hlsl.clipdistance-9.frag Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:6 Function Definition: @main(vf4;vf3;f1; ( temp 4-component vector of float) 0:6 Function Parameters: 0:6 'Position' ( in 4-component vector of float) 0:6 'clip0' ( in 3-component vector of float) 0:6 'clip1' ( in float) 0:? Sequence 0:7 Branch: Return with expression 0:7 add ( temp 4-component vector of float) 0:7 add ( temp 4-component vector of float) 0:7 'Position' ( in 4-component vector of float) 0:7 direct index ( temp float) 0:7 'clip0' ( in 3-component vector of float) 0:7 Constant: 0:7 0 (const int) 0:7 'clip1' ( in float) 0:6 Function Definition: main( ( temp void) 0:6 Function Parameters: 0:? Sequence 0:6 move second child to first child ( temp 4-component vector of float) 0:? 'Position' ( temp 4-component vector of float) 0:? 'Position' ( in 4-component vector of float FragCoord) 0:? Sequence 0:6 move second child to first child ( temp float) 0:6 direct index ( temp float) 0:? 'clip0' ( temp 3-component vector of float) 0:6 Constant: 0:6 0 (const int) 0:6 direct index ( in float ClipDistance) 0:? 'clip0' ( in 4-element array of float ClipDistance) 0:6 Constant: 0:6 0 (const int) 0:6 move second child to first child ( temp float) 0:6 direct index ( temp float) 0:? 'clip0' ( temp 3-component vector of float) 0:6 Constant: 0:6 1 (const int) 0:6 direct index ( in float ClipDistance) 0:? 'clip0' ( in 4-element array of float ClipDistance) 0:6 Constant: 0:6 1 (const int) 0:6 move second child to first child ( temp float) 0:6 direct index ( temp float) 0:? 'clip0' ( temp 3-component vector of float) 0:6 Constant: 0:6 2 (const int) 0:6 direct index ( in float ClipDistance) 0:? 'clip0' ( in 4-element array of float ClipDistance) 0:6 Constant: 0:6 2 (const int) 0:? Sequence 0:6 move second child to first child ( temp float) 0:? 'clip1' ( temp float) 0:6 direct index ( in float ClipDistance) 0:? 'clip0' ( in 4-element array of float ClipDistance) 0:6 Constant: 0:6 3 (const int) 0:6 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:6 Function Call: @main(vf4;vf3;f1; ( temp 4-component vector of float) 0:? 'Position' ( temp 4-component vector of float) 0:? 'clip0' ( temp 3-component vector of float) 0:? 'clip1' ( temp float) 0:? Linker Objects 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:? 'Position' ( in 4-component vector of float FragCoord) 0:? 'clip0' ( in 4-element array of float ClipDistance) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:6 Function Definition: @main(vf4;vf3;f1; ( temp 4-component vector of float) 0:6 Function Parameters: 0:6 'Position' ( in 4-component vector of float) 0:6 'clip0' ( in 3-component vector of float) 0:6 'clip1' ( in float) 0:? Sequence 0:7 Branch: Return with expression 0:7 add ( temp 4-component vector of float) 0:7 add ( temp 4-component vector of float) 0:7 'Position' ( in 4-component vector of float) 0:7 direct index ( temp float) 0:7 'clip0' ( in 3-component vector of float) 0:7 Constant: 0:7 0 (const int) 0:7 'clip1' ( in float) 0:6 Function Definition: main( ( temp void) 0:6 Function Parameters: 0:? Sequence 0:6 move second child to first child ( temp 4-component vector of float) 0:? 'Position' ( temp 4-component vector of float) 0:? 'Position' ( in 4-component vector of float FragCoord) 0:? Sequence 0:6 move second child to first child ( temp float) 0:6 direct index ( temp float) 0:? 'clip0' ( temp 3-component vector of float) 0:6 Constant: 0:6 0 (const int) 0:6 direct index ( in float ClipDistance) 0:? 'clip0' ( in 4-element array of float ClipDistance) 0:6 Constant: 0:6 0 (const int) 0:6 move second child to first child ( temp float) 0:6 direct index ( temp float) 0:? 'clip0' ( temp 3-component vector of float) 0:6 Constant: 0:6 1 (const int) 0:6 direct index ( in float ClipDistance) 0:? 'clip0' ( in 4-element array of float ClipDistance) 0:6 Constant: 0:6 1 (const int) 0:6 move second child to first child ( temp float) 0:6 direct index ( temp float) 0:? 'clip0' ( temp 3-component vector of float) 0:6 Constant: 0:6 2 (const int) 0:6 direct index ( in float ClipDistance) 0:? 'clip0' ( in 4-element array of float ClipDistance) 0:6 Constant: 0:6 2 (const int) 0:? Sequence 0:6 move second child to first child ( temp float) 0:? 'clip1' ( temp float) 0:6 direct index ( in float ClipDistance) 0:? 'clip0' ( in 4-element array of float ClipDistance) 0:6 Constant: 0:6 3 (const int) 0:6 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:6 Function Call: @main(vf4;vf3;f1; ( temp 4-component vector of float) 0:? 'Position' ( temp 4-component vector of float) 0:? 'clip0' ( temp 3-component vector of float) 0:? 'clip1' ( temp float) 0:? Linker Objects 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:? 'Position' ( in 4-component vector of float FragCoord) 0:? 'clip0' ( in 4-element array of float ClipDistance) // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 68 Capability Shader Capability ClipDistance 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 32 38 60 ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "main" Name 16 "@main(vf4;vf3;f1;" Name 13 "Position" Name 14 "clip0" Name 15 "clip1" Name 30 "Position" Name 32 "Position" Name 34 "clip0" Name 38 "clip0" Name 55 "clip1" Name 60 "@entryPointOutput" Name 61 "param" Name 63 "param" Name 65 "param" Decorate 32(Position) BuiltIn FragCoord Decorate 38(clip0) BuiltIn ClipDistance Decorate 60(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Function 7(fvec4) 9: TypeVector 6(float) 3 10: TypePointer Function 9(fvec3) 11: TypePointer Function 6(float) 12: TypeFunction 7(fvec4) 8(ptr) 10(ptr) 11(ptr) 19: TypeInt 32 0 20: 19(int) Constant 0 31: TypePointer Input 7(fvec4) 32(Position): 31(ptr) Variable Input 35: 19(int) Constant 4 36: TypeArray 6(float) 35 37: TypePointer Input 36 38(clip0): 37(ptr) Variable Input 39: TypeInt 32 1 40: 39(int) Constant 0 41: TypePointer Input 6(float) 45: 39(int) Constant 1 48: 19(int) Constant 1 50: 39(int) Constant 2 53: 19(int) Constant 2 56: 39(int) Constant 3 59: TypePointer Output 7(fvec4) 60(@entryPointOutput): 59(ptr) Variable Output 4(main): 2 Function None 3 5: Label 30(Position): 8(ptr) Variable Function 34(clip0): 10(ptr) Variable Function 55(clip1): 11(ptr) Variable Function 61(param): 8(ptr) Variable Function 63(param): 10(ptr) Variable Function 65(param): 11(ptr) Variable Function 33: 7(fvec4) Load 32(Position) Store 30(Position) 33 42: 41(ptr) AccessChain 38(clip0) 40 43: 6(float) Load 42 44: 11(ptr) AccessChain 34(clip0) 20 Store 44 43 46: 41(ptr) AccessChain 38(clip0) 45 47: 6(float) Load 46 49: 11(ptr) AccessChain 34(clip0) 48 Store 49 47 51: 41(ptr) AccessChain 38(clip0) 50 52: 6(float) Load 51 54: 11(ptr) AccessChain 34(clip0) 53 Store 54 52 57: 41(ptr) AccessChain 38(clip0) 56 58: 6(float) Load 57 Store 55(clip1) 58 62: 7(fvec4) Load 30(Position) Store 61(param) 62 64: 9(fvec3) Load 34(clip0) Store 63(param) 64 66: 6(float) Load 55(clip1) Store 65(param) 66 67: 7(fvec4) FunctionCall 16(@main(vf4;vf3;f1;) 61(param) 63(param) 65(param) Store 60(@entryPointOutput) 67 Return FunctionEnd 16(@main(vf4;vf3;f1;): 7(fvec4) Function None 12 13(Position): 8(ptr) FunctionParameter 14(clip0): 10(ptr) FunctionParameter 15(clip1): 11(ptr) FunctionParameter 17: Label 18: 7(fvec4) Load 13(Position) 21: 11(ptr) AccessChain 14(clip0) 20 22: 6(float) Load 21 23: 7(fvec4) CompositeConstruct 22 22 22 22 24: 7(fvec4) FAdd 18 23 25: 6(float) Load 15(clip1) 26: 7(fvec4) CompositeConstruct 25 25 25 25 27: 7(fvec4) FAdd 24 26 ReturnValue 27 FunctionEnd