hlsl.clipdistance-9.vert Shader version: 500 0:? Sequence 0:7 Function Definition: @main(vf3;f1; ( temp structure{ temp 4-component vector of float Position}) 0:7 Function Parameters: 0:7 'clip0' ( out 3-component vector of float) 0:7 'clip1' ( out float) 0:? Sequence 0:9 move second child to first child ( temp 4-component vector of float) 0:9 Position: direct index for structure ( temp 4-component vector of float) 0:9 'Output' ( temp structure{ temp 4-component vector of float Position}) 0:9 Constant: 0:9 0 (const int) 0:9 Constant: 0:9 0.000000 0:9 0.000000 0:9 0.000000 0:9 0.000000 0:11 move second child to first child ( temp float) 0:11 direct index ( temp float) 0:11 'clip0' ( out 3-component vector of float) 0:11 Constant: 0:11 0 (const int) 0:11 Constant: 0:11 0.000000 0:12 move second child to first child ( temp float) 0:12 direct index ( temp float) 0:12 'clip0' ( out 3-component vector of float) 0:12 Constant: 0:12 1 (const int) 0:12 Constant: 0:12 1.000000 0:13 move second child to first child ( temp float) 0:13 direct index ( temp float) 0:13 'clip0' ( out 3-component vector of float) 0:13 Constant: 0:13 2 (const int) 0:13 Constant: 0:13 2.000000 0:16 move second child to first child ( temp float) 0:16 'clip1' ( out float) 0:16 Constant: 0:16 3.000000 0:18 Branch: Return with expression 0:18 'Output' ( temp structure{ temp 4-component vector of float Position}) 0:7 Function Definition: main( ( temp void) 0:7 Function Parameters: 0:? Sequence 0:7 Sequence 0:7 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput.Position' ( out 4-component vector of float Position) 0:7 Position: direct index for structure ( temp 4-component vector of float) 0:7 Function Call: @main(vf3;f1; ( temp structure{ temp 4-component vector of float Position}) 0:? 'clip0' ( temp 3-component vector of float) 0:? 'clip1' ( temp float) 0:7 Constant: 0:7 0 (const int) 0:? Sequence 0:7 move second child to first child ( temp float) 0:7 direct index ( out float ClipDistance) 0:? 'clip0' ( out 4-element array of float ClipDistance) 0:7 Constant: 0:7 0 (const int) 0:7 direct index ( temp float) 0:? 'clip0' ( temp 3-component vector of float) 0:7 Constant: 0:7 0 (const int) 0:7 move second child to first child ( temp float) 0:7 direct index ( out float ClipDistance) 0:? 'clip0' ( out 4-element array of float ClipDistance) 0:7 Constant: 0:7 1 (const int) 0:7 direct index ( temp float) 0:? 'clip0' ( temp 3-component vector of float) 0:7 Constant: 0:7 1 (const int) 0:7 move second child to first child ( temp float) 0:7 direct index ( out float ClipDistance) 0:? 'clip0' ( out 4-element array of float ClipDistance) 0:7 Constant: 0:7 2 (const int) 0:7 direct index ( temp float) 0:? 'clip0' ( temp 3-component vector of float) 0:7 Constant: 0:7 2 (const int) 0:? Sequence 0:7 move second child to first child ( temp float) 0:7 direct index ( out float ClipDistance) 0:? 'clip0' ( out 4-element array of float ClipDistance) 0:7 Constant: 0:7 3 (const int) 0:? 'clip1' ( temp float) 0:? Linker Objects 0:? '@entryPointOutput.Position' ( out 4-component vector of float Position) 0:? 'clip0' ( out 4-element array of float ClipDistance) Linked vertex stage: Shader version: 500 0:? Sequence 0:7 Function Definition: @main(vf3;f1; ( temp structure{ temp 4-component vector of float Position}) 0:7 Function Parameters: 0:7 'clip0' ( out 3-component vector of float) 0:7 'clip1' ( out float) 0:? Sequence 0:9 move second child to first child ( temp 4-component vector of float) 0:9 Position: direct index for structure ( temp 4-component vector of float) 0:9 'Output' ( temp structure{ temp 4-component vector of float Position}) 0:9 Constant: 0:9 0 (const int) 0:9 Constant: 0:9 0.000000 0:9 0.000000 0:9 0.000000 0:9 0.000000 0:11 move second child to first child ( temp float) 0:11 direct index ( temp float) 0:11 'clip0' ( out 3-component vector of float) 0:11 Constant: 0:11 0 (const int) 0:11 Constant: 0:11 0.000000 0:12 move second child to first child ( temp float) 0:12 direct index ( temp float) 0:12 'clip0' ( out 3-component vector of float) 0:12 Constant: 0:12 1 (const int) 0:12 Constant: 0:12 1.000000 0:13 move second child to first child ( temp float) 0:13 direct index ( temp float) 0:13 'clip0' ( out 3-component vector of float) 0:13 Constant: 0:13 2 (const int) 0:13 Constant: 0:13 2.000000 0:16 move second child to first child ( temp float) 0:16 'clip1' ( out float) 0:16 Constant: 0:16 3.000000 0:18 Branch: Return with expression 0:18 'Output' ( temp structure{ temp 4-component vector of float Position}) 0:7 Function Definition: main( ( temp void) 0:7 Function Parameters: 0:? Sequence 0:7 Sequence 0:7 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput.Position' ( out 4-component vector of float Position) 0:7 Position: direct index for structure ( temp 4-component vector of float) 0:7 Function Call: @main(vf3;f1; ( temp structure{ temp 4-component vector of float Position}) 0:? 'clip0' ( temp 3-component vector of float) 0:? 'clip1' ( temp float) 0:7 Constant: 0:7 0 (const int) 0:? Sequence 0:7 move second child to first child ( temp float) 0:7 direct index ( out float ClipDistance) 0:? 'clip0' ( out 4-element array of float ClipDistance) 0:7 Constant: 0:7 0 (const int) 0:7 direct index ( temp float) 0:? 'clip0' ( temp 3-component vector of float) 0:7 Constant: 0:7 0 (const int) 0:7 move second child to first child ( temp float) 0:7 direct index ( out float ClipDistance) 0:? 'clip0' ( out 4-element array of float ClipDistance) 0:7 Constant: 0:7 1 (const int) 0:7 direct index ( temp float) 0:? 'clip0' ( temp 3-component vector of float) 0:7 Constant: 0:7 1 (const int) 0:7 move second child to first child ( temp float) 0:7 direct index ( out float ClipDistance) 0:? 'clip0' ( out 4-element array of float ClipDistance) 0:7 Constant: 0:7 2 (const int) 0:7 direct index ( temp float) 0:? 'clip0' ( temp 3-component vector of float) 0:7 Constant: 0:7 2 (const int) 0:? Sequence 0:7 move second child to first child ( temp float) 0:7 direct index ( out float ClipDistance) 0:? 'clip0' ( out 4-element array of float ClipDistance) 0:7 Constant: 0:7 3 (const int) 0:? 'clip1' ( temp float) 0:? Linker Objects 0:? '@entryPointOutput.Position' ( out 4-component vector of float Position) 0:? 'clip0' ( out 4-element array of float ClipDistance) // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 67 Capability Shader Capability ClipDistance 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Vertex 4 "main" 39 51 Source HLSL 500 Name 4 "main" Name 11 "VS_OUTPUT" MemberName 11(VS_OUTPUT) 0 "Position" Name 15 "@main(vf3;f1;" Name 13 "clip0" Name 14 "clip1" Name 18 "Output" Name 39 "@entryPointOutput.Position" Name 40 "clip0" Name 41 "clip1" Name 42 "param" Name 43 "param" Name 51 "clip0" Decorate 39(@entryPointOutput.Position) BuiltIn Position Decorate 51(clip0) BuiltIn ClipDistance 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 3 8: TypePointer Function 7(fvec3) 9: TypePointer Function 6(float) 10: TypeVector 6(float) 4 11(VS_OUTPUT): TypeStruct 10(fvec4) 12: TypeFunction 11(VS_OUTPUT) 8(ptr) 9(ptr) 17: TypePointer Function 11(VS_OUTPUT) 19: TypeInt 32 1 20: 19(int) Constant 0 21: 6(float) Constant 0 22: 10(fvec4) ConstantComposite 21 21 21 21 23: TypePointer Function 10(fvec4) 25: TypeInt 32 0 26: 25(int) Constant 0 28: 6(float) Constant 1065353216 29: 25(int) Constant 1 31: 6(float) Constant 1073741824 32: 25(int) Constant 2 34: 6(float) Constant 1077936128 38: TypePointer Output 10(fvec4) 39(@entryPointOutput.Position): 38(ptr) Variable Output 48: 25(int) Constant 4 49: TypeArray 6(float) 48 50: TypePointer Output 49 51(clip0): 50(ptr) Variable Output 54: TypePointer Output 6(float) 56: 19(int) Constant 1 60: 19(int) Constant 2 64: 19(int) Constant 3 4(main): 2 Function None 3 5: Label 40(clip0): 8(ptr) Variable Function 41(clip1): 9(ptr) Variable Function 42(param): 8(ptr) Variable Function 43(param): 9(ptr) Variable Function 44:11(VS_OUTPUT) FunctionCall 15(@main(vf3;f1;) 42(param) 43(param) 45: 7(fvec3) Load 42(param) Store 40(clip0) 45 46: 6(float) Load 43(param) Store 41(clip1) 46 47: 10(fvec4) CompositeExtract 44 0 Store 39(@entryPointOutput.Position) 47 52: 9(ptr) AccessChain 40(clip0) 26 53: 6(float) Load 52 55: 54(ptr) AccessChain 51(clip0) 20 Store 55 53 57: 9(ptr) AccessChain 40(clip0) 29 58: 6(float) Load 57 59: 54(ptr) AccessChain 51(clip0) 56 Store 59 58 61: 9(ptr) AccessChain 40(clip0) 32 62: 6(float) Load 61 63: 54(ptr) AccessChain 51(clip0) 60 Store 63 62 65: 6(float) Load 41(clip1) 66: 54(ptr) AccessChain 51(clip0) 64 Store 66 65 Return FunctionEnd 15(@main(vf3;f1;):11(VS_OUTPUT) Function None 12 13(clip0): 8(ptr) FunctionParameter 14(clip1): 9(ptr) FunctionParameter 16: Label 18(Output): 17(ptr) Variable Function 24: 23(ptr) AccessChain 18(Output) 20 Store 24 22 27: 9(ptr) AccessChain 13(clip0) 26 Store 27 21 30: 9(ptr) AccessChain 13(clip0) 29 Store 30 28 33: 9(ptr) AccessChain 13(clip0) 32 Store 33 31 Store 14(clip1) 34 35:11(VS_OUTPUT) Load 18(Output) ReturnValue 35 FunctionEnd