hlsl.clipdistance-4.vert Shader version: 500 0:? Sequence 0:11 Function Definition: @main(struct-VS_INPUT-vf41; ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) 0:11 Function Parameters: 0:11 'v' ( const (read only) structure{ temp 4-component vector of float Position}) 0:? Sequence 0:13 move second child to first child ( temp 4-component vector of float) 0:13 Position: direct index for structure ( temp 4-component vector of float) 0:13 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) 0:13 Constant: 0:13 0 (const int) 0:13 Constant: 0:13 0.000000 0:13 0.000000 0:13 0.000000 0:13 0.000000 0:15 move second child to first child ( temp float) 0:15 direct index ( temp float) 0:15 ClipRect: direct index for structure ( temp 4-component vector of float) 0:15 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) 0:15 Constant: 0:15 1 (const int) 0:15 Constant: 0:15 0 (const int) 0:15 Constant: 0:15 1.000000 0:16 move second child to first child ( temp float) 0:16 direct index ( temp float) 0:16 ClipRect: direct index for structure ( temp 4-component vector of float) 0:16 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) 0:16 Constant: 0:16 1 (const int) 0:16 Constant: 0:16 1 (const int) 0:16 Constant: 0:16 2.000000 0:17 move second child to first child ( temp float) 0:17 direct index ( temp float) 0:17 ClipRect: direct index for structure ( temp 4-component vector of float) 0:17 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) 0:17 Constant: 0:17 1 (const int) 0:17 Constant: 0:17 2 (const int) 0:17 Constant: 0:17 3.000000 0:18 move second child to first child ( temp float) 0:18 direct index ( temp float) 0:18 ClipRect: direct index for structure ( temp 4-component vector of float) 0:18 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) 0:18 Constant: 0:18 1 (const int) 0:18 Constant: 0:18 3 (const int) 0:18 Constant: 0:18 4.000000 0:20 Branch: Return with expression 0:20 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) 0:11 Function Definition: main( ( temp void) 0:11 Function Parameters: 0:? Sequence 0:11 Sequence 0:11 move second child to first child ( temp 4-component vector of float) 0:11 Position: direct index for structure ( temp 4-component vector of float) 0:? 'v' ( temp structure{ temp 4-component vector of float Position}) 0:11 Constant: 0:11 0 (const int) 0:? 'v.Position' (layout( location=0) in 4-component vector of float) 0:11 Sequence 0:11 move second child to first child ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) 0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) 0:11 Function Call: @main(struct-VS_INPUT-vf41; ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) 0:? 'v' ( temp structure{ temp 4-component vector of float Position}) 0:11 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput.Position' ( out 4-component vector of float Position) 0:11 Position: direct index for structure ( temp 4-component vector of float) 0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) 0:11 Constant: 0:11 0 (const int) 0:? Sequence 0:11 move second child to first child ( temp float) 0:11 direct index ( out float ClipDistance) 0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance) 0:11 Constant: 0:11 0 (const int) 0:11 direct index ( temp float) 0:11 ClipRect: direct index for structure ( temp 4-component vector of float) 0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) 0:11 Constant: 0:11 1 (const int) 0:11 Constant: 0:11 0 (const int) 0:11 move second child to first child ( temp float) 0:11 direct index ( out float ClipDistance) 0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance) 0:11 Constant: 0:11 1 (const int) 0:11 direct index ( temp float) 0:11 ClipRect: direct index for structure ( temp 4-component vector of float) 0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) 0:11 Constant: 0:11 1 (const int) 0:11 Constant: 0:11 1 (const int) 0:11 move second child to first child ( temp float) 0:11 direct index ( out float ClipDistance) 0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance) 0:11 Constant: 0:11 2 (const int) 0:11 direct index ( temp float) 0:11 ClipRect: direct index for structure ( temp 4-component vector of float) 0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) 0:11 Constant: 0:11 1 (const int) 0:11 Constant: 0:11 2 (const int) 0:11 move second child to first child ( temp float) 0:11 direct index ( out float ClipDistance) 0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance) 0:11 Constant: 0:11 3 (const int) 0:11 direct index ( temp float) 0:11 ClipRect: direct index for structure ( temp 4-component vector of float) 0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) 0:11 Constant: 0:11 1 (const int) 0:11 Constant: 0:11 3 (const int) 0:? Linker Objects 0:? '@entryPointOutput.Position' ( out 4-component vector of float Position) 0:? 'v.Position' (layout( location=0) in 4-component vector of float) 0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance) Linked vertex stage: Shader version: 500 0:? Sequence 0:11 Function Definition: @main(struct-VS_INPUT-vf41; ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) 0:11 Function Parameters: 0:11 'v' ( const (read only) structure{ temp 4-component vector of float Position}) 0:? Sequence 0:13 move second child to first child ( temp 4-component vector of float) 0:13 Position: direct index for structure ( temp 4-component vector of float) 0:13 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) 0:13 Constant: 0:13 0 (const int) 0:13 Constant: 0:13 0.000000 0:13 0.000000 0:13 0.000000 0:13 0.000000 0:15 move second child to first child ( temp float) 0:15 direct index ( temp float) 0:15 ClipRect: direct index for structure ( temp 4-component vector of float) 0:15 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) 0:15 Constant: 0:15 1 (const int) 0:15 Constant: 0:15 0 (const int) 0:15 Constant: 0:15 1.000000 0:16 move second child to first child ( temp float) 0:16 direct index ( temp float) 0:16 ClipRect: direct index for structure ( temp 4-component vector of float) 0:16 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) 0:16 Constant: 0:16 1 (const int) 0:16 Constant: 0:16 1 (const int) 0:16 Constant: 0:16 2.000000 0:17 move second child to first child ( temp float) 0:17 direct index ( temp float) 0:17 ClipRect: direct index for structure ( temp 4-component vector of float) 0:17 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) 0:17 Constant: 0:17 1 (const int) 0:17 Constant: 0:17 2 (const int) 0:17 Constant: 0:17 3.000000 0:18 move second child to first child ( temp float) 0:18 direct index ( temp float) 0:18 ClipRect: direct index for structure ( temp 4-component vector of float) 0:18 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) 0:18 Constant: 0:18 1 (const int) 0:18 Constant: 0:18 3 (const int) 0:18 Constant: 0:18 4.000000 0:20 Branch: Return with expression 0:20 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) 0:11 Function Definition: main( ( temp void) 0:11 Function Parameters: 0:? Sequence 0:11 Sequence 0:11 move second child to first child ( temp 4-component vector of float) 0:11 Position: direct index for structure ( temp 4-component vector of float) 0:? 'v' ( temp structure{ temp 4-component vector of float Position}) 0:11 Constant: 0:11 0 (const int) 0:? 'v.Position' (layout( location=0) in 4-component vector of float) 0:11 Sequence 0:11 move second child to first child ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) 0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) 0:11 Function Call: @main(struct-VS_INPUT-vf41; ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) 0:? 'v' ( temp structure{ temp 4-component vector of float Position}) 0:11 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput.Position' ( out 4-component vector of float Position) 0:11 Position: direct index for structure ( temp 4-component vector of float) 0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) 0:11 Constant: 0:11 0 (const int) 0:? Sequence 0:11 move second child to first child ( temp float) 0:11 direct index ( out float ClipDistance) 0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance) 0:11 Constant: 0:11 0 (const int) 0:11 direct index ( temp float) 0:11 ClipRect: direct index for structure ( temp 4-component vector of float) 0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) 0:11 Constant: 0:11 1 (const int) 0:11 Constant: 0:11 0 (const int) 0:11 move second child to first child ( temp float) 0:11 direct index ( out float ClipDistance) 0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance) 0:11 Constant: 0:11 1 (const int) 0:11 direct index ( temp float) 0:11 ClipRect: direct index for structure ( temp 4-component vector of float) 0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) 0:11 Constant: 0:11 1 (const int) 0:11 Constant: 0:11 1 (const int) 0:11 move second child to first child ( temp float) 0:11 direct index ( out float ClipDistance) 0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance) 0:11 Constant: 0:11 2 (const int) 0:11 direct index ( temp float) 0:11 ClipRect: direct index for structure ( temp 4-component vector of float) 0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) 0:11 Constant: 0:11 1 (const int) 0:11 Constant: 0:11 2 (const int) 0:11 move second child to first child ( temp float) 0:11 direct index ( out float ClipDistance) 0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance) 0:11 Constant: 0:11 3 (const int) 0:11 direct index ( temp float) 0:11 ClipRect: direct index for structure ( temp 4-component vector of float) 0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect}) 0:11 Constant: 0:11 1 (const int) 0:11 Constant: 0:11 3 (const int) 0:? Linker Objects 0:? '@entryPointOutput.Position' ( out 4-component vector of float Position) 0:? 'v.Position' (layout( location=0) in 4-component vector of float) 0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance) // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 72 Capability Shader Capability ClipDistance 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Vertex 4 "main" 43 50 56 Source HLSL 500 Name 4 "main" Name 8 "VS_INPUT" MemberName 8(VS_INPUT) 0 "Position" Name 9 "VS_OUTPUT" MemberName 9(VS_OUTPUT) 0 "Position" MemberName 9(VS_OUTPUT) 1 "ClipRect" Name 12 "@main(struct-VS_INPUT-vf41;" Name 11 "v" Name 15 "Output" Name 41 "v" Name 43 "v.Position" Name 46 "flattenTemp" Name 50 "@entryPointOutput.Position" Name 56 "@entryPointOutput.ClipRect" Decorate 43(v.Position) Location 0 Decorate 50(@entryPointOutput.Position) BuiltIn Position Decorate 56(@entryPointOutput.ClipRect) BuiltIn ClipDistance 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8(VS_INPUT): TypeStruct 7(fvec4) 9(VS_OUTPUT): TypeStruct 7(fvec4) 7(fvec4) 10: TypeFunction 9(VS_OUTPUT) 8(VS_INPUT) 14: TypePointer Function 9(VS_OUTPUT) 16: TypeInt 32 1 17: 16(int) Constant 0 18: 6(float) Constant 0 19: 7(fvec4) ConstantComposite 18 18 18 18 20: TypePointer Function 7(fvec4) 22: 16(int) Constant 1 23: 6(float) Constant 1065353216 24: TypeInt 32 0 25: 24(int) Constant 0 26: TypePointer Function 6(float) 28: 6(float) Constant 1073741824 29: 24(int) Constant 1 31: 6(float) Constant 1077936128 32: 24(int) Constant 2 34: 6(float) Constant 1082130432 35: 24(int) Constant 3 40: TypePointer Function 8(VS_INPUT) 42: TypePointer Input 7(fvec4) 43(v.Position): 42(ptr) Variable Input 49: TypePointer Output 7(fvec4) 50(@entryPointOutput.Position): 49(ptr) Variable Output 53: 24(int) Constant 4 54: TypeArray 6(float) 53 55: TypePointer Output 54 56(@entryPointOutput.ClipRect): 55(ptr) Variable Output 59: TypePointer Output 6(float) 64: 16(int) Constant 2 68: 16(int) Constant 3 4(main): 2 Function None 3 5: Label 41(v): 40(ptr) Variable Function 46(flattenTemp): 14(ptr) Variable Function 44: 7(fvec4) Load 43(v.Position) 45: 20(ptr) AccessChain 41(v) 17 Store 45 44 47: 8(VS_INPUT) Load 41(v) 48:9(VS_OUTPUT) FunctionCall 12(@main(struct-VS_INPUT-vf41;) 47 Store 46(flattenTemp) 48 51: 20(ptr) AccessChain 46(flattenTemp) 17 52: 7(fvec4) Load 51 Store 50(@entryPointOutput.Position) 52 57: 26(ptr) AccessChain 46(flattenTemp) 22 25 58: 6(float) Load 57 60: 59(ptr) AccessChain 56(@entryPointOutput.ClipRect) 17 Store 60 58 61: 26(ptr) AccessChain 46(flattenTemp) 22 29 62: 6(float) Load 61 63: 59(ptr) AccessChain 56(@entryPointOutput.ClipRect) 22 Store 63 62 65: 26(ptr) AccessChain 46(flattenTemp) 22 32 66: 6(float) Load 65 67: 59(ptr) AccessChain 56(@entryPointOutput.ClipRect) 64 Store 67 66 69: 26(ptr) AccessChain 46(flattenTemp) 22 35 70: 6(float) Load 69 71: 59(ptr) AccessChain 56(@entryPointOutput.ClipRect) 68 Store 71 70 Return FunctionEnd 12(@main(struct-VS_INPUT-vf41;):9(VS_OUTPUT) Function None 10 11(v): 8(VS_INPUT) FunctionParameter 13: Label 15(Output): 14(ptr) Variable Function 21: 20(ptr) AccessChain 15(Output) 17 Store 21 19 27: 26(ptr) AccessChain 15(Output) 22 25 Store 27 23 30: 26(ptr) AccessChain 15(Output) 22 29 Store 30 28 33: 26(ptr) AccessChain 15(Output) 22 32 Store 33 31 36: 26(ptr) AccessChain 15(Output) 22 35 Store 36 34 37:9(VS_OUTPUT) Load 15(Output) ReturnValue 37 FunctionEnd