hlsl.clipdistance-3.vert Shader version: 500 0:? Sequence 0:4 Function Definition: @main(vf4;f1[2];f1[2]; ( temp void) 0:4 Function Parameters: 0:4 'pos' ( out 4-component vector of float) 0:4 'clip' ( out 2-element array of float) 0:4 'cull' ( out 2-element array of float) 0:? Sequence 0:5 move second child to first child ( temp 4-component vector of float) 0:5 'pos' ( out 4-component vector of float) 0:5 Constant: 0:5 1.000000 0:5 1.000000 0:5 1.000000 0:5 1.000000 0:6 move second child to first child ( temp float) 0:6 direct index ( temp float) 0:6 'clip' ( out 2-element array of float) 0:6 Constant: 0:6 0 (const int) 0:6 Constant: 0:6 0.500000 0:7 move second child to first child ( temp float) 0:7 direct index ( temp float) 0:7 'clip' ( out 2-element array of float) 0:7 Constant: 0:7 1 (const int) 0:7 Constant: 0:7 0.600000 0:9 move second child to first child ( temp float) 0:9 direct index ( temp float) 0:9 'cull' ( out 2-element array of float) 0:9 Constant: 0:9 0 (const int) 0:9 Constant: 0:9 0.525000 0:10 move second child to first child ( temp float) 0:10 direct index ( temp float) 0:10 'cull' ( out 2-element array of float) 0:10 Constant: 0:10 1 (const int) 0:10 Constant: 0:10 0.625000 0:4 Function Definition: main( ( temp void) 0:4 Function Parameters: 0:? Sequence 0:4 Function Call: @main(vf4;f1[2];f1[2]; ( temp void) 0:? 'pos' ( temp 4-component vector of float) 0:? 'clip' ( temp 2-element array of float) 0:? 'cull' ( temp 2-element array of float) 0:4 move second child to first child ( temp 4-component vector of float) 0:? 'pos' ( out 4-component vector of float Position) 0:? 'pos' ( temp 4-component vector of float) 0:? Sequence 0:4 move second child to first child ( temp 2-element array of float) 0:? 'clip' ( out 2-element array of float ClipDistance) 0:? 'clip' ( temp 2-element array of float) 0:? Sequence 0:4 move second child to first child ( temp 2-element array of float) 0:? 'cull' ( out 2-element array of float CullDistance) 0:? 'cull' ( temp 2-element array of float) 0:? Linker Objects 0:? 'pos' ( out 4-component vector of float Position) 0:? 'clip' ( out 2-element array of float ClipDistance) 0:? 'cull' ( out 2-element array of float CullDistance) Linked vertex stage: Shader version: 500 0:? Sequence 0:4 Function Definition: @main(vf4;f1[2];f1[2]; ( temp void) 0:4 Function Parameters: 0:4 'pos' ( out 4-component vector of float) 0:4 'clip' ( out 2-element array of float) 0:4 'cull' ( out 2-element array of float) 0:? Sequence 0:5 move second child to first child ( temp 4-component vector of float) 0:5 'pos' ( out 4-component vector of float) 0:5 Constant: 0:5 1.000000 0:5 1.000000 0:5 1.000000 0:5 1.000000 0:6 move second child to first child ( temp float) 0:6 direct index ( temp float) 0:6 'clip' ( out 2-element array of float) 0:6 Constant: 0:6 0 (const int) 0:6 Constant: 0:6 0.500000 0:7 move second child to first child ( temp float) 0:7 direct index ( temp float) 0:7 'clip' ( out 2-element array of float) 0:7 Constant: 0:7 1 (const int) 0:7 Constant: 0:7 0.600000 0:9 move second child to first child ( temp float) 0:9 direct index ( temp float) 0:9 'cull' ( out 2-element array of float) 0:9 Constant: 0:9 0 (const int) 0:9 Constant: 0:9 0.525000 0:10 move second child to first child ( temp float) 0:10 direct index ( temp float) 0:10 'cull' ( out 2-element array of float) 0:10 Constant: 0:10 1 (const int) 0:10 Constant: 0:10 0.625000 0:4 Function Definition: main( ( temp void) 0:4 Function Parameters: 0:? Sequence 0:4 Function Call: @main(vf4;f1[2];f1[2]; ( temp void) 0:? 'pos' ( temp 4-component vector of float) 0:? 'clip' ( temp 2-element array of float) 0:? 'cull' ( temp 2-element array of float) 0:4 move second child to first child ( temp 4-component vector of float) 0:? 'pos' ( out 4-component vector of float Position) 0:? 'pos' ( temp 4-component vector of float) 0:? Sequence 0:4 move second child to first child ( temp 2-element array of float) 0:? 'clip' ( out 2-element array of float ClipDistance) 0:? 'clip' ( temp 2-element array of float) 0:? Sequence 0:4 move second child to first child ( temp 2-element array of float) 0:? 'cull' ( out 2-element array of float CullDistance) 0:? 'cull' ( temp 2-element array of float) 0:? Linker Objects 0:? 'pos' ( out 4-component vector of float Position) 0:? 'clip' ( out 2-element array of float ClipDistance) 0:? 'cull' ( out 2-element array of float CullDistance) // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 51 Capability Shader Capability ClipDistance Capability CullDistance 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Vertex 4 "main" 44 47 49 Source HLSL 500 Name 4 "main" Name 17 "@main(vf4;f1[2];f1[2];" Name 14 "pos" Name 15 "clip" Name 16 "cull" Name 33 "pos" Name 34 "clip" Name 35 "cull" Name 36 "param" Name 37 "param" Name 38 "param" Name 44 "pos" Name 47 "clip" Name 49 "cull" Decorate 44(pos) BuiltIn Position Decorate 47(clip) BuiltIn ClipDistance Decorate 49(cull) BuiltIn CullDistance 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Function 7(fvec4) 9: TypeInt 32 0 10: 9(int) Constant 2 11: TypeArray 6(float) 10 12: TypePointer Function 11 13: TypeFunction 2 8(ptr) 12(ptr) 12(ptr) 19: 6(float) Constant 1065353216 20: 7(fvec4) ConstantComposite 19 19 19 19 21: TypeInt 32 1 22: 21(int) Constant 0 23: 6(float) Constant 1056964608 24: TypePointer Function 6(float) 26: 21(int) Constant 1 27: 6(float) Constant 1058642330 29: 6(float) Constant 1057384038 31: 6(float) Constant 1059061760 43: TypePointer Output 7(fvec4) 44(pos): 43(ptr) Variable Output 46: TypePointer Output 11 47(clip): 46(ptr) Variable Output 49(cull): 46(ptr) Variable Output 4(main): 2 Function None 3 5: Label 33(pos): 8(ptr) Variable Function 34(clip): 12(ptr) Variable Function 35(cull): 12(ptr) Variable Function 36(param): 8(ptr) Variable Function 37(param): 12(ptr) Variable Function 38(param): 12(ptr) Variable Function 39: 2 FunctionCall 17(@main(vf4;f1[2];f1[2];) 36(param) 37(param) 38(param) 40: 7(fvec4) Load 36(param) Store 33(pos) 40 41: 11 Load 37(param) Store 34(clip) 41 42: 11 Load 38(param) Store 35(cull) 42 45: 7(fvec4) Load 33(pos) Store 44(pos) 45 48: 11 Load 34(clip) Store 47(clip) 48 50: 11 Load 35(cull) Store 49(cull) 50 Return FunctionEnd 17(@main(vf4;f1[2];f1[2];): 2 Function None 13 14(pos): 8(ptr) FunctionParameter 15(clip): 12(ptr) FunctionParameter 16(cull): 12(ptr) FunctionParameter 18: Label Store 14(pos) 20 25: 24(ptr) AccessChain 15(clip) 22 Store 25 23 28: 24(ptr) AccessChain 15(clip) 26 Store 28 27 30: 24(ptr) AccessChain 16(cull) 22 Store 30 29 32: 24(ptr) AccessChain 16(cull) 26 Store 32 31 Return FunctionEnd