hlsl.clipdistance-8.frag Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:8 Function Definition: @main(struct-VS_OUTPUT-vf4-vf3-f11; ( temp 4-component vector of float) 0:8 Function Parameters: 0:8 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1}) 0:? Sequence 0:9 Branch: Return with expression 0:9 add ( temp 4-component vector of float) 0:9 add ( temp 4-component vector of float) 0:9 Position: direct index for structure ( temp 4-component vector of float) 0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1}) 0:9 Constant: 0:9 0 (const int) 0:9 direct index ( temp float) 0:9 clip0: direct index for structure ( temp 3-component vector of float) 0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1}) 0:9 Constant: 0:9 1 (const int) 0:9 Constant: 0:9 0 (const int) 0:9 clip1: direct index for structure ( temp float) 0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1}) 0:9 Constant: 0:9 2 (const int) 0:8 Function Definition: main( ( temp void) 0:8 Function Parameters: 0:? Sequence 0:8 Sequence 0:8 move second child to first child ( temp 4-component vector of float) 0:8 Position: direct index for structure ( temp 4-component vector of float) 0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1}) 0:8 Constant: 0:8 0 (const int) 0:? 'v.Position' ( in 4-component vector of float FragCoord) 0:? Sequence 0:8 move second child to first child ( temp float) 0:8 direct index ( temp float) 0:8 clip0: direct index for structure ( temp 3-component vector of float) 0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1}) 0:8 Constant: 0:8 1 (const int) 0:8 Constant: 0:8 0 (const int) 0:8 direct index ( in float ClipDistance) 0:? 'v.clip1' ( in 4-element array of float ClipDistance) 0:8 Constant: 0:8 0 (const int) 0:8 move second child to first child ( temp float) 0:8 direct index ( temp float) 0:8 clip0: direct index for structure ( temp 3-component vector of float) 0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1}) 0:8 Constant: 0:8 1 (const int) 0:8 Constant: 0:8 1 (const int) 0:8 direct index ( in float ClipDistance) 0:? 'v.clip1' ( in 4-element array of float ClipDistance) 0:8 Constant: 0:8 1 (const int) 0:8 move second child to first child ( temp float) 0:8 direct index ( temp float) 0:8 clip0: direct index for structure ( temp 3-component vector of float) 0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1}) 0:8 Constant: 0:8 1 (const int) 0:8 Constant: 0:8 2 (const int) 0:8 direct index ( in float ClipDistance) 0:? 'v.clip1' ( in 4-element array of float ClipDistance) 0:8 Constant: 0:8 2 (const int) 0:? Sequence 0:8 move second child to first child ( temp float) 0:8 clip1: direct index for structure ( temp float) 0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1}) 0:8 Constant: 0:8 2 (const int) 0:8 direct index ( in float ClipDistance) 0:? 'v.clip1' ( in 4-element array of float ClipDistance) 0:8 Constant: 0:8 3 (const int) 0:8 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:8 Function Call: @main(struct-VS_OUTPUT-vf4-vf3-f11; ( temp 4-component vector of float) 0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1}) 0:? Linker Objects 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:? 'v.Position' ( in 4-component vector of float FragCoord) 0:? 'v.clip1' ( in 4-element array of float ClipDistance) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:8 Function Definition: @main(struct-VS_OUTPUT-vf4-vf3-f11; ( temp 4-component vector of float) 0:8 Function Parameters: 0:8 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1}) 0:? Sequence 0:9 Branch: Return with expression 0:9 add ( temp 4-component vector of float) 0:9 add ( temp 4-component vector of float) 0:9 Position: direct index for structure ( temp 4-component vector of float) 0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1}) 0:9 Constant: 0:9 0 (const int) 0:9 direct index ( temp float) 0:9 clip0: direct index for structure ( temp 3-component vector of float) 0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1}) 0:9 Constant: 0:9 1 (const int) 0:9 Constant: 0:9 0 (const int) 0:9 clip1: direct index for structure ( temp float) 0:9 'v' ( in structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1}) 0:9 Constant: 0:9 2 (const int) 0:8 Function Definition: main( ( temp void) 0:8 Function Parameters: 0:? Sequence 0:8 Sequence 0:8 move second child to first child ( temp 4-component vector of float) 0:8 Position: direct index for structure ( temp 4-component vector of float) 0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1}) 0:8 Constant: 0:8 0 (const int) 0:? 'v.Position' ( in 4-component vector of float FragCoord) 0:? Sequence 0:8 move second child to first child ( temp float) 0:8 direct index ( temp float) 0:8 clip0: direct index for structure ( temp 3-component vector of float) 0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1}) 0:8 Constant: 0:8 1 (const int) 0:8 Constant: 0:8 0 (const int) 0:8 direct index ( in float ClipDistance) 0:? 'v.clip1' ( in 4-element array of float ClipDistance) 0:8 Constant: 0:8 0 (const int) 0:8 move second child to first child ( temp float) 0:8 direct index ( temp float) 0:8 clip0: direct index for structure ( temp 3-component vector of float) 0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1}) 0:8 Constant: 0:8 1 (const int) 0:8 Constant: 0:8 1 (const int) 0:8 direct index ( in float ClipDistance) 0:? 'v.clip1' ( in 4-element array of float ClipDistance) 0:8 Constant: 0:8 1 (const int) 0:8 move second child to first child ( temp float) 0:8 direct index ( temp float) 0:8 clip0: direct index for structure ( temp 3-component vector of float) 0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1}) 0:8 Constant: 0:8 1 (const int) 0:8 Constant: 0:8 2 (const int) 0:8 direct index ( in float ClipDistance) 0:? 'v.clip1' ( in 4-element array of float ClipDistance) 0:8 Constant: 0:8 2 (const int) 0:? Sequence 0:8 move second child to first child ( temp float) 0:8 clip1: direct index for structure ( temp float) 0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1}) 0:8 Constant: 0:8 2 (const int) 0:8 direct index ( in float ClipDistance) 0:? 'v.clip1' ( in 4-element array of float ClipDistance) 0:8 Constant: 0:8 3 (const int) 0:8 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:8 Function Call: @main(struct-VS_OUTPUT-vf4-vf3-f11; ( temp 4-component vector of float) 0:? 'v' ( temp structure{ temp 4-component vector of float Position, temp 3-component vector of float clip0, temp float clip1}) 0:? Linker Objects 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:? 'v.Position' ( in 4-component vector of float FragCoord) 0:? 'v.clip1' ( in 4-element array of float ClipDistance) // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 65 Capability Shader Capability ClipDistance 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 37 43 61 ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "main" Name 9 "VS_OUTPUT" MemberName 9(VS_OUTPUT) 0 "Position" MemberName 9(VS_OUTPUT) 1 "clip0" MemberName 9(VS_OUTPUT) 2 "clip1" Name 13 "@main(struct-VS_OUTPUT-vf4-vf3-f11;" Name 12 "v" Name 35 "v" Name 37 "v.Position" Name 43 "v.clip1" Name 61 "@entryPointOutput" Name 62 "param" Decorate 37(v.Position) BuiltIn FragCoord Decorate 43(v.clip1) BuiltIn ClipDistance Decorate 61(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypeVector 6(float) 3 9(VS_OUTPUT): TypeStruct 7(fvec4) 8(fvec3) 6(float) 10: TypePointer Function 9(VS_OUTPUT) 11: TypeFunction 7(fvec4) 10(ptr) 15: TypeInt 32 1 16: 15(int) Constant 0 17: TypePointer Function 7(fvec4) 20: 15(int) Constant 1 21: TypeInt 32 0 22: 21(int) Constant 0 23: TypePointer Function 6(float) 28: 15(int) Constant 2 36: TypePointer Input 7(fvec4) 37(v.Position): 36(ptr) Variable Input 40: 21(int) Constant 4 41: TypeArray 6(float) 40 42: TypePointer Input 41 43(v.clip1): 42(ptr) Variable Input 44: TypePointer Input 6(float) 50: 21(int) Constant 1 54: 21(int) Constant 2 56: 15(int) Constant 3 60: TypePointer Output 7(fvec4) 61(@entryPointOutput): 60(ptr) Variable Output 4(main): 2 Function None 3 5: Label 35(v): 10(ptr) Variable Function 62(param): 10(ptr) Variable Function 38: 7(fvec4) Load 37(v.Position) 39: 17(ptr) AccessChain 35(v) 16 Store 39 38 45: 44(ptr) AccessChain 43(v.clip1) 16 46: 6(float) Load 45 47: 23(ptr) AccessChain 35(v) 20 22 Store 47 46 48: 44(ptr) AccessChain 43(v.clip1) 20 49: 6(float) Load 48 51: 23(ptr) AccessChain 35(v) 20 50 Store 51 49 52: 44(ptr) AccessChain 43(v.clip1) 28 53: 6(float) Load 52 55: 23(ptr) AccessChain 35(v) 20 54 Store 55 53 57: 44(ptr) AccessChain 43(v.clip1) 56 58: 6(float) Load 57 59: 23(ptr) AccessChain 35(v) 28 Store 59 58 63:9(VS_OUTPUT) Load 35(v) Store 62(param) 63 64: 7(fvec4) FunctionCall 13(@main(struct-VS_OUTPUT-vf4-vf3-f11;) 62(param) Store 61(@entryPointOutput) 64 Return FunctionEnd 13(@main(struct-VS_OUTPUT-vf4-vf3-f11;): 7(fvec4) Function None 11 12(v): 10(ptr) FunctionParameter 14: Label 18: 17(ptr) AccessChain 12(v) 16 19: 7(fvec4) Load 18 24: 23(ptr) AccessChain 12(v) 20 22 25: 6(float) Load 24 26: 7(fvec4) CompositeConstruct 25 25 25 25 27: 7(fvec4) FAdd 19 26 29: 23(ptr) AccessChain 12(v) 28 30: 6(float) Load 29 31: 7(fvec4) CompositeConstruct 30 30 30 30 32: 7(fvec4) FAdd 27 31 ReturnValue 32 FunctionEnd