? 'clip' ( in 2-element array of float ClipDistance) 0:? Sequence 0:4 move second child to first child ( temp 2-element array of float) 0:? 'cull' ( temp 2-element array of float) 0:? 'cull' ( in 2-element array of float CullDistance) 0:4 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:4 Function Call: @main(vf4;f1[2];f1[2]; ( temp 4-component vector of float) 0:? 'pos' ( temp 4-component vector of float) 0:? 'clip' ( temp 2-element array of float) 0:? 'cull' ( temp 2-element array of float) 0:? Linker Objects 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:? 'pos' ( in 4-component vector of float FragCoord) 0:? 'clip' ( in 2-element array of float ClipDistance) 0:? 'cull' ( in 2-element array of float CullDistance) // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 53 Capability Shader Capability ClipDistance Capability CullDistance 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 35 39 42 45 ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "main" Name 17 "@main(vf4;f1[2];f1[2];" Name 14 "pos" Name 15 "clip" Name 16 "cull" Name 33 "pos" Name 35 "pos" Name 37 "clip" Name 39 "clip" Name 41 "cull" Name 42 "cull" Name 45 "@entryPointOutput" Name 46 "param" Name 48 "param" Name 50 "param" Decorate 35(pos) BuiltIn FragCoord Decorate 39(clip) BuiltIn ClipDistance Decorate 42(cull) BuiltIn CullDistance Decorate 45(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Function 7(fvec4) 9: TypeInt 32 0 10: 9(int) Constant 2 11: TypeArray 6(float) 10 12: TypePointer Function 11 13: TypeFunction 7(fvec4) 8(ptr) 12(ptr) 12(ptr) 20: TypeInt 32 1 21: 20(int) Constant 0 22: TypePointer Function 6(float) 34: TypePointer Input 7(fvec4) 35(pos): 34(ptr) Variable Input 38: TypePointer Input 11 39(clip): 38(ptr) Variable Input 42(cull): 38(ptr) Variable Input 44: TypePointer Output 7(fvec4) 45(@entryPointOutput): 44(ptr) Variable Output 4(main): 2 Function None 3 5: Label 33(pos): 8(ptr) Variable Function 37(clip): 12(ptr) Variable Function 41(cull): 12(ptr) Variable Function 46(param): 8(ptr) Variable Function 48(param): 12(ptr) Variable Function 50(param): 12(ptr) Variable Function 36: 7(fvec4) Load 35(pos) Store 33(pos) 36 40: 11 Load 39(clip) Store 37(clip) 40 43: 11 Load 42(cull) Store 41(cull) 43 47: 7(fvec4) Load 33(pos) Store 46(param) 47 49: 11 Load 37(clip) Store 48(param) 49 51: 11 Load 41(cull) Store 50(param) 51 52: 7(fvec4) FunctionCall 17(@main(vf4;f1[2];f1[2];) 46(param) 48(param) 50(param) Store 45(@entryPointOutput) 52 Return FunctionEnd 17(@main(vf4;f1[2];f1[2];): 7(fvec4) Function None 13 14(pos): 8(ptr) FunctionParameter 15(clip): 12(ptr) FunctionParameter 16(cull): 12(ptr) FunctionParameter 18: Label 19: 7(fvec4) Load 14(pos) 23: 22(ptr) AccessChain 15(clip) 21 24: 6(float) Load 23 25: 7(fvec4) CompositeConstruct 24 24 24 24 26: 7(fvec4) FAdd 19 25 27: 22(ptr) AccessChain 16(cull) 21 28: 6(float) Load 27 29: 7(fvec4) CompositeConstruct 28 28 28 28 30: 7(fvec4) FAdd 26 29 ReturnValue 30 FunctionEnd